I'm glad they stuck to their guns.
I do miss the classic "BOOM! HEADSHOT!" style comments from Mike Evans, those were a joy to read. I even had one of his quotes as a sig block until I was told to change it.
I'm glad they stuck to their guns.
The thing that confuses me is they could have kept it first-person-ish for pretty much no extra work. All they really had to do was stick the camera in the center of the ship. Would that really be so terrible?
No more first person available for you or what are you saying? You dont make any sense.Of course it does. How does it not take away first person game play? Everything that uses a third person camera instead of a first person one takes away first person gameplay. If I want to use an SRV in any meaningful way (content I paid for, for a first person game) I am forced to use a third person camera or not use the SRV turret as to avoid using a third person one. A camera I cannot explain any reason for being in the game other than cheapness of development.
Many people will have purchased this game due to its focus on being a first person space game and not being a third person one.
What's so terrible about it? It's still fully stabilized, it's still a 360 degree view, the only differences are the ship never blocks your view (because you're looking "out" from the hull) and the guns are much closer to the camera, so what you see is closer to what the guns see and it's easier to tell that you have a clear shot. Ship orientation can easily be indicated by a non-intrusive UI element.
Where's the downside?
I've played plenty of games where I manned first-person turrets and had plenty of fun. A 360 degree view that faces away from the ship would also be plausible (it'd still be sort of first-person, imagine it as an array of cameras and screens that basically lets you "see through" the ship), have every single advantage the current implementation does, PLUS you wouldn't have the ship ever blocking your view. The only thing you'd miss is staring at the ship model, which you can do by deploying the cinematic cam or a fighter anyway.
How is any of that anti-fun?
Another case where immersion would make things more fun: wouldn't it be great if we got rid of RNGneers, and instead had a deterministic system where you could make specific adjustments to engineer the outcome you want?
Of course it does. How does it not take away first person game play? Everything that uses a third person camera instead of a first person one takes away first person gameplay. If I want to use an SRV in any meaningful way (content I paid for, for a first person game) I am forced to use a third person camera or not use the SRV turret as to avoid using a third person one. A camera I cannot explain any reason for being in the game other than cheapness of development.
Many people will have purchased this game due to its focus on being a first person space game and not being a third person one.
This is completely insane. I can't even begin to understand your point as you don't HAVE to use the turrets?!?!? Nobody is forcing your hand! How can you feel cheated??? This makes no sense what so ever. What have you been cheated out of?
Yeah, if "immersion" is at risk, think of it as a software generated representation of the surrounding area mapped onto the CMDR via ED's version of VR aka telepresence.
Like I imagine you could do this right now if you pulled the right technology together.
Drive my car while wearing a Vive, that renders the world via cameras on the cars surface, but places me 6 feet behind and above my car. Piece of .... to build I bet if someone tech inclined put their mind to it.
Of course it does. How does it not take away first person game play? Everything that uses a third person camera instead of a first person one takes away first person gameplay. If I want to use an SRV in any meaningful way (content I paid for, for a first person game) I am forced to use a third person camera or not use the SRV turret as to avoid using a third person one. A camera I cannot explain any reason for being in the game other than cheapness of development.
Many people will have purchased this game due to its focus on being a first person space game and not being a third person one.
A camera I cannot explain any reason for being in the game other than cheapness of development.
This sums up a disturbing number of complaints I've had the displeasure of reading on this forum.His argument is no one should be able to use them like that, if he doesn't like the way they work. He can't stand the idea that people might enjoy playing the game for fun, and not a second job.
This is completely insane. I can't even begin to understand your point as you don't HAVE to use the turrets?!?!? Nobody is forcing your hand! How can you feel cheated??? This makes no sense what so ever. What have you been cheated out of?
Dude, it's how it would be done. VR already exists you know, here in 2017.
I'm just repeating myself now, but it would be reasonably trivial, here today in 2017, to mount multiple cameras on my car and sit inside my car with a VR headset on, driving it with a viewpoint that's 6 feet behind and above my car for better visibility.
You could literally do it today without any floating camera you keep going on about.
Because again, it's being picky-choosy with elements of the game that are game and elements of the game that are actual simulation.
We just saw a cool epic space battle simulator, for example, and more than one person found it repugnant. Normally I would say nothing but last time I did that, they put a timer on ship and module transfers out of sheer sake of tedium.
It's rule of cool, dude! Also I am having trouble visualizing what you're talking about - the purpose of offsetting the camera from the ship is so you can actually aim and hit things with it! Can you draw me a picture of what you're trying to describe?
I purchased this first person focused space game after reading the road map and a lot about it - I was aware of turrets coming in the future at the time of purchase and it was a feature I greatly looked forward to. Do I have to use them? No. Did I want to?? HELL YES!! The fact that this first person focused space game would one day have manable turrets and its developers, who at the time were very anti third person anything in this title, I believed with confidence that I would NEVER see this day. Do I feel cheated? Damn straight. I did not buy a third person space game, I purchased one which primary focus was being a first person game. Its not the case of not having to use a feature if I don't want to, its about the feature being implimented in such a way that it contradicts the very reason many of us flocked to elite and one of the main focuses of the game play - first person game play.
Well.. however, the "tactical" gunner view IMHO should look different from the actual "real" view (because in the ed universe a cam view without an actual physical cam cant exist - FD is using here the concept of an"external cam" which doesnt belong to the game universe per se blending together with game mechanics ). The biggest difference would be full cg to wireframe. If you know another solution to distuingish "real" from "a generated tactical view" then Im glad to hear it.![]()