SDC Presents: Operation Healies4Feelies

Oh. I kinda thought that too but figured, once the healing lasers were "off" each other (and on another target) they would have been destroyed. Seemed like the two FdL's were just on each other - least on my little phone.
 
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Can't see the wood for the trees. People are once again hung up on moral semantics rather than noticing ships are tanking sustained station damage with no issue.

That's not a station problem. That's not a who has won some arbitrary PVP contest problem. Its not a sodium imbalance

It's mechanics that are as broken as sin. Because they are broken as sin.

Good, someone else is getting it. Sounds like popcorn to my ears.

1. Targeting the healer is always the best bet here. They cannot heal and avoid incoming damage effectively.
2. SDC and a few other groups repetitively complained about Thermal shock/cascade exaggerating the OP nature of the effect until FD nerfed it into the ground and ruined what could have been a fun meta. The cannons you refer to are the only weapons which seemed to avoid the nerf and remain valid.
3. I'm pretty sure target lock breaker removes the target lock no matter who the target is..wingmate or enemy. (not tested much though)
4. Obviously the healing beams need a second pass and FD were all set to rebalance them without the need for all this silly drama.

.....snip load of garbage

You sound quite salty, yeah you sound like real salty with extra pepper.
 
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Ordinarily, no. Definitely not. We have to fight an entire starport's firepower just to be near our target.

Thankfully, healing beams take away any sense of danger in combat and grant invincibility. That's moreso the video's entire emphasis; showing that absolutely impossible engagements are now able to be done semi-afk thanks to how broken healing is.
It's good making an important point, it's bad doing this on the back of other players. It was unnecessary to destroy their ships.

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The third ship is there to take down the shields of incoming ships with Torpedoes. Then the two FdLs are supposed to target the powerplant of those ships to take them down. Apparantly the station is so busy shooting at the FdLs that it doesn't have the extra capacity to shoot at anything else.

Atleast that's how I understood it from the "instructions"
You will only get a fine for shooting inside the station. As long as you don't kill anyone or hit the station you are fine.
 
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It's good making an important point, it's bad doing this on the back of other players. It was unnecessary to destroy their ships..
Unfortunately it seems the only way to get things addressed at times... ie: Openly showing how farcical it is!
 
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Arguendo

Volunteer Moderator
Edit:You will only get a fine for shooting inside the station. As long as you don't kill anyone or hit the station you are fine.
But won't that third ship get a Murder Bounty when the ship he's taken down the sheilds on dies from the FdLs weapons?
 
How did you get out of the station alive? Or didn't you and you just didn't show that bit?
I don't think it matters. They were just trying to prove the point of the healing beams being out of whack. Escaping the station doesn't matter.
Though I suppose it would have been possible with careful use of thrusters and backing out of the station while keeping the healing beams on each other.
 

ryan_m

Banned
I don't think it matters. They were just trying to prove the point of the healing beams being out of whack. Escaping the station doesn't matter.
Though I suppose it would have been possible with careful use of thrusters and backing out of the station while keeping the healing beams on each other.

Nah, you can't get out of the station. Cascade multis on the outside will kill your shield gen in 1 volley, and then you're dead. Once you start, you're going to die.
 
Nah, you can't get out of the station. Cascade multis on the outside will kill your shield gen in 1 volley, and then you're dead. Once you start, you're going to die.

I just raised a glass to salute the brave souls who sacrificed their valuable ships in order to shed some light on this terrible situation:)
 
I have to ask - has this actually been a problem in a real combat situation to date?

Are there wings flying around with healing beams circle-healing each other that y'all just can't destroy?
If the answer is no - then this video may have just created such things, and you've pretty much said "Hey everyone, here's our weakness."
Could it be that you've just been outwitted and don't want to admit it?
I don't expect an answer to this - it's hard to admit defeat some times.

As a non PVP player, I am not without sympathy to issues that affect other areas of play, including PvP. However, this sort of activity does not do much to win any sympathy to any given cause, and I have to fall back on my original question: Are there active player wings employing this tactic that you simply are unable to defeat because of it?

Personally, I'm in favor of leaving this alone, if for no other reason, it gives players a reason to use this sort of weapons modification to thwart PvP attacks - especially those they would call "unprovoked."
And I will end with one more question:

Would you rather people simply combat-logged on you, or called in an unbeatable healing circle?
 
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ryan_m

Banned
I have to ask - has this actually been a problem in a real combat situation to date?

Are there wings flying around with healing beams circle-healing each other that y'all just can't destroy?

The answer is an emphatic "yes", and as we demonstrated, it is nearly impossible to out-damage a healing wing. You need to bring probably 6 players for every single healing beam that's in the fight, and at a point, you likely cannot get enough players into the instance to counter it. Every single PvP group aside from 13th has accepted that this, in it's current state, is incredibly overpowered. This is why you see 3 wings of Adle's Armada participating in an SDC video. The only counters available are not viable to run in a wing fight.


Would you rather people simply combat-logged on you, or called in an unbeatable healing circle?

That's a false dichotomy. I'd rather FDev balance their game, and punish people that exploit.
 
As far as I can tell this problem only affects PvP in wing battle. Isn't that a particularly small demographic in relation to the game? I don't see how this is such a big thing really.

[up]
 
As far as I can tell this problem only affects PvP in wing battle. Isn't that a particularly small demographic in relation to the game? I don't see how this is such a big thing really.

[up]

Except no thumbs up, you didn't just win a thread or anything. The healing beams were made EXACTLY for wing battles, that's their point of being made, players versus players, and if someone is having a problem in a wing with anything PvE related... well then you probably aren't that great of a flyer. It was made with PvP wing battles (Something Frontier actually likes seeing) in mind. Except it's WAY too strong.
 
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Except no thumbs up, you didn't just win a thread or anything. The healing beams were made EXACTLY for wing battles, that's their point of being made, players versus players, and if someone is having a problem in a wing with anything PvE related... well then you probably aren't that great of a flyer. It was made with PvP wing battles (Something Frontier actually likes seeing) in mind. Except it's WAY too strong.

It is way too strong for the particular instance in which one group was shown a new meta by another group you mean? So what we really have is a group that is so used to winning that when they get beaten in their particular forte they cry? Is that it?

And thanks for reminding me I didn't win the internet today, I would so love to have taken that win to the bank...
 
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