i've been gathering mats... again...

whilst searching for other materials I have amassed a large quantity of Chem manipulators Dataminded wake scans and I always have arsenic knocking about in cupboards and draws and inside the cup holders in the cockpit.

but... what do I spend my rolls at grade 5 FSD on...

I have a 5A FSD with 54.3% optimised mass, +2% on max fuel and a fairly ok negative weight... do I keep picking the 5A FSD scab as I have done for about the past god knows how many rolls and not improve it and flush the rolls down the drain so to speak, or do I quit picking it and do something else.

I spend 99.9% of my time in my DBx so picking the 5a FSD scab seams appropriate but it also feel a waste of time and resources.

Help!

1) Keep rolling that 5A because in theory you can get 56% and maybe higher?!?
2) Go make some other class of FSD for that 0.1% of the time.
 
That's an amazing roll and the odds are you'll never do any better than what you have. Even if you beat the 54.3%, you'll probably lose the 2% to max fuel and add weight.
You have what? 55Ly with Shields and an SRV? 56.5 stripped to the hull? How much more could you get with a higher roll?

I decided to quit rolling once I hit 50% or better.
I got my ASP to 51.4% for 54.9ly. I barely made it to Elysium, but I made it with shields and an SRV. So why would I need a better jump range?
I could keep trying and maybe do slightly better but at a cost of wasting countless hours farming materials. It's good enough. Time to quit tinkering and actually use it.

In related news, I just bought my first Anaconda this weekend and rolled 53.27% in about 10 attempts for a range of 55.9ly with a fighter bay. I should be able to squeeze that to ~57ly after I engineer some other modules.
 
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Buy some more FSDs, and a few from different categories (4A, 5A, 6A if you have a ship you can fit it to), store them all, transfer them to engineer (prob ~20mins) and keep pimping those - when you get 50%+ roll on them, store them and move to next one. Once done, transfer them back to "home" system. Next time you get a new ship, you have a nice FSD sitting waiting for you... (I have a small handful of decent 5As this way...). And if you manage to beat that awesome roll on your current drive... then you store your current one :)
 
If you've got conductive ceramics and tellurium you could use your chemical manipulators and get a 2D power plant then grade 5 overcharge it. Not tried this but in theory you might get a few more LY out of the weight loss.

Other than that what MattG said.
 
That's an amazing roll and the odds are you'll never do any better than what you have. Even if you beat the 54.3%, you'll probably lose the 2% to max fuel and add weight.
You have what? 55Ly with Shields and an SRV? 56.5 stripped to the hull? How much more could you get with a higher roll?

I decided to quit rolling once I hit 50% or better.
I got my ASP to 51.4% for 54.9ly. I barely made it to Elysium, but I made it with shields and an SRV. So why would I need a better jump range?
I could keep trying and maybe do slightly better but at a cost of wasting countless hours farming materials. It's good enough. Time to quit tinkering and actually use it.

In related news, I just bought my first Anaconda this weekend and rolled 53.27% in about 10 attempts for a range of 55.9ly with a fighter bay. I should be able to squeeze that to ~57ly after I engineer some other modules.

Yeah, I'm running 53.59/55.26LY with SRV / AFMU/ scanners & 2D PD for boost which was enough to get to AH Cancri and DSE, I should possibly quit on rolling any more but there is that perfect roll out there and that's what's bugging me!

Buy some more FSDs, and a few from different categories (4A, 5A, 6A if you have a ship you can fit it to), store them all, transfer them to engineer (prob ~20mins) and keep pimping those - when you get 50%+ roll on them, store them and move to next one. Once done, transfer them back to "home" system. Next time you get a new ship, you have a nice FSD sitting waiting for you... (I have a small handful of decent 5As this way...). And if you manage to beat that awesome roll on your current drive... then you store your current one :)

Problem is I don't fly any other ship but.. I may upgrade some 3A FSD's and a few 4A in case the dolphin is any good (I assume it will be a 4a), and maybe for a keelback, all ships I potentially wont ever fly though, but I don't think I am going to beat my roll so I may as well become a FSD hoarder!

If you've got conductive ceramics and tellurium you could use your chemical manipulators and get a 2D power plant then grade 5 overcharge it. Not tried this but in theory you might get a few more LY out of the weight loss.

Other than that what MattG said.

I have gone another way with my exploration build currently, I have gone for no shields, this gets rid of 2T, gives me a slot for AFMU yes its .3T heavier for a 2A pp but with heat efficiency I've got the DBx down to nearly 0.2 on the heat rating (if its even called that) but basically it means I can stay in silent running for a crazy amount of time and even charge the FSD without overheating, and I managed to blag the RNG gods for a secondary of 10% mass reduction on that :)

oh and the 0.3T makes a +0.05LY difference and fuel scooping is horrendous with a D spec
 
I got 55% on my Python FSD yet nothing much over 50% on my Asp(s) so I use the Python FSD in an Asp. It's not stripped to the bare bones but carries shields, afmu, 6A scoop and a planetary hangar and hits 50.36 on a full tank which I'm pretty happy with, though NS jumping at 200Ly a pop spoils things a bit, I could get very used to that :D
 
I would love to know what you have done to amass a large quantity of Chemical Manipulators, and if you would be so kind as to include the where as well.

Since you are in your DBX most of the time, it sounds like you aren't murdering T9's for them, and my luck with finding those things is awful.

Thanks, and good luck - btw, you should certainly be using at least some of those rolls on FSD's that you don't need now, but might want later. A 4A, at the very least. Just adding my voice to that chorus.

Riôt
 
I would love to know what you have done to amass a large quantity of Chemical Manipulators, and if you would be so kind as to include the where as well.

Since you are in your DBX most of the time, it sounds like you aren't murdering T9's for them, and my luck with finding those things is awful.

Thanks, and good luck - btw, you should certainly be using at least some of those rolls on FSD's that you don't need now, but might want later. A 4A, at the very least. Just adding my voice to that chorus.

Riôt

Chemical manipulators can be obtained through various methods, one is of course murdering T9's and pretty much anything Lakon to be honest can drop them.

for murdering T9's there is nothing like a python with engineered cannons with a bit of synthesis thrown in for good measure to melt their hulls, its the only thing I don't use the DBx for, The python is just lazy T9 killing though, and is pretty much the only other ship I use for one purpose... chem manipulators.

but there is another way... and that is systems in civil war / war state and dropping into USS labelled "combat aftermath" each one has 2-3 Chemical manipulators, which = 6-9 materials. I may have been lucky because I was after something else (sods law), but every one I dropped in had manipulators, needless to say I collected them all.

I didn't write the system name down, I just searched with filters but with a high population too, more chances of USS in my experience, but it was near shinrarta dezhra as that's where I'm currently holed up for easy access to FSD's / ships / discounts and the like.
 
Chemical manipulators

but there is another way... and that is systems in civil war / war state and dropping into USS labelled "combat aftermath" each one has 2-3 Chemical manipulators, which = 6-9 materials. I may have been lucky because I was after something else (sods law), but every one I dropped in had manipulators, needless to say I collected them all.

This is much easier and more reliable than hunting traders. It also works in Outbreak systems.
My preferred method is to fly ~500ly 'up' from the orbital plane, throttle back to a low speed and wait for the USS to appear. I picked up 27 in about 15 minutes (after spending ages searching mission boards).
 
This is much easier and more reliable than hunting traders. It also works in Outbreak systems.
My preferred method is to fly ~500ly 'up' from the orbital plane, throttle back to a low speed and wait for the USS to appear. I picked up 27 in about 15 minutes (after spending ages searching mission boards).


[yesnod] although I find USS's spawn faster if I'm flying at speed - maybe that's just my imagination though.
 
Though the DBX is a great ship, it can't carry much cargo for trade runs or community goals.
If you ever do that sort of thing, you might want to boost the range on a cargo ship so you can make cargo runs faster.

Once you have a 50ly range and can cross the bubble on a single fuel tank, it get's slightly annoying when you have to make 13 jumps in another ship, or 26 jumps fully laden.
 
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Though the DBX is a great ship, it can't carry much cargo for trade runs or community goals.
If you ever do that sort of thing, you might want to boost the range on a cargo ship so you can make cargo runs faster.

Once you have a 50ly range and can cross the bubble on a single fuel tank, it get's slightly annoying when you have to make 13 jumps in another ship, or 26 jumps fully laden.

well I spent it all on some magic beans....

nothing over 50% on any 3A & 4A's I modified =/

lets hope the Dolphin if explorer friendly has a 5A FSD
 
Chemical manipulators can be obtained through various methods, one is of course murdering T9's and pretty much anything Lakon to be honest can drop them.

for murdering T9's there is nothing like a python with engineered cannons with a bit of synthesis thrown in for good measure to melt their hulls, its the only thing I don't use the DBx for, The python is just lazy T9 killing though, and is pretty much the only other ship I use for one purpose... chem manipulators.

but there is another way... and that is systems in civil war / war state and dropping into USS labelled "combat aftermath" each one has 2-3 Chemical manipulators, which = 6-9 materials. I may have been lucky because I was after something else (sods law), but every one I dropped in had manipulators, needless to say I collected them all.

I didn't write the system name down, I just searched with filters but with a high population too, more chances of USS in my experience, but it was near shinrarta dezhra as that's where I'm currently holed up for easy access to FSD's / ships / discounts and the like.

Thank you Ken - and I apologize for the delay.

Riôt
 
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