Co-Op private group?

The bottom of this message is taken from the DDF...... (see bottom)

This message is really for people who are thinking of giving up and going solo. PvP fans, there is nothing for you here :)

After all the threads recently I think I have pretty much decided I cant be bothered with PvP at all. I am not looking into a debate on griefing vs "valid" PvP, it is what it is, and that is going to be allowed in the ALL group which is fine. When it comes to PvP I am kind of on a hiding to nothing as, I will never instigate a fight with a human, as I have no interest in that, therefore in my small ship, I am generally dead as soon as a human decides they want some of me.

I know this is a sandbox and anything goes etc etc etc, but it isnt for me, but I love the idea of co-op, and also simply just having other humans doing their own thing PvE in an online game. I believe there is a number of people who feel similar.

So my proposal is, let the PvPers have what ever they want in the ALL game, however I was thinking about either setting up (or joining if there is someone already planning this) a private group where everyone is welcome, on the proviso that PvP is a no go.

The game itself isnt going to offer any magic invulnerability, and this is good as it makes friendly fire something to think about in battles etc.

So out of curiosity, how much interest would there be for such a group?

obviously there would be a no tolerance policy for PvP and people doing it in the private group would be kicked. (not sure how easy that would be to police, ie whether there will be game flags so that software can keep an eye on this, or whether everyone who wants to accuse some one of breaking the covenant would have to had shadowplay running in the background as proof.

I know it isnt what DB wants really, but this beta has shown me there are a significant number of people who I simply do not want to pass the time with, even if they are diluted out a bit.

The private grouping option is going to be there aso why not use it? I am thinking players who are currently thinking of going solo could maybe join something like this instead???

On the flip side, it means no need to "water down" the all group with too many rules and protections which is something that I know a lot of PvP people are concerned about.

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Private Group – Players in this group will only be matched with other players in the same private group

Players can create their own private group and invite people into it
To help facilitate inviting players into a private group, players can be indicated as friends in game and can be selected easily for sending invites out too
Any player can be invited into a private group regardless of friend status so player name searching and direct in-game selection is possible
A player who accepts such an invite will be removed from their current group upon the next hyperspace jump and be placed in the private group of the inviting player
A player who refuses such an invite will remain in whatever group they were already in and the option to ignore future requests from that player during the current gaming session is presented
Players can only invite other players of the same type (normal, iron man) to a group
Players can save private group settings including players to invite to allow quick selection and set up of groups
A player can set an option to allow friends to “quick join” into their private group
They can change this option at any time
Players will be able to see on their friend list that other friends are in private groups and that some may have a symbol indicated they’re free to “quick join” into the group without needing an invite
The “quick join” option can be extended to allow friends of friends in freely also
A player wishing to join another player’s private group will have to message them asking for an invite as there is no way to formally request admission into the group
Players will thus typically set the “quick join” option if they don’t want the hassle of their friends having to message them when they want to join in with the group
Only the original private group creator can invite others into their group. They can also do the following:
Kick other players out of the group
Disband the group resulting in all the other players entering their own individual private groups with “quick joining” disabled (gives them the opportunity to play solo or decide to join the all players group)
Pass their leadership and thus all these options to someone else in the group
Upon disconnecting, logging off or leaving the group automatically passes leadership to the oldest private group member, i.e. the first player to accept an invite into the group that is still present
When creating a group the player creating it can decide how the group will react to crimes committed by players while in the group
The player can decide to either count only crimes committed against other players, or against AI ships
The player can decide if a player who earns a bounty is either kicked back into the all players group, or can be kept in the private group
 
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Robert Maynard

Volunteer Moderator
This needed saying - however there will probably be howls of protest from those most intent on attempting to force every player in to the All Group "because to allow players to swap back and forth between the All Group and private groups isn't fair".
 
Again I have no interest in the all group but would be more interested in a PvE type enviroment.

Take a look at a regular MMO and there is usually a whole lot more PvE servers than PvP so I expect there to be a demand.
 
This needed saying - however there will probably be howls of protest from those most intent on attempting to force every player in to the All Group "because to allow players to swap back and forth between the All Group and private groups isn't fair".

fair or not it has been decided that is going to be how it works so no point complaining about it imo.
 
obviously there would be a no tolerance policy for PvP and people doing it in the private group would be kicked. (not sure how easy that would be to police, ie whether there will be game flags so that software can keep an eye on this, or whether everyone who wants to accuse some one of breaking the covenant would have to had shadowplay running in the background as proof.
Don't think you'll get this. Private groups are for players to join small co-op scenarios. They'll likely stick together, although of course there's no requirement for this. But FD spending time writing monitoring to enable a PvE rival to ALL; I don't see it happening.
 
I have no intention to force everyone to play 'all' group.

However I would say this - people don't give up on 'all' yet. Try it when law enforcement and other rules are implemented. As you will be able to chance groups at ease, there's no risk for you to try it.
 

Robert Maynard

Volunteer Moderator
I think if this is to go ahead it needs to be supported by FD to make it a true PVE zone with no friendly fire.

Otherwise people will join just to spoil the fun.

Disabling friendly fire, if it were implemented as an option (which I sincerely hope that it is not) would have to be an optional rule for any private group.

Disabling friendly fire will not, presumably, disable ramming damage....

Those people who would wish to access such a group for nefarious purposes would maybe find it difficult to get an invite in the first place and would probably find themselves swiftly kicked from the group.
 
I think if this is to go ahead it needs to be supported by FD to make it a true PVE zone with no friendly fire.

Otherwise people will join just to spoil the fun.

Friendly fire is an important mechanic imo for being careful in battles,

yes some people will probably do as you say, but in these instances there would be no arguments of right and wrong, it would be v black and white

I would imagine it would be easy to have flags put in the game to auto ban anyone who breaks the covenant rules.

It would need balancing of course, a couple of accidental stray shots in a fire fight would not have to count, maybe even a 3 strike a month system or something???
 
PvE is much more in my interest rather than PvP but I will give All a try out first, when the distinctions are available, just in case it is not as bad as people experiencing at the moment.
 
Don't think you'll get this. Private groups are for players to join small co-op scenarios. They'll likely stick together, although of course there's no requirement for this. But FD spending time writing monitoring to enable a PvE rival to ALL; I don't see it happening.

you may be right but I hope not.

Given all the dev time being taken up by supporting PvP, I would like a small amount given for those of us who think multiplayer should not have to be adversarial.

Like Pecisk suggests maybe we should all at least TRY ALL group, but beta has shown currently there are a lot of antisocial male hens in there and right now I just cant be bothered with them so I have stopped using the beta before it sours the game full stop.
 
you may be right but I hope not.

Given all the dev time being taken up by supporting PvP, I would like a small amount given for those of us who think multiplayer should not have to be adversarial.

Like Pecisk suggests maybe we should all at least TRY ALL group, but beta has shown currently there are a lot of antisocial male hens in there and right now I just cant be bothered with them so I have stopped using the beta before it sours the game full stop.

I think we need understand this - FD is not for or against PvP or PvE. They see both these things as integral of the game. For example, there will be missions. But you will be able to hire human pilots to be your wingmen. Or there could be even mission with puts you against other players, like military missions.

I don't blame people about worrying though - we haven't seen fully working law enforcement in ED yet and I guess closest you can compare with is EVE, which is very PvP and player corp/org driven. However from what I seen differences will be quite big. In this case, 29th July can't come soon enough.

edit: Michael just confirmed that "more law enforcement" is coming (presumably beta 1), and as usual, they will release bits of information regarding beta in a period of this month.
 
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Robert Maynard

Volunteer Moderator
Regarding private groups, I asked Sandro for clarification on the persistence of groups:

Thanks Sandro.

Regarding private groups, will they be session limited or can they exist even when most (all?) of the players have left (even the creator)?

Hello Robert Maynard!

I'm not completely sure, but I believe they would be persistent: you can only run into fellow group players until you decide to leave/the creator destroys the group.

I'll have to look into this some more to get conformation though.

Still waiting....
 

Robert Maynard

Volunteer Moderator
edit: Michael just confirmed that "more law enforcement" is coming (presumably beta 1), and as usual, they will release bits of information regarding beta in a period of this month.

Can you please provide a link (his most recent post seems to be the 28th.)?
 
For the OP to work people would have to have their transponder IDs always on, otherwise there's no way to manage player/player killings - how can you complain about a PK if you have a transponder off! So if the tansponder option goes through to release, a group as the OP describes would suit me - sign me up! :)
 

Robert Maynard

Volunteer Moderator
For the OP to work people would have to have their transponder IDs always on, otherwise there's no way to manage player/player killings - how can you complain about a PK if you have a transponder off! So if the tansponder option goes through to release, a group as the OP describes would suit me - sign me up! :)

This makes perfect sense - it would avoid players being unexpectedly kicked due to targeting an obfuscated PC.
 
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