AFK Multi-Crew Benefits

Not sure if this got addressed in the stream, but what's stopping a crewmate being afk and essentially earning for doing nothing and also providing a pip boost to the pilot's ship?

Seems like an obvious abuse of the system.
 
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Not sure if this got addressed in the stream, but what's stopping a crewmate being afk and essentially earning for doing nothing and also providing a pip boost to the pilot's ship?

Seems like an obvious abuse of the system.

You can just kick them lol as for them doing nothing well maybe the fighter role can AFK without penalties but if your gunner goes AFK you don't have control over turrets so you might as well just kick them
 
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Not sure if this got addressed in the stream, but what's stopping a crewmate being afk and essentially earning for doing nothing and also providing a pip boost to the pilot's ship?

Seems like an obvious abuse of the system.

Then he'd be exactly like a regular NPC crew-member?
 
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You can just kick them lol as for them doing nothing well maybe the fighter role can AFK without penalties but if your gunner goes AFK you don't have control over turrets so you might as well just kick them

I think what he's asking is what's to keep someone from letting people AFK on their ship, to earn credits as you play?

For example, let's say I have a second account. I log in with that second account on a laptop, then join my main account as they go bounty hunting.

Or how about if I want to unlock the engineer that requires one million in combat bonds. I could very easily ask if someone's willing to let my Commander tag along, earning the million in the time it takes to watch an episode on Netflix, rather than the torture of trying to earn it myself.
 
I think what he's asking is what's to keep someone from letting people AFK on their ship, to earn credits as you play?

For example, let's say I have a second account. I log in with that second account on a laptop, then join my main account as they go bounty hunting.

Or how about if I want to unlock the engineer that requires one million in combat bonds. I could very easily ask if someone's willing to let my Commander tag along, earning the million in the time it takes to watch an episode on Netflix, rather than the torture of trying to earn it myself.

FDev have addressed this - it's called "looking for a mentor" :p
 
I think what he's asking is what's to keep someone from letting people AFK on their ship, to earn credits as you play?

For example, let's say I have a second account. I log in with that second account on a laptop, then join my main account as they go bounty hunting.

Or how about if I want to unlock the engineer that requires one million in combat bonds. I could very easily ask if someone's willing to let my Commander tag along, earning the million in the time it takes to watch an episode on Netflix, rather than the torture of trying to earn it myself.

That's what I'm saying.
Is there even a check that a ship even has a turret to man?
Even if there is, it's probably worth worth sacrificing a Class 1 hardpoint to an unused turret to get an extra pip from an afk buddy?
And it's totally worth asking a buddy to take me along for the ride when I have to nip down to the shops.
 
1) Crew people don't gain reputation or rank

2) Money is absolutely meaningless and if someone wants to AFK to make some money while someone else is shooting spacemans I mean who cares really? Surely that's their problem as they are the ones missing out on playing the game.*

3) A single extra pip, even two extra pips, is such a small intangible benefit as to not really matter at all, now, isn't it? I mean,
(a) who really cares if somebody has two extra pips
(b) if I am that concerned about it surely I can just have some of my friends provide me some extra pips too
(c) if it doesn't directly effect anyone but the players involved I fail to see how it's a problem at all (see 3a)




*If you are concerned that someone is getting money while not playing the game, the concern really has to be in terms of them missing out on playing the game. If we instead say "they should have to play the game, be forced to play the game" then the problem isn't that they are getting money, but that the game is one where people literally need to be coerced into wanting to play it. I would rather a hundred thousand people AFK multicrew grind money and one person actually shoot spaceships and have fun, than a single person feel the need to scum for missions or do Robigo or whatever else because the game isn't fun on its own.
 
There not exploits though they are features. The devs have deliberately made it so you can pay real money for a more powerful ship, and get duplicated credits for free, or powerlevel people by getting them free credits while they go afk and watch a movie.

Most games try to avoid that type of thing, not deliberately put it in the game...
 
1) Crew people don't gain reputation or rank

2) Money is absolutely meaningless and if someone wants to AFK to make some money while someone else is shooting spacemans I mean who cares really? Surely that's their problem as they are the ones missing out on playing the game.*

3) A single extra pip, even two extra pips, is such a small intangible benefit as to not really matter at all, now, isn't it? I mean,
(a) who really cares if somebody has two extra pips
(b) if I am that concerned about it surely I can just have some of my friends provide me some extra pips too
(c) if it doesn't directly effect anyone but the players involved I fail to see how it's a problem at all (see 3a)




*If you are concerned that someone is getting money while not playing the game, the concern really has to be in terms of them missing out on playing the game. If we instead say "they should have to play the game, be forced to play the game" then the problem isn't that they are getting money, but that the game is one where people literally need to be coerced into wanting to play it. I would rather a hundred thousand people AFK multicrew grind money and one person actually shoot spaceships and have fun, than a single person feel the need to scum for missions or do Robigo or whatever else because the game isn't fun on its own.

Well i think it defeats the purpose of the game: ship progression. That's just me of course, but i greatly enjoyed the trip from Sidey to AspX. Then progression drops off a cliff, of course...
 
There will be for x € you can spent y time as crew in shield tank corvette/cutter that is farming bounties at res site to get you credits while you afk.
 
Or how about if I want to unlock the engineer that requires one million in combat bonds. I could very easily ask if someone's willing to let my Commander tag along, earning the million in the time it takes to watch an episode on Netflix, rather than the torture of trying to earn it myself.

... ?

It took me like maybe two hours to earn that in a CZ, and I'm flying a viper with multicannons!
 
the concrete comment in the livestream was, bounties will be shared "as long as they actually fired on the ship". we will see in the beta, how literally that was meant.
 
Well i think it defeats the purpose of the game: ship progression. That's just me of course, but i greatly enjoyed the trip from Sidey to AspX. Then progression drops off a cliff, of course...

Don't see the game purely in terms of ship progression, otherwise you'll find yourself in a corvette after an epic cash and rep grind, and realize there's nothing to do. Find something you enjoy doing, then find out what ship works best for that role, and then aim for *that* ship. If it happens to be a corvette so be it, but don't burn yourself out thinking that the game really starts when you have that top tier ship. My favorite ship is a Viper Mk.IV, which works great for exploring, smuggling and light combat which is what I like doing. I've tried every single ship in beta and I despise the large ones because they suck at the things I like.
 
Free duplicated credits for multiplayer also makes a mockery of risk vs reward.

With free duplicated credits for each player included you get the same reward for less risk and faster kills.
 
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interesting; i heard it as a general statement; would be a very good way to tackle afk multicrew bountie and bonds farming, too - no?

I may be wrong, but I recall it being said when talking about the bounty sharing be applied to wings as of 2.3.. and yes it would make sense to apply the same "participation" mechanic to MC :)
 
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In case it's not incredibly perfectly obvious by now, the devs *want* us to make loads of credits to get the ships we want sooner. The actual grind in the game is rank and engineers.
 
Don't see the game purely in terms of ship progression, otherwise you'll find yourself in a corvette after an epic cash and rep grind, and realize there's nothing to do. Find something you enjoy doing, then find out what ship works best for that role, and then aim for *that* ship. If it happens to be a corvette so be it, but don't burn yourself out thinking that the game really starts when you have that top tier ship. My favorite ship is a Viper Mk.IV, which works great for exploring, smuggling and light combat which is what I like doing. I've tried every single ship in beta and I despise the large ones because they suck at the things I like.

Yeah, i'm kinda at that point now. Got an engineered Anaconda, FDL and AspX and there's not much left to do. I'm doing the Imperial grind so i'll soon have a Clipper, and i do want a Corvette as well.

My hope is alien combat in 2.3. I need something tough to fight.
 
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