Better multicrew features

No this isn't a salty post, quite the opposite actually. I don't know if this is allowed but I thought I'd just get this to you:

Basically the thing is this guy suggests that alongside teleprescense you cam join other CMDR ship if you are in the same station and this could bring some benefits like:
Picking up the same missions and sharing the rewards
Being able to deploy an SRV with your mate

Here's a link to the whole thing: https://forums.frontier.co.uk/showt...Same-Station-To-Start-Multicrew-with-benefits

Your thoughts? Do you approve this?
 
Personally I think any mission the helm picks up should be given to the whole group, both in Wings and Multicrew. Rep and commodities/materials can't be given to the other players but money can be duplicated and given to everyone involved. SRVs should be deployed by everyone just like SLFs. Telepresence or otherwise.
 
I second this idea. I was hoping for this when they introduced wings too. Things like assassination missions would be great as a team!
 
Multiplayer missions would also help with surface base sabotage missions in higher security systems.

Things I'd like to see are: physical multi crew (telepresence is a turn off), NPC Crew, and non combat multi crew activities
 
We definitely need mission sharing and multi-crew SRVs. Without those, you're not going to be doing much more than HazRes pew pew. 'Bout all I can think of, is some canyon racing with two fighters. Leaves one friend out at all times, though, haha.
 
I'd like a statement of the lore to understand if we are that pilot in the cockpit or are where are we? We see the hologram effect as Crewe join but this does not make us one also even if they call the pilot design screen a Holo-Me (as it is the same to go into other Ships).
If that pilot is a Hologram then there is no need for any escape pods in the game what so ever yet they are around for us to collect. Even though we do not see our own pod nor others shoot off like a ball of light (as in SC Ships) to the last Station docked at (makes no sense if there's one nearer!)
Yes I am speaking about the LORE because we piled so much into a sandbox sim for this yet it left the back door wide open to add magic...MAGIC!...for XBOXers to please. At least we did win the Instant Ship Transfer debate (as if E:D needed to debate this from its high standards so far). Now we got more serious MAGIC CRAP to fix like 360 GUN CAMERA & 2 extra bleeding pips from 2 Holograms that join a Ship!

SRV & Multi-Crewe will come...and yes it is the Captain who picks Missions - I do hope these share out split equally. FD always introduce new ideas with added MAGIC just to promote it. e.g. Multi Skimmer rewards was one; Passenger huge pay was another; and now the 2 extra MAGIC pips + all Crewe get same Bounty MAGIC EH !

It all gets nerfed was we get bored of it then balance is restored. We wanted 2 NPC Crewe per Ship but NO!
We wanted pass Helm to another - will see what Mentor is all about.
 
It's a pretty simple thing.

Multi-crew options:
Exploring: Limited function
Trading: Er, even more limited
Mining: Limited but straightforward
Combat: straightforward

They went with the direct path. Implementing features with the best fit - expanding outward is going to require tweaking the way that those systems function.

The answers were "not yet" for a lot of features, not "never".
 
can we not just try it then comment?

This is like commenting on a film before watching it,

They should do x,y,z, it needs this, that, & other in it otherwise ill cry, im not watching a sci-fi that's going to be boring.

Then after watching it, ooo it turns out it was quite good!

it may well be a pile of muck, but try it.

so stick the salt shaker firmly back in the kitchen cupboard because we don't know what the hell FD are cooking! have a taste... THEN stick your salt on, open polls and throw your teddies out the pram, but at least have a go first.
 
can we not just try it then comment?

This is like commenting on a film before watching it,

They should do x,y,z, it needs this, that, & other in it otherwise ill cry, im not watching a sci-fi that's going to be boring.

Then after watching it, ooo it turns out it was quite good!

it may well be a pile of muck, but try it.

so stick the salt shaker firmly back in the kitchen cupboard because we don't know what the hell FD are cooking! have a taste... THEN stick your salt on, open polls and throw your teddies out the pram, but at least have a go first.

If the initial reaction to 2.3 is any indication (which was the forum equivalent to a riot) there's not a lot of patient contemplation that goes into it. Nowadays it's all clickbait and hyperbole to get a reaction and ugh I sound like one of the forum geezers.

Though there's no discounting that people are just waiting to complain about something. It was said before: FD could give everyone a gold brick, and some people would complain it's too heavy.
 
can we not just try it then comment?

This is like commenting on a film before watching it,

They should do x,y,z, it needs this, that, & other in it otherwise ill cry, im not watching a sci-fi that's going to be boring.

Then after watching it, ooo it turns out it was quite good!

it may well be a pile of muck, but try it.

so stick the salt shaker firmly back in the kitchen cupboard because we don't know what the hell FD are cooking! have a taste... THEN stick your salt on, open polls and throw your teddies out the pram, but at least have a go first.

This is not salt, this is a SUGGESTION about things they have confirmed THAT ARE NOT GOING TO BE IN 2.3 AT RELEASE I'm in full support of waiting until beta to have a full judgment about the update (I've been saying that for the last weeks).

This is just "Can they do it? No? Well we tried"
This game is built around constructive feedback that's actually useful, here we don't say "FD you are the worst and you need to do this because I want" or "Your update sucks I'll play star citizen"

If you want to see the real salt there's plethora of posts over in DD but hey I warned you :D

- - - Updated - - -

It's a pretty simple thing.

Multi-crew options:
Exploring: Limited function
Trading: Er, even more limited
Mining: Limited but straightforward
Combat: straightforward

They went with the direct path. Implementing features with the best fit - expanding outward is going to require tweaking the way that those systems function.

The answers were "not yet" for a lot of features, not "never".

Exactly but this was a way in which they could implement it a bit easier (I suppose since I've never made a game) while pleasing the "Immershunn" crowd and pretty much everyone else. If it turns out they just can't or won't do it this way for whatever reason then we can just wait
 
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Exactly but this was a way in which they could implement it a bit easier (I suppose since I've never made a game) while pleasing the "Immershunn" crowd and pretty much everyone else. If it turns out they just can't or won't do it this way for whatever reason then we can just wait

I know that people use "Immersion" as a bludgeon to try to get their way, but saying "immershunn" is just denigrating the concept of immersion as a whole.

If people really wanted true, 100% Immersion, they wouldn't want that after about a week; waiting minutes to hours while cargo is loaded, fuel is loaded, waiting maybe weeks while their ship is repaired. Just replace "Immersion" with "what I want" in any argument that hinges solely on immersion, and it'll make more sense.

Immersion is subjective, but there is a degree that FD aims for. But you can't just throw fun out the window for it. It's like cooking; you can have delicious, sweet food, or you can have super healthy food. Cooking aims to find the right balance in there (unless you're Paula Deen).
 
I know that people use "Immersion" as a bludgeon to try to get their way, but saying "immershunn" is just denigrating the concept of immersion as a whole.

If people really wanted true, 100% Immersion, they wouldn't want that after about a week; waiting minutes to hours while cargo is loaded, fuel is loaded, waiting maybe weeks while their ship is repaired. Just replace "Immersion" with "what I want" in any argument that hinges solely on immersion, and it'll make more sense.

Immersion is subjective, but there is a degree that FD aims for. But you can't just throw fun out the window for it. It's like cooking; you can have delicious, sweet food, or you can have super healthy food. Cooking aims to find the right balance in there (unless you're Paula Deen).

Exactly I'll try to replace that word, that's what I always try to say it's a game it's meant to be fun. If they wanted full 100% realism then supercruise wouldn't exist and once you died you stay dead. Obviously things aren't done this way because it's a game and a developer won't put immersion over gameplay (At least not a wise one)
 
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