Anyone know if they're going to add back the 3rd seat in the Cutter?
No favors for Imperial dogs!
(It wasn't mentioned)
Anyone know if they're going to add back the 3rd seat in the Cutter?
No favors for Imperial dogs!
(It wasn't mentioned)
reduction of beige (i hope)
Third person combat in Elite...how disappointing to see the game reduced to this.
It's an arcade feature and more akin to Eve than Elite. I've no doubt it'll be popular... however briefly... just not for me. The Holo-Me is very well done with a lot of work put in by the team, but as an addition to a barely stable game with many problems, bugs and shallow gameplay as it stands, it's of limited value.
I'll wait and see what else pops up for the 2.3 release in the vain hope of something with a bit more depth gameplay wise, but so far for me...I'll be looking for something else to while away my time once Elite: 'Arcade' goes live.
I have questions-
Why won't we be able to gain reputation as crew?
Why can't we share merits?
Can the pilot still deploy an SRV?
Does the ship name appear on the hull?
Will NPC's be able to have a "crew" and get the same extra energy pips and extra fighters? How will we know?
Can the crew interact at all with station services while docked?
Can crew plot routes?
Can crew target subsystems?
Third person combat in Elite...how disappointing to see the game reduced to this.
It's an arcade feature and more akin to Eve than Elite. I've no doubt it'll be popular... however briefly... just not for me. The Holo-Me is very well done with a lot of work put in by the team, but as an addition to a barely stable game with many problems, bugs and shallow gameplay as it stands, it's of limited value.
I'll wait and see what else pops up for the 2.3 release in the vain hope of something with a bit more depth gameplay wise, but so far for me...I'll be looking for something else to while away my time once Elite: 'Arcade' goes live.
Regrettably I must agree about the third person combat. It's a path of least resistance solution and seems to negate the lack of maneuverability of the larger ships, given that the gunner has 360 degree vision
The vision is there, but the turrets still can't shoot the target if there is no line of sight.
It was more the fact that they are immune to countermeasures i.e. chaff allowing gunners to easily cover larger ships weak spot i.e. their rear!
Wadda you mean? Turrets are immune to Chaff? Is this already confirmed? I indeed saw some complaints on the General forums. But, i also thought that Frontier said that this was a pre-beta build, and that there are still tweaks and changes to be made..