There are threads popping up about those newfangled external cameras and immersion...
For those non believers, sit down and let me tell you a story... You can choose the voice of the narrator.
In 2017, there was this game... can't seem to remember it's name... but anyway, a fabulous game, truly remarkable... It was based on data of ships flying in 3D space, it *actually* rendered those ships on the screen and in VR... IN REAL TIME. I'm not kidding.
It could even render entire battles in VR... There was depth, speed, flashing lights and everything.
It would even simulate their destruction when damaged, etc. really tremendous stuff. Truly.
Even better, you could actually get one of the technicians to paint the outside of your little model at any time for a small fee... about £3 or something.... Hardly seemed worth the time if you ask me, I would have charged at least £30... But I suspect FDEV were only interested in player satisfaction. Perfectionists to the core. Love those guys.
Looking back on that game now, I have no idea how they got the images of those ships to the players' computer screens, sometimes over poor "broad"band and how they managed to have the images move so smoothly, but I suspect they had the entire galaxy stored in a warehouse and each player's ship was 3D printed and modelled on gimbals with tiny little cameras in the front.... Wonderful stuff. Absolutely wonderful, believe me.
They even had an external view, right, external... Not internal, external... Where I suspect a technician would have to set up a temporary mini camera just near the model as it was moving along and send the footage from that camera instead of the usual ship front camera image, to the player. Remarkable.
Sure, there were hiccups, like when the ships hit the end of the high speed rails between all the systems... I think they should have used one of those air buffers, like the sliding doors in my wonderful new house have, that stop people form trapping their little fingers... or some system anyway... because there was often a big bump at the end of each jump and some pause while the technician removed the ship and placed it back on a gimbal in the new system.
Kurosawa and his guided rail cameras chasing horses, can eat his heart out! Terrible director. Shoddy camerawork. Bad man. bad.
And, what's more... There was never a report of a rogue trainer like in the first episode of Star Wars, a so called movie by that bearded man who made fake movies way back... he needs glasses just to see, by the way, unbelievable.... so I suspect FDEV had the highest level of QA and checks in place to make very sure that only actual scale models were used. No really, believe me.
For those non believers, sit down and let me tell you a story... You can choose the voice of the narrator.
In 2017, there was this game... can't seem to remember it's name... but anyway, a fabulous game, truly remarkable... It was based on data of ships flying in 3D space, it *actually* rendered those ships on the screen and in VR... IN REAL TIME. I'm not kidding.
It could even render entire battles in VR... There was depth, speed, flashing lights and everything.
It would even simulate their destruction when damaged, etc. really tremendous stuff. Truly.
Even better, you could actually get one of the technicians to paint the outside of your little model at any time for a small fee... about £3 or something.... Hardly seemed worth the time if you ask me, I would have charged at least £30... But I suspect FDEV were only interested in player satisfaction. Perfectionists to the core. Love those guys.
Looking back on that game now, I have no idea how they got the images of those ships to the players' computer screens, sometimes over poor "broad"band and how they managed to have the images move so smoothly, but I suspect they had the entire galaxy stored in a warehouse and each player's ship was 3D printed and modelled on gimbals with tiny little cameras in the front.... Wonderful stuff. Absolutely wonderful, believe me.
They even had an external view, right, external... Not internal, external... Where I suspect a technician would have to set up a temporary mini camera just near the model as it was moving along and send the footage from that camera instead of the usual ship front camera image, to the player. Remarkable.
Sure, there were hiccups, like when the ships hit the end of the high speed rails between all the systems... I think they should have used one of those air buffers, like the sliding doors in my wonderful new house have, that stop people form trapping their little fingers... or some system anyway... because there was often a big bump at the end of each jump and some pause while the technician removed the ship and placed it back on a gimbal in the new system.
Kurosawa and his guided rail cameras chasing horses, can eat his heart out! Terrible director. Shoddy camerawork. Bad man. bad.
And, what's more... There was never a report of a rogue trainer like in the first episode of Star Wars, a so called movie by that bearded man who made fake movies way back... he needs glasses just to see, by the way, unbelievable.... so I suspect FDEV had the highest level of QA and checks in place to make very sure that only actual scale models were used. No really, believe me.
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