I laughed too, though not fer the same reasons I suspect...its a funny example of a classic storm in a teacup. The pvp minority of which SDC are a very small, but highly vocal part of, are being griefed by another pvp wing...are told that the other wing is breaking no rules by using this mechanic...are not able to get much traction with their complaints, so they setup a salt mine to create a lot more noise and salt to further a cause that nobody but a very small group of players consider gamebreaking.
I dont hate SDC...I just regard them as being a bit like that kid pulling a wheelie on a bike only to watch the front wheel drop out the second it leaves the ground. Cant help but laugh at their antics, and when ye laugh hard enough and loudly enough, one of them always loses the plot and hilarity ensues on the forum.
But hate them? oh good heavens no...they great fer morale when they pull stunts like this which is why I truly hope FD ignores this issue entirely fer another 6 months, in the interests of milking yet more salt outta them fer minimum effort. Its all good karma...just a good laugh at the end of the day at their expense ^
Imagine in a years time, if/when you can undertake a mission in ED a bit more advanced and interesting than what we currently have. Imagine you can sign up NPC wingmen (
maybe ones you've earned a stateful relationship with?) and undertake more interesting combat scenarios such as protecting a VIP ship as it's repaired, or a convoy flying in standard space between nav beacon A and B etc...
Now imagine if FD expanded on that so you could even - shock horror - undertake these sorts of scenarios with - and I know it's a loft crazy goal - other CMDRs. I know! I know! It's bleeding edge gameplay we're talking about here... and to go into total scifi dream land, if other CMDRs could even undertake missions against you! Crazy do I hear you say?
Anway... Imagine now what you witnessed taking place in the first part of that SDC video, happening regularly in more standard ED gameplay. The VIP ship made immortal by a single sidewinder firing at it, and the enemy NPCs too dim to know otherwise, and hence the gameplay becomes a joke. Or if enemy CMDRs turned up and simply sat there shooting either other with repair beams to become immortal and allowing their turrets to fire away...
SDC have highlighted the kind of dreadful balancing going on in the game. This shows itself to lesser or greater degrees depending on what the balancing issue is, and therefore how often you encounter it, and to what degree it undermines common sense balanced gameplay.
But the issue is, if the gameplay in ED ever moves forwards to more involved deeper stuff -
and for Gods sake I dearly hope it does after two+ years of nigh on treading water - then these sorts of balancing issues (lack of consideration) will only be magnified.
Note: Some of what I'm talking about here I suspect is already making areas of ED's limited gameplay a mockery. ie: Imagine the two immortal FDLs shown later in the video, in a combat zone?
IMHO? Healing beams were ill-considered. They were yet another example of "this sounds cool" being allowed to run away with itself and somehow get out of a design meeting to an actual coders desk seemingly unquestioned... This seems to be happening too much and too often and just means more time is wasted trying to patch problems that shouldn't be there in the first place!