The current implementation (for beta) of multicrew is beaming holographic crew instantly any distance, even 10s of thousands of light years to facilitate a join anywhere instantly game play mechanic for multicrew.
This (as had been evident from the forums) is splitting the playerbase into 2 camps, those who dont like the implications of the teleprescene system on consistancy and game world logic and hence dont want the insta teleprescene, and those who want the functionality of multicrew and dont mind teleprescene being how it works.
But what if we could have both, the insta join anywhere functionality of multicrew without the consistant game world logic issues that teleprescence causes?
This is my idea.
1) Allow players to create npc crew members to sit in the empty bridge seats (work for this is essentially done as the tools are there for any player avatar to sit there).
2) Keep all the current multicrew functionality as is, but have it as the player taking on the part of this crew.
This preserves all the mechanics and insta join of multicrew without hurting consistancy and internal gameworld logic in anyway, and also gives players a populated bridge look.
Finally it leaves the door wide open for actual multicrew with space legs in the future without the need to change or retcon anything, just adding in a proper crewing mechanic.
This (as had been evident from the forums) is splitting the playerbase into 2 camps, those who dont like the implications of the teleprescene system on consistancy and game world logic and hence dont want the insta teleprescene, and those who want the functionality of multicrew and dont mind teleprescene being how it works.
But what if we could have both, the insta join anywhere functionality of multicrew without the consistant game world logic issues that teleprescence causes?
This is my idea.
1) Allow players to create npc crew members to sit in the empty bridge seats (work for this is essentially done as the tools are there for any player avatar to sit there).
2) Keep all the current multicrew functionality as is, but have it as the player taking on the part of this crew.
This preserves all the mechanics and insta join of multicrew without hurting consistancy and internal gameworld logic in anyway, and also gives players a populated bridge look.
Finally it leaves the door wide open for actual multicrew with space legs in the future without the need to change or retcon anything, just adding in a proper crewing mechanic.