SDC Presents: Operation Healies4Feelies

So the healing beams are overpowered, they need to be balanced by FDEV. I guess that everyone can agree on that, and although it's an issue that only affects a small portion of the player base, it needs to be addressed.

But why should players that enjoy playing in open pay for it? Is this a trick to send more ppl to private/mobius/solo?

Except you need to balance them in a way so they are still actually you know, useful for healing, they need to be able to heal, in actual combat you can't just sit and heal like this, and a lot of other things going on, soooo yeah. You need them to be viable healing not nerfing them away from that...best fix seems to be fix stations.
 
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Cannons I believe are only external guns on a station, not internal.
I think FD should give stations the ability to fire missiles with the reverberating cascade effect and/or give all station lasers the reverb cascade effect - they're stations, the same rules shouldn't have to apply to them as they do to us. It seems like the easiest solution in the face of uber shields and these kinds of egde case healing beam loopholes.
 
I think FD should give stations the ability to fire missiles with the reverberating cascade effect and/or give all station lasers the reverb cascade effect - they're stations, the same rules shouldn't have to apply to them as they do to us. It seems like the easiest solution in the face of uber shields and these kinds of egde case healing beam loopholes.

Until someone finds a way of abusing that against others, say trigger station attack and get station to take out others then themselves, and then after that find another way to abuse something, and another, and another, the only way to have a perfect balance is having no variation. Unfortunately these "in the name of fixing game" often just means a game becomes more and more bland because if we get anything nice, if it has an abuseable aspect, rather then you know, not abusing it, people abuse it, and eventually get things blanded down because well "We can't have nice things."
 

ryan_m

Banned
Clickbait purposes...hence why its not a bug report to bring it to the attention of those who can do something about it...

Its purpose is not to highlight an already known, and soon to be dealt with issue...the purpose of the thread plastered on DD is to garner negativity. A troll thread basically with a catchy title to draw the crowds in. Its very predictable...just like the group who made it ^

Yeah you're totally right, which is why this thread doesn't exist: https://forums.frontier.co.uk/showthread.php/314823-Regeneration-Sequence-nerf-needed

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One flaw with the plan, FDev added reverb cascade effect on station guns last patch so you wont be able to keep the shields up even with bazillion healing beams due shield generators getting damaged and shutting off completely however you may try to keep them up by using afmus but personally i have never tried it so can not say how it will turn out.

Jesus, did you actually watch the video? We literally did it inside the station less than a week ago. There's no reverb cascade inside the station.
 
Until someone finds a way of abusing that against others, say trigger station attack and get station to take out others then themselves, and then after that find another way to abuse something, and another, and another, the only way to have a perfect balance is having no variation. Unfortunately these "in the name of fixing game" often just means a game becomes more and more bland because if we get anything nice, if it has an abuseable aspect, rather then you know, not abusing it, people abuse it, and eventually get things blanded down because well "We can't have nice things."
That is depressing :(
 
Researching is ok, but you could do it with your own crews and ships. It doesn't feel right that you use cmdrs without letting them know that they are part of an experiment.
Unless your intention is to provoke cmdrs so FD has to do some fix for the problem exposed.
However the whole bussiness looks more like "we have found a new way to have fun screwing you up, get ready"
Whatever...
 
That is depressing :(

But true

The shown exploit is just a convoluted way to abuse existing mechanics. It wouldn't be a problem unless a group of players had the deliberate purpose of finding the holes in the game. You will always find those. It will never end. Have fun with it, but I would prefer if you stop pretending devs to waste their valuable time with your pretentious games
 
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Researching is ok, but you could do it with your own crews and ships. It doesn't feel right that you use cmdrs without letting them know that they are part of an experiment.
Unless your intention is to provoke cmdrs so FD has to do some fix for the problem exposed.
However the whole bussiness looks more like "we have found a new way to have fun screwing you up, get ready"
Whatever...

In order to create a scene with drama that gets a lot of attention...someone must be sacrificed to trigger the rage that will elevate the issue. If they just did this within their own group, it wouldn't be as impactful and I think SDC are going for maximum shock to gain the most exposure.
 
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FTFY!! :)



On topic though - don't nerf healing beams too much. This is more a case of station defenses needing to be fixed, particularly when a wing is inside a station. Station needs to be able to target more than the two offending ships.

, those beams need to be nerved in the ground! It makes any wing combat pointlees, absolutely. Wing of 2 run Amok in CZ? NP, one just fires healing beaming the other clubs seals. Makes the game completely irrelevant!

FD fix this nonsense!

Cheers Cmdr's
 
OMG LOL

I have to rep this. It's hilarious and i've never thought that these healing beams could be so powerful, to even negate station weapons :eek:
Hmm this will be even more easy to do when multicrew appears because of the additional gunner we will get, damn this is really insane. But how should they be balanced without becoming useless suddenly :|

UBER power drawn....

even at 4 pips you should not be able to sustain it for longer than 5 seconds
 
SDC's way is to troll people until their complaints force FD to do something. The problems highlighted in the video are them abusing of a perfectly legal system currently in place to highlight a problem. While I'm not fond of SDC's tactics half the time, they do in fact find effective means of highlighting a serious problem.

Question, though. And I ask as I genuinely don't know. But are reverb cascade torpedoes *guaranteed* to bring down shields in one volley? If so, isn't that just as abusive as regen beams? One keeps shields at 100%, but another can drop the most powerful and buffed shields down 100% of the time. Kinda seems like the same thing. So if they need to tone down regen, they also need to tone down reverb cascade torps to make it so their probability of dropping shields drops based on the target shield's strength, requiring many more of them to, say, take down a Cutter with with prismatic shields and a ton of resistances. That seems only fair, right?
 

ryan_m

Banned
SDC's way is to troll people until their complaints force FD to do something. The problems highlighted in the video are them abusing of a perfectly legal system currently in place to highlight a problem. While I'm not fond of SDC's tactics half the time, they do in fact find effective means of highlighting a serious problem.

Question, though. And I ask as I genuinely don't know. But are reverb cascade torpedoes *guaranteed* to bring down shields in one volley? If so, isn't that just as abusive as regen beams? One keeps shields at 100%, but another can drop the most powerful and buffed shields down 100% of the time. Kinda seems like the same thing. So if they need to tone down regen, they also need to tone down reverb cascade torps to make it so their probability of dropping shields drops based on the target shield's strength, requiring many more of them to, say, take down a Cutter with with prismatic shields and a ton of resistances. That seems only fair, right?

Torps are trivial to evade. Cascade torps travel at 150 m/s, so you can easily outrun them in any ship. The only people that get torped are people that aren't paying attention.
 
SDC's way is to troll people until their complaints force FD to do something. The problems highlighted in the video are them abusing of a perfectly legal system currently in place to highlight a problem. While I'm not fond of SDC's tactics half the time, they do in fact find effective means of highlighting a serious problem.

Question, though. And I ask as I genuinely don't know. But are reverb cascade torpedoes *guaranteed* to bring down shields in one volley? If so, isn't that just as abusive as regen beams? One keeps shields at 100%, but another can drop the most powerful and buffed shields down 100% of the time. Kinda seems like the same thing. So if they need to tone down regen, they also need to tone down reverb cascade torps to make it so their probability of dropping shields drops based on the target shield's strength, requiring many more of them to, say, take down a Cutter with with prismatic shields and a ton of resistances. That seems only fair, right?

How is this a serious problem any more then this one specific scenario? once you are in actual combat, you are not just going to be sitting there and easily hitting people, and you will also get attacked and whatnot, so yeah.......this really isn't as big an issue as they make it up to, there's an abuse issue, but it can be fixed by upping stations?
 
I'm just wondering what took you guys so long, it's about time SDC launch another op to show FD what its actually like playing this game.

TBH though this seems like a fringe meta that affects almost nobody else but the top PvP groups.

So of course nobody really understands (or cares about) this issue. Still, props to SDC for caring so deeply about PvP balance. Just don't get too tired patting yourselves on the back.
 
(Sigh) now this thread has slowed down a bit I'm going to try again...

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Small Idea here, what if "over healing" the shields would cuase damage to shield booster and shield generator? and also the ship being healed could get heat from the healing beam...

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"over healing" = using healing beam on a ship with 100% shields.

Heat could be limited to 125% and have a steady climb so the healing beam can be used but not over used.

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