Ok CMDR, here's our dev budget, now YOU prioritise it!

1. Space Legs
2. Atmospheric landing and exploration content
3. Non-combat multicrew roles
4. Guilds
5. Aliens
6. Better missions and NPC interaction
 
1 - Atmospheric planets.

2 - Exploration gameplay. Gameplay, not sightseeing, not taking pictures, gameplay. Scanning mechanics, things to discover and interact with, both in space and planetside.

3 - Powerplay merge with BGS, instead of being a game within itself (like so many other things in ED). Have players contribute to powerplay factions by doing "regular" BGS tasks. Have minor factions have powerplay allegiances instead of superpower allegiances. Make your powerplay faction reputation stack on top of the minor faction reputation to allow access to better mission rewards. Tie naval ranks/careers to powerplay.

4 - USS revamp. Ditch the random spawns. Make all USSs discoverable using discovery scanner, allowing people to investigate the USSs they find nteresting, instead of waiting for random stuff. Use detailed surface scanner to locate ground POIs and material rich regions. Ditch the whole peek-a-boo POIs mechanic (and lets no speak of them again - ever).

5 - More planetary content. Air to ground base attack, using ships (not dune buggies) to destroy ground installations protected by AAA sites, missile launchers and other ships. Ground facilities only accessible though the SRV, without landing pads but with "parking pads" which provide services, missions, etc.

6 - Wings reward sharing. All profits made by any of the wing members in a wing should be split evenly between all wing members, be it either bounties, combat bonds, mission rewards, trade profits, etc etc.

7 - Make those formidable CQC assets in game serve a purpose. Make them dockable, and provide missions.

8 - More passenger content. Troop deployement, emergency evacs, prisoner transport, etc.
 
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1. Burger bobblehead.
2. Kebab bobblehead.
3. Pizza bobblehead.
4. RL politician bobbleheads.
5. Allow community 'sexier bodies' mods for Cmdr Creator, because the stock models already can be written off as fugly and completely ruined by underdefined secondary sexual characteristics.
6. Buff FDL.



1. Plots
2. Atmospheric landing, cities, spaceports.
3. Exploration gadgets, mods and missions.
4. C&P, smuggling and piracy (i do not do piracy but i think people have a point about it)
5. Space legs.
EDT: Yes and bugfixes such as 'mission failed'. and the occasional new ship, SRV and station/installation model.

mostly in no particular order. any and all of the above would result in me feeling warm and fuzzy inside.
 
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1. Rules enforcement.
2. Bug fixes.
3. Bug fixes.
4. BGS tweaking.
5. Economy overhaul.
6. Balance pass.
7. "Content".
 
1) Fix the Engineers (tweak the RNG, Remove pointless grind work to get access to them, generally just make them more accessible)
2) Rework Mission system, Sharing missions with wing mates, add Missions that REQUIRE a wing to complete (Boss Fights? Big enemies to take down?)
3) Fix Powerplay
4) Bring CQC into the game world, make it an actual profession you can make creds doing
5) Space legs and everything it entails (Exploring ship interiors/stations/pirate bases/alien ruins, space walking, FPS gameplay)
6) Landing on Atmospheric/Hazardous planets
7) Expand on Exploration, Fill the Galaxy with Awesome/Spooky/Dangerous things to discover and interact with, add some Risk and Reward, give us a reason to want to make that long trip
8) Player Guilds/Organizations
9) Something to invest excess amounts of credits into (Player owned Megaships?)
 
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1. Life, the game world is empty, you don't even see people shaped shadows in any of the towers at the landing pads let alone figures in space suits doing stuff at bases outposts or stations and it makes the whole game feel empty and fake. NMS managed to have planets with some life and vegetation, FD should get life into the game as soon as possible rather than "wait until they can do it right", they've used placeholders in many other parts of the game so get some placeholder life into it, little holopictures in the coms channel and mission boards are NOT "life".

That's it, after that go where ever you like.
 
1) Atmospheric landing (even if its just on barren rocks at first, Earth-likes later)
2) More details on planets/moons like caves and cliffs and such
3) More heavenly bodies like comets and random asteroids so Yerka City actually has a purpose of being.
4) More fighters and SRV models
5) Space legs, interior of ships, more details like crowds on stations, etc.
----
Also what the guy above me said, just a little less melodramatic.
 
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1. Put in place the basic fundamentals (backbone) of the game bearing in mind the features I have planned.

2. Once the basic backbone structure is in place, slowly build upon those features.
Adding in only the basic part of what's needed so as not to hinder future development (absolutely no point in fully fleshing out a feature that could change in the future)

3. Once the body of the game is complete and working in sync with itself .. that's when the meat and Potato's go in .. Fully flesh out all parts.

4. Finally add in tons of little extras that work in unison with the fully fleshed out game.

It's really simple. :)

I see what you did there.
 
It is clearly, that no one here actually know what software development is.

I won't say much. Just look at this and you will understand.

giphy.gif


Good luck with that.
 
YOUR NOT GOD AND ADMIT THAT YOU NEED HELP!!! [woah][woah][woah]

So everyone's a dev!


Now here is your chance... you have proved yourself to be a reasonable person on the forums, with everyone's interests at heart.

So, if you were given the opportunity to prioritise five game elements, either currently in-game, or yet to be introduced, what would they be?


For me, it would be...

1. The professions, in this order.
Exploration,
Piracy,
Smuggling,
Mining,
Trading,
Combat. (did I forget one... silly dev)

2. The Missions System.

3. Planetary game-play.

4. Powerplay.

5. Bring CQC into the main game.
5a. Maybe throw a wee bit of CR into my account, something for a rainy day... ;)


How about you?

As a contractor who has to prioritize a work schedule and has a team to get it done. And someone who hoped a lot for this game and almost three years later its still in dev mode, beta at best. I would say, get a loan or investors and pay some independent developers to come in and help with the progress, and make it a three month limit. A time frame never killed anyone.

This game still is in beta which is why a team is needed. Your current in house team is way to slow. 3 years, and we haven't seen any reasonable improvement.

STOP THINKING YOU CAN DO EVERYTHING!!!! :D:D:D
YOUR NOT GOD AND ADMIT THAT YOU NEED HELP!!! [woah][woah][woah]

I would then prioritize the development like this
1. The Missions Systems
2. Exploration, Mining, Smuggling, Piracy and Trading, they're all small projects and could be done at the same time [cool]. You have a procedural generation tool. USE it :O
3. Graphics and command interface. The holographic map and layout on the ship as well all the galaxy map need a overhaul to make things more seem less [noob]
4. Alien Life. The game has no other life yet when you get away from the starting area eventually there is no life :O[woah]. Not even human outposts [blah][blah][blah] If you didn't want alien life then the whole galaxy should be filled with human life to create a balance [noob]:O
5. In game and out of game purchasable exclusive content. Make some things purchasable outside the game for sale at a reasonable price. Spending so much time on a mission to earn only a few million credits is stupid [knocked out]. Not everyone is unemployed and can just jump 1000 times to a destination that will take 18 hours ONE WAY!!!! :O[knocked out][down] [mad] Some ships that can only be earned by reputation is great but let us buy some ships out of the game so we don't have to spend 20 days to make few million credits. Too much of this game is wasteful play. Space trucking yeah! Space fighting yeah! But no balance to get decent stuff in or out of the game. Also make more tier based upgrades, if there is a class "E" for something there also needs to be up to a class "A" like somethings are. Either take out the "E" or do what you've already done and make them go up.

So after 3 years and no major content update. No serious investments into finishing the game. I would hope that you (Frontier Games) takes this seriously. 3 YEARS [???][wacko][wacko]!! With 90% of the galaxy uninhabited and most of the work to date has only been a update or polishing of the pre-released demo stuff.

Seriously a re-prioritization is not going to work unless you get serious and finish this game in the next 6 months to a year. Either FINISH IT or SELL IT!!! We deserve a quality product that is completed.

So what will it be Frontier games? 3 more years of beta development in amateur hour? Or will you commit to a serious goal to get some content rolled out and make us truly happy? Or will you sell? This is your challenge and we eager to hear what will be decided. :O:O:O:O:O[yesnod][yesnod][yesnod][yesnod]:D:D:D:D
 
1. Sell pre-release buggy game.
2. Funnel money into developing other games.
3. Keep just enough programming staff working on the original game to say that progress is being made.
4. Sell other game
5. ????
6. Profit.

Oh wait, you were asking what I would do, not what Frontier did. I would have finished the original product that people paid for. Follow the DDF and make the best damn game available.

I don't think I will buy anymore Frontier games until after they have been out for at least a year.
 
I like the list by Askavir, but would modify it thus:



1 - Scanning mechanics that require player skill (and is improved by player cooperation either in wings or as crew serving a "Scanner" role). Actual gameplay and skill required to find USS, planetary POIs, ships not in supercruise, especially rich sites for ore and materials, etc. To enrich the gameplay experience for explorers, asteroid miners, surface miners, mission runners, pirates and bounty hunters... This ties together with nr 2:

2 - USS revamp. Ditch the random spawns. Allow people to investigate the USSs they find nteresting, instead of waiting for random stuff. Use detailed surface scanner to locate ground POIs and material rich regions. Ditch the whole peek-a-boo POIs mechanic (and lets no speak of them again - ever).

3 - Better networking and instancing. This would really help the social aspect of the game.

4 - Better crime and punishment system. To encourage more people to play in OPEN - to share and enrich the experience for everyone.

5 - Powerplay merge with BGS, instead of being a game within itself (like so many other things in ED). Have players contribute to powerplay factions by doing "regular" BGS tasks. Have minor factions have powerplay allegiances instead of superpower allegiances. Make your powerplay faction reputation stack on top of the minor faction reputation to allow access to better mission rewards. Tie naval ranks/careers to powerplay.

6 - More planetary content. Air to ground base attack, using ships (not dune buggies) to destroy ground installations protected by AAA sites, missile launchers and other ships. Ground facilities only accessible though the SRV, without landing pads but with "parking pads" which provide services, missions, etc.

7 - Wings reward sharing. All profits made by any of the wing members in a wing should be split evenly between all wing members, be it either bounties, combat bonds, mission rewards, trade profits, etc etc.

8 - Make those formidable CQC assets in game serve a purpose. Make them dockable, and provide missions.

9 - More passenger content. Troop deployement, emergency evacs, prisoner transport, etc.

10 - Atmospheric planets. And please note: I am longing to see atmospheric planets! I almost can´t wait. But they are here at the bottom of my list because the above is probably less taxing on development time, and honestly, the game needs to fix and improve some of the basic mechanics. (Did I mention scanning gameplay?)
 
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