My gosh your posts are long and you still dont make sense.
Pot, meet kettle.
My gosh your posts are long and you still dont make sense.
GUNNER-VIEW Gameplay preview here: -
Wiggle, wiggle, wiggle...lock on, can't fire, "there they are Capitan - those bad guys" - "derrr I know, I have a radar (sarcasm mode)", wiggle, wiggle, wiggle, pew-pew bang, "I was gonna kill them Capitan" - "derr well ya shouldn't have told me they were there huh!", wiggle, wiggle, wiggle...LOST CONNECTION
Who cares?
For the same reason people climb mountains, skydive, or put glass windows on spacecraft.
You have to see it for yourself. As battle goes, more practical concerns come to the fore―like a more effective way to control turreted weapons by human touch.
I wasn't keeping up with this new development, but just watched Obsidian's vid.
Exterior camera gunning. Wow.
Just. Wow.
I didn't think Frontier could stretch the bounds of reality more than Telepresence... congrats, mission accomplished.
Shark: Officially Jumped.
What shark is jumped?
is if its consistent with its own universe's established lore, and yes, everything about the telepresence and gunner cam are 100% consistent with elite lore going back to '84.
That is utter, complete, factual nonsense. I owned Elite 84. There was no telepresence. Or anything remotely resembling it.
The shark that went from anything remotely related to a sim, to a game that being aimed toward the console crowd.
That is utter, complete, factual nonsense. I owned Elite 84. There was no telepresence. Or anything remotely resembling it.
Actually, they tend to make really cool and fun lore consistent things, but then people who want to retcon the game lore out of existence so they can play a WW2 flight simulator come along and whine about how they don't like something and then they complain until the Devs have to redesign things and delay releases by months.
The 3PV camera is the most lore consistent solution, given that the technology exists in universe for spaceships to perfectly track objects in space around them (and simulate noises they make), and that a staple of the setting is that realer-than-life virtual reality is a thing. The 3PV camera is literally just a marriage of two already existing technologies, the simulated reality expert system (Arena, Navigational Computer), and the tracking sensors (sound simulation), which, combined, project a perfectly realistic third person view for your gunner to use.
It's entirely lore consistent, and it's also very fun and cool. The demo showed that it has obviously been given a lot of attention and is very consistent with the lore, they've clearly been working on this for a long time. If there are delays, it will be because a lot of people who for whatever reason do not like or understand the Elite series of games want to retcon it into some kind of spaceships-are-submarines-and-it's-1937 style game.
It's okay that you don't understand the Elite canon, because there's a lot of it and a lot of it has been explained through multiple generations of games as easter eggs or in descriptions and so on, but all of the technologies people are complaining about in this update are 100% consistent with the lore of these games.
Even using the modern wireframe versions of the Ship would be a far better design - the ones on our game loading screens and situated in our seats.
Even using the modern wireframe versions of the Ship would be a far better design - the ones on our game loading screens and situated in our seats.
Not really.
We rarely get to see the outside of our ships as it is, and you want to wireframe it.
Not really.
We rarely get to see the outside of our ships as it is, and you want to wireframe it.
Just look at the ones either side of the Radar dudes and tell me again.
You got a feature called Camera-View coming out - why the so obvious lack of dev in this gunner is beyond belief!
100% 'vomit cam' ? here's '; the gif' .. https://gfycat.com/FantasticHugeBrontosaurus