100% Proof Planets have lost their colour. [UPDATED with official Dev reason and plan to improve]

Practically the head guy personally responded to one of your threads and said he will look at it. If that is not a response, what is? Are you expecting him to take out an advert on ITV?

I'm all for what you are campaigning for, but they have responded. Give them a chance.

I'm absolutely with Obsidian Ant on this one and he can't push this too much. I bought the game primarily to sight-see, having seen so many amazing and colourful videos and screenshots - not least Obsidian Ant's. Having got it I'm bored out of my head with the same old beigy planets - just my luck for the colour to have been removed just as I started playing this game. I've seen nothing worth taking a screen shot of and now I've given up. Very disappointed, it's not the same game as I saw in screenshots before I bought it.
 
You and I have very different definitions of the word "toxic". :D

Getting to the point where any criticism of the game, no matter how deserved, is labeled toxic.

I k ow I am hard on Elite, but then, it deserves the criticism. Two years, and not one finished mechanic beyond the flight model. Power play remains a (bad) joke. The SRV is still little more than a pointless proof of concept. Missions are borked - again. The list goes on.

But hey, we got something new to grind for. And soon, the ability to do it while riding in someone's ship. Because loading screens weren't boring enough before.

This has become ridiculous
 
I'm not (just) talking about color, I'm talking about their representation in general. They're like that because it looks cool and it serves the purpose of gameplay (They don't have gravity wells, but planets do, another double standard for free) not because they look realistic.

In the case of stars is all good and dandy, but for planets absolutely not! Frontier needs realism! Everything has to be beige!

No, they literally are Magenta mostly. Pretty sure they do have wells, I often use them to slow down :) You can defo crash into the gravity related exclusion zone too. You must have crash-stopped into one before, surely?
 
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Idk, I think it's too early to become alarmist, since Frontier have already said that the current surfaces are an intermediate step with more advanced surfaces already in the works. I imagine this is entirely for technological reasons, ie how hard it is to create a two toned proc gen surface that looks realistic both from far away and while driving on a surface with a smooth transition between the extremes.

Also, the examples of color provided seem to me like surfaces that might require a chemical reaction that only an atmosphere could provide. Likewise with the lumpy height maps inside a crater that would require uneven weathering that would require both an atmosphere and volcanism. Both of these issues should be solved once we get atmospheres, so again a little patience is probably required.

We can have realism AND beauty, just give a Frontier a chance to work out the technical issues first ;). If you didn't notice from Sandro's HoloMe CMDR's name, they are well aware of the issue,
 
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This whole Galaxy is against Coloured Planets! I demand the NAACP (National Association for the Advancement of Coloured Planets) be contacted and get to the bottom of this outrage!
 
Yeah, I don't think that's how physics works mate ;)

LOL FSD is not how physics works either but in the game lore gravity wells slow you down, I have slowed down using them when I am going too fast, seems legit to me for game purposes. But as for the stars they are pretty accurate :) Reasonably accurate colour wise, size wise, age wise, composition wise and distribution within the observable galaxy :) The ejecta cones are a bit wishy washy, but as a rule of thumb its good. Can you give me more examples of what you mean, maybe I'm misunderstanding you :)
 
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In other words, you don't have a counter argument, fully acknowledge Ant has a valid point, and so will try and discredit him as a person by attacking him and labeling him toxic.

Thanks for your honesty.

I did have an argument I haven't got a proper answer for in the first place. I didn't label him toxic, only some of his videos, indirectly. Big difference.
 
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We've heard that FD have updated the lighting model. That's fine. However, the lighting model is far from all that impacts the actual color rendered in a given pixel.

What I personally suspect has happened is that the diffuse texture generation for a planetary body was optimized to look good in the old, less-realistic lighting model. Quite possibly with a few parameters dialed back to stop the colors looking stupidly oversaturated. The lighting model has now been made more realistic, but somehow re-optimizing the texture generation didn't happen so now they are all way desaturated, the actual color of every planet without an atmosphere becoming basically "white" and reflecting the entire spectrum of the primary illuminating star without any "surface colors" making much, if any, contribution.

Now I can see FD looking at this and (at least internally) going "ouch!" but since they changed the lighting model in favor of supposed "realism" to fix it they may have their work cut out - They may need to make fundamental changes to the way they generate planetary textures or to the render pipeline to ensure that you don't end up seeing planetary colors that simply "can't" exist because that color of light is absent from the spectrum of the illuminating star etc. This is not a trivial matter in any of the color-space representations that are built into or supported by graphics hardware. Using three color channels to fool the eye works really well when you're displaying an image that you already have but trying to generate the source image from scratch isn't that neat.

Icy worlds and Rocky Ice worlds don't suffer from the same issues, at least nowhere near the same degree of HMC/MR worlds. Any idea why it would cause problems to HMC/MR and not to Icy/Rocky Ice?

We can have realism AND beauty, just give a Frontier a chance to work out the technical issues first ;)

A position from FD regarding this issue would do a lot to tame our worries, which is the point of these threads.

Hyperbolic statements result in toxic discussions.

What's the hyperbole you see in this thread?
 
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Idk, I think it's too early to become alarmist, since Frontier have already said that the current surfaces are an intermediate step with more advanced surfaces already in the works. I imagine this is entirely for technological reasons, ie how hard it is to create a two toned proc gen surface that looks realistic both from far away and while driving on a surface with a smooth transition between the extremes.

Also, the examples of color provided seem to me like surfaces that might require a chemical reaction that only an atmosphere could provide. Likewise with the lumpy height maps inside a crater that would require uneven weathering that would require both an atmosphere and volcanism. Both of these issues should be solved once we get atmospheres, so again a little patience is probably required.

We can have realism AND beauty, just give a Frontier a chance to work out the technical issues first ;). If you didn't notice from Sandro's HoloMe CMDR's name, they are well aware of the issue,

Well said, and hopefully this pans out.

In regard to the Beige Cowboy Commander name though, he is literally the beige cowboy – in appearance – or at least was, so I'm not sure if that's actually a reference at all to the color of airless HMC worlds in the game or not. Still kind of ironic and funny none the less though. :)
 
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What's the hyperbole you see in this thread?

Obsidian Ant himself acknowledged, that only HMCs ans MRs are hit. That is only about 33% of landable planets.

Yet watching some of the statements and videos, you get the impression the whole galaxy gone beige. People are discouraged from exploration and for some this is just another opportunity to go out on a forum rampage.

At the end it doesn't help the discussion. Don't expect FD getting involved in such threads, just look at some of the comments.
 
LOL FSD is not how physics works either but in the game lore gravity wells slow you down, I have slowed down using them when I am going too fast, seems legit to me for game purposes. But as for the stars they are pretty accurate :) Reasonably accurate colour wise, size wise, age wise, compositon wise and distribution wihtin the observable galaxy :) The ejecta cones are a bit wishy washy, but as a rule of thumb its good. Can you give me more examples of what you mean, maybe I'm misunderstanding you :)

Fsd is bound by the rules of physics only when it feels like it.
Stars shouldn't slow you down when passing near them, they should actually accelerate you.

I'm not saying stars act as they have no mass at all, but it's disproportionated, stars have millions of times the mass of planets, but ingame I can feel much more pull from a rocky body. Such realism.
You're also talking about exclusion zone, but that's just a limit for imprudent explorers to not die too quickly, it has nothing to do with realism nor mass.

The representation of (most) the stars is wrong, it's dumbed down for aesthetically pleasing and gameplay mechanics, and rightfully so, I'm not complaining about it. The point is that if they reserve that kind of gamey treatment for something, like stars in this case, they should do it for everything else. Planets included.

In a game where stars are as bright as the led of my alarm clock, realism it's not a valid excuse to justify the lack of variety on hmc and rocky worlds.
 
Icy worlds and Rocky Ice worlds don't suffer from the same issues, at least nowhere near the same degree of HMC/MR worlds. Any idea why it would cause problems to HMC/MR and not to Icy/Rocky Ice?

A position from FD regarding this issue would do a lot to tame our worries, which is the point of these threads.

Frontier have already made statements on this issue, and their responses have been primarily from the technical and QA staff. So that should be a clear indication that this is a technical issue of the current price gen engine. Not just a simple design choice. Notice how the current limited colors still produce coloration errors. This is obviously a WIP.

And yes, Rocky and Ice worlds actually do suffer from the same color limitation issues, it's just less obvious because they are pretty anyway. And planets with predictable large scale canyon systems are much easier to make two tone borders with predictable height map variations. Making more chaotic surfaces two-toned would be a very tough challenge. ELWs with their blobular smattering of continents are a prime example of this challenge, and they don't even have to worry about height maps or standing up to the transition of landing.
 
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