They just announced the sequel to Middle Earth: Shadow of Mordor which got me to thinking about it. It was an alright game for a third person open world game. No surprises on that front. Except the Nemesis system.
The Nemesis system was superb, and in the Not-A-Snowball's-Chance-In-Hell event that we get persistent NPC's, I'd want to see it applied to them.
For those of you who have played it: Put the Nemesis system in for pirate and Anarchy factions as it was, put it in for Independents after including a heavy emphasis on diplomacy and contributions to society, and put it in for the big 3 factions as a purely diplomatic system. Let the BGS engine take care of the rest and then give players their side of it as it existed in SoM.
Revel in that mental image for a few minutes.
For those of you who haven't played it: It's $20 for the GOTY version right now and it holds up, go play it, I'm not going to spend the next 30 posts explaining it to you when you could be playing a good game.
The Nemesis system was superb, and in the Not-A-Snowball's-Chance-In-Hell event that we get persistent NPC's, I'd want to see it applied to them.
For those of you who have played it: Put the Nemesis system in for pirate and Anarchy factions as it was, put it in for Independents after including a heavy emphasis on diplomacy and contributions to society, and put it in for the big 3 factions as a purely diplomatic system. Let the BGS engine take care of the rest and then give players their side of it as it existed in SoM.
Revel in that mental image for a few minutes.
For those of you who haven't played it: It's $20 for the GOTY version right now and it holds up, go play it, I'm not going to spend the next 30 posts explaining it to you when you could be playing a good game.