Blackcompany
Banned
I am Duke Petty Officer on friendly terms with the Alluance. Nothing matters in Elite. This needs to change.
We need Career Paths:
Military: join a faction. Be granted one ship, based on your combat rank. The higher than Rank, the better the ship. These ships should have adequate combat equipment, NOT stock Class E Garbage. Further modify at your expense.
Fly patrols. Fly X patrols per week, cruising a system. Choose from timed patrols last X minutes, area patrols that see you dropping from SC in designated and dynamic hot spots or RES patrols that see you dropping off in X number of RESBper patrol.
Keep all bounties earned on patrol. Receive patrol pay. While on patrol in assigned ships, rebuy is free. The military pays the tab.
Patrolisdions earn Rank faster, and tasks performed on patrol earn bonus rep with the major and allied factions in a system.
Some patrols may require planetary visits, to project power and security Planetside, if a player has Horizons.
Criminal/Pirate:
Be a deviant. Be ostracized. Be feared.
Pirating and murder can see you exiled to pirate space or Anarchy systems, returning to civilization at peril.
But in Pirate space are the tools of your trade sold, in markets for which civilization has no use:
Enhanced, faster hatch breakers. Supercruise cargo Scanners. Piercing lasers that can cut through cargo bays or hatches on hit. Mass Lock enhancement systems, creating a gravity field that lets you simulate a larger mass for locking. Drive scramblers, limpets that if they hit, can temporarily scramble FSD but can be countered with ECM.
Build a rep in pirate space. Successful pirating sessions and kills build your rep. Over time, you can set a default tithe - say, 15℅ of cargo, to start - and AI pilots may begin submitting to you and tithing. The odds are based on your rep, the tithe and the AI pilot rank. Match these, and with luck, just your name will invoke fear enough to get you paid.
Beware of raids into pirate space by AI sanctioned Hunters and Hunter Wings. Make them pay...Or lead them deep into belts and rings, to pirate hideaways, for an ambush, further building your rep.
Enjoy dynamic missions based on trade caravans, AI ships making Rare goods runs, illicit cargo you can steal. Build up your AI brethren into a pirate fleet. Earn the rank Commodore. Wear a really BIG hat. Be a pirate in more than name.
Or, go righteous. Turn on your brethren. Earn your redemption. But beware: you only get this option once. Return to piracy and you're stuck with that new rep, plus the rep of a traitor twice over...Talk about living dangerously.
Explorer:
Fly into the Black officially on behalf of a faction.
Use new tools: combined Advanced System Scanner () to reveal systems and planet details. From SC, this scanner will net system and planet details. At closer range it will pinpoint POI, geoligical features and determine mineral types, narrowing down POI and geological features locations as you get closer to the planet.
From Orbital Cruise, your new scanner picks out and pinpoints prominent mineral depisits. During normal flight, as you close with these, it determines type and approximate amounts.
Add the Gas Analyzer System (GAS) software enhancement for your fuel scoop. Scoop and analyze non fuel star and gas giant gases. Sample Ammonia worlds. All netting additional Exploration pay.
Use new Soul and Fossil analysis tools from the ship, Or the SRV. This small Drill and collection tool is guided into the soil manually to loose and collect samples from planets.
Perform preliminary analysis inside your ship, while flying. Use your new Sample Analyzer to further detail samples of soil, gases and other collected items, yielding detailed data for greater rep, rank and pay.
Launch Data Probes. These Synthesized and buyable probes relay your Exploration data back to the bubble, netting you some security of pay while away after a travel time. But they do take up cargo space.
Create, use and Resupply Explorer caches galaxy wide: deliver Hydrogen and SRV fuel, data probes, satellites, repair modules and any other exploration tools. Taking from caches requires a purchase, with a discount that increases based on Exploration Rank.
Deploy POI Satellite systems. This persistent sats occupy space around a planet, providing future visitors with a one stop shop for all data you gathered there, and the name (once approved) that you gave the planet. These days will even generate missions for other players, once validated, including Cache Resupply and Tourist/Science/data validation missions.
Be an explorer for a purpose other than Asps in front of Things.
Fuel Rat:
Wear Fuel Rat decals on ships. While flagged this way, you cannot equip weapons, but cannot take PVP damage. AI ships will not interdiction Fuel Rat flagged commanders (can be toggled, for Dangerous Rats).
Fuel deliveries earn bonus rank and rep, with greater distance flown earning more. Official Galnet logs will be kept commemorative of long/historic runs, including retroactive logs of past heroic efforts.
Trader/Hauler:
Build your rep as a reliable merchant or hauler of goods. Timely service and profitable trades will increase your Rep with ALL factions at a station. Factions directly involved in a mission or controlling factions during Trades, earn even more Rep.
As your Rep increases, receive offers of dynamic, one time chance hauls, lucrativarket tips and contract jobs. Contract offers can come from AI (like missions, but more lucrative by far) or from players.
Commanders might contract you to collect and haul mined minerals, deliver a ship, assist with large loads on delivery missions, etc. If you accept, you must complete the contract as specified or forfeit a hefty fine. Contracts from players will use templates, not be freeform, to avoid trolling and abuse.
Bounty Hunter/Merc:
Travel the stars, plying your trade. As your game grows with kill count, combat rank and earnings, receive lucrative offers befitting a Merc: Special bounties, RES guard jobs (timed or kill count, with Timed being a total over time, not a Duration you must stay logged in today). Receive invites to War Zones, including extra pay, Rep bonus, free ship transfer to facilitate quicker arrival etc.
Beware Pirate Lords and those looking to make a name. Trips and Contracts in Anarchy or pirate space, or the very occasional pirate raids into civilization, are dangerous for Hunters. Those with a name, are ripe targets for those wanting one.
It's my opinion we need Career paths. Decisions and commitment that matters. And note, many of these are inclusive, meaning you can pursue Military and Merc/trading careers simultaneously, so long as you hit Patrol quotas, which decrease as military Rank goes up and trust is earned, for instance.
Eager for your thoughts.
We need Career Paths:
Military: join a faction. Be granted one ship, based on your combat rank. The higher than Rank, the better the ship. These ships should have adequate combat equipment, NOT stock Class E Garbage. Further modify at your expense.
Fly patrols. Fly X patrols per week, cruising a system. Choose from timed patrols last X minutes, area patrols that see you dropping from SC in designated and dynamic hot spots or RES patrols that see you dropping off in X number of RESBper patrol.
Keep all bounties earned on patrol. Receive patrol pay. While on patrol in assigned ships, rebuy is free. The military pays the tab.
Patrolisdions earn Rank faster, and tasks performed on patrol earn bonus rep with the major and allied factions in a system.
Some patrols may require planetary visits, to project power and security Planetside, if a player has Horizons.
Criminal/Pirate:
Be a deviant. Be ostracized. Be feared.
Pirating and murder can see you exiled to pirate space or Anarchy systems, returning to civilization at peril.
But in Pirate space are the tools of your trade sold, in markets for which civilization has no use:
Enhanced, faster hatch breakers. Supercruise cargo Scanners. Piercing lasers that can cut through cargo bays or hatches on hit. Mass Lock enhancement systems, creating a gravity field that lets you simulate a larger mass for locking. Drive scramblers, limpets that if they hit, can temporarily scramble FSD but can be countered with ECM.
Build a rep in pirate space. Successful pirating sessions and kills build your rep. Over time, you can set a default tithe - say, 15℅ of cargo, to start - and AI pilots may begin submitting to you and tithing. The odds are based on your rep, the tithe and the AI pilot rank. Match these, and with luck, just your name will invoke fear enough to get you paid.
Beware of raids into pirate space by AI sanctioned Hunters and Hunter Wings. Make them pay...Or lead them deep into belts and rings, to pirate hideaways, for an ambush, further building your rep.
Enjoy dynamic missions based on trade caravans, AI ships making Rare goods runs, illicit cargo you can steal. Build up your AI brethren into a pirate fleet. Earn the rank Commodore. Wear a really BIG hat. Be a pirate in more than name.
Or, go righteous. Turn on your brethren. Earn your redemption. But beware: you only get this option once. Return to piracy and you're stuck with that new rep, plus the rep of a traitor twice over...Talk about living dangerously.
Explorer:
Fly into the Black officially on behalf of a faction.
Use new tools: combined Advanced System Scanner () to reveal systems and planet details. From SC, this scanner will net system and planet details. At closer range it will pinpoint POI, geoligical features and determine mineral types, narrowing down POI and geological features locations as you get closer to the planet.
From Orbital Cruise, your new scanner picks out and pinpoints prominent mineral depisits. During normal flight, as you close with these, it determines type and approximate amounts.
Add the Gas Analyzer System (GAS) software enhancement for your fuel scoop. Scoop and analyze non fuel star and gas giant gases. Sample Ammonia worlds. All netting additional Exploration pay.
Use new Soul and Fossil analysis tools from the ship, Or the SRV. This small Drill and collection tool is guided into the soil manually to loose and collect samples from planets.
Perform preliminary analysis inside your ship, while flying. Use your new Sample Analyzer to further detail samples of soil, gases and other collected items, yielding detailed data for greater rep, rank and pay.
Launch Data Probes. These Synthesized and buyable probes relay your Exploration data back to the bubble, netting you some security of pay while away after a travel time. But they do take up cargo space.
Create, use and Resupply Explorer caches galaxy wide: deliver Hydrogen and SRV fuel, data probes, satellites, repair modules and any other exploration tools. Taking from caches requires a purchase, with a discount that increases based on Exploration Rank.
Deploy POI Satellite systems. This persistent sats occupy space around a planet, providing future visitors with a one stop shop for all data you gathered there, and the name (once approved) that you gave the planet. These days will even generate missions for other players, once validated, including Cache Resupply and Tourist/Science/data validation missions.
Be an explorer for a purpose other than Asps in front of Things.
Fuel Rat:
Wear Fuel Rat decals on ships. While flagged this way, you cannot equip weapons, but cannot take PVP damage. AI ships will not interdiction Fuel Rat flagged commanders (can be toggled, for Dangerous Rats).
Fuel deliveries earn bonus rank and rep, with greater distance flown earning more. Official Galnet logs will be kept commemorative of long/historic runs, including retroactive logs of past heroic efforts.
Trader/Hauler:
Build your rep as a reliable merchant or hauler of goods. Timely service and profitable trades will increase your Rep with ALL factions at a station. Factions directly involved in a mission or controlling factions during Trades, earn even more Rep.
As your Rep increases, receive offers of dynamic, one time chance hauls, lucrativarket tips and contract jobs. Contract offers can come from AI (like missions, but more lucrative by far) or from players.
Commanders might contract you to collect and haul mined minerals, deliver a ship, assist with large loads on delivery missions, etc. If you accept, you must complete the contract as specified or forfeit a hefty fine. Contracts from players will use templates, not be freeform, to avoid trolling and abuse.
Bounty Hunter/Merc:
Travel the stars, plying your trade. As your game grows with kill count, combat rank and earnings, receive lucrative offers befitting a Merc: Special bounties, RES guard jobs (timed or kill count, with Timed being a total over time, not a Duration you must stay logged in today). Receive invites to War Zones, including extra pay, Rep bonus, free ship transfer to facilitate quicker arrival etc.
Beware Pirate Lords and those looking to make a name. Trips and Contracts in Anarchy or pirate space, or the very occasional pirate raids into civilization, are dangerous for Hunters. Those with a name, are ripe targets for those wanting one.
It's my opinion we need Career paths. Decisions and commitment that matters. And note, many of these are inclusive, meaning you can pursue Military and Merc/trading careers simultaneously, so long as you hit Patrol quotas, which decrease as military Rank goes up and trust is earned, for instance.
Eager for your thoughts.