How Long out in the Black?

Dear E.D. Community,

I've been on a four-month hiatus from the game and plan on coming back soon. The last time I was on I landed on a planet halfway to Jaques station and there I have been in my Asp Explorer. I plan to log back in this weekend after the game patches all the new stuff, hopefully, my ship is fine. As with most video games, you have to suspend some belief and coming back after four months made me think...

How long do you actually believe some of these ships would be able to actually stay out in the black without having to visit a port/station? I've read some posts where some people haven't seen a port in about 18 months. That's actually very impressive, but do you believe that an Asp Explorer could stay out that long? What would be the limit?

E.D. lore has the Fuel Scoop so fuel isn't a problem, but I'm not aware of having food replicators like some other Sci-Fi fantasies.
 
The ships would be fine.

It would most likely be the commanders themselves that would put a limit on the maximum time a ship could stay out there.
Currently the only thing life support at the moment does is to regulate temperatures and keep a breathable atmosphere at a comfortable pressure.
Apart from the suspiciously coffee machine looking things in Core Dynamics ships there doesn't seem to be too many facilities aboard ship for the pilots.

With these food machines it stands to reason that either there is actual food stored on the ship, or there are just boxes and boxes full of de-hydrated food stored somewhere.

Both have their limits, the de-hydrated food takes up less space and lasts longer, however in elite there is such a thing as "Food Cartridges" and seeing as how that apparently works on a 3D printing principle in the same way that ships can 3D print SLFs it's most likely that you go out there in the black and instead of de-hydrated packages you go out there with the 3303/04 equivalent of HP ink refills, but for food.

Then it comes down to water. Water can be recycled, but there comes a point when it just can't anymore, just like you can re-scrub an atmosphere of oxygen or give a diver a re-breather but all it does is either extend the time of use slightly, or allows you to get the same capacity/time period with a smaller, and therefore lighter tank.

Also waste might be an issue if you're not just blowing it out into space, which would make the whole water situation even more critical.


Now, putting aside the human factor and getting back to the actual ships.

The only thing that really causes damage to an exploration ship is an FSD drop from getting too close to a stellar body exclusion zone. Even if you do that a few times you'll be safe because your modules will only go down to about 70% at worst (if you haven't learned how to avoid things by like the 5th time it happens)

When they get to 50% and lower then you'll have the problem of random failures, this could result in more drops, or would result in you having to drop down and re-boot everything, which in turn activates your emergency life support. Most explorers will only have 7 minutes of added time on emergency life support, and a re-boot/repair takes about 30 seconds or so, so you don't get many.


The only real limit on your ship is a combination of bad piloting and integrity.

Every warp jump compromises your ships integrity, and whilst it may not do hull damage, if your integrity is low enough your hull has gone from plates of high grade metal that are really strong, to effectively tissue paper because they've experienced so much wear. This means when you actually take damage it's a whole lot worse.

"Crashing" with high integrity will take you a long time to destroy your ship. "Crashing" with low integrity might only take 3 or 4 times to completely mess you up.

I took an approximately 300,000LY round trip to beagle in my Anaconda. That's a lot of FSD jumps. My integrity however didn't drop below 60% and my hull didn't go below 96% even though I did have the occasional crash. I had an AFMU so the modules I could repair were at about 100%, the ones I couldn't weren't less than 80%.

That trip took about 4-5 months.

My guess would be that there is no limit on just how far you can go with a ship. However if you're out there for 24 months and you're jumping whenever you can, your integrity is very low, so the longer you stay out there, the more likely it is that when you do crash you'll do major damage and won't be able to repair.

So unlimited, but you don't want to crash because you'd basically be sitting in a large container made of cardboard.
 
How long do you actually believe some of these ships would be able to actually stay out in the black without having to visit a port/station?

Indefinitely, the only limit is how many mistakes you make, it would be pretty hard to screw up badly. Hull integrity due to prolonged use has a safety net, the worst thing that can happen is a 30% weakening of the hull - Minor stuff, our ships can only be destroyed through pilot error, module faults can be repaired through AFMU and Synthesis.
 
Indefinitely, the only limit is how many mistakes you make, it would be pretty hard to screw up badly. Hull integrity due to prolonged use has a safety net, the worst thing that can happen is a 30% weakening of the hull - Minor stuff, our ships can only be destroyed through pilot error, module faults can be repaired through AFMU and Synthesis.

This^^^
You could stay out forever if you don't make any mistakes.

I've been out for over 15 months.
Hull is at 80 %
PP is at 89 %

All my damage occurred early in the trip. In the past 8 months I've only dropped 2 % hull. And 1 % was because i tried to repair my FSD while in SC [redface]

The only thing that could change is if they introduce hostile aliens in the future. Then it can get hairy.
 
As time itself has no impact on your ship (as opposed to, for example, what time+rust do to a car) it is entirely up to the sum of pilot errors that will eventually degrade your hull and powerplant (I think these are the only one you can't repair). On my previous trip I had to turn around at about 40kly from Sol, as my canopy was severely damaged - yes, entirely by (stupid) pilot errors, and before we were able to repair that, too. On my current trip I'm coming up on 14 months now. Every % of hull damage is from booping stars, either after jump-arrival or while scooping.

Wait for Cruento to drop some words of wisdom here, as he's done many times the amount of jumps, kly, scans and scoops and has managed to keep his hull nearly unscratched. I bet he could do at least another consistent 3-4 rounds around the galaxy without breaking a sweat. As for sanity, I dunno ;-)
 
Thanks for the replies and all the info guys and gals. I guess my questions were more of exestential ones, meaning for those that know ED lore how is food and water actually handled onboard one of these ships? As someone mentioned water I guess can be recycled but how is food allegedly handled in the game? Storage? Some sort of replication?

I guess I'm trying to pull the game into reality a little, which is silly in and of itself, but could our little avatar commanders really survive such journeys in these small to semi-large ships like the Asp Explorer? Would they really be outfited to sustain life for such long periods of time...not talking in-game ship survivability here...
 
Food cartridges seem to be the closest lore comes to the issue:

Cartridges for 'chefs' (cheap 3D food printers). These dehydrated components are reconstituted into a variety of shapes using a 3D printing technique. Components are mixed with water and flavourings as they are printed, according to the desired food item template for colour, texture and taste. "Burgers" and "Hotdogs" are common standard template choices in most chefs.

It would be cool if we had to decide how many to take with us. The more we do so, the greater the impact on jump range (although maybe not that great as 1T of food cartridges would presumably last a very long time). Excreta would be dehydrated to recover most of the water and could then be expelled so jump range would slightly increase over time. If we ran out of cartridges then we would either starve or have to put in a call to the Food Rats :D
 
That trip took about 4-5 months.

My guess would be that there is no limit on just how far you can go with a ship. However if you're out there for 24 months and you're jumping whenever you can, your integrity is very low, so the longer you stay out there, the more likely it is that when you do crash you'll do major damage and won't be able to repair.

After 4 months your integrity will likely have been as low as it's ever going to get. Staying out longer will have no extra effect.
 
After 4 months your integrity will likely have been as low as it's ever going to get. Staying out longer will have no extra effect.

Iain I'd venture to say it would be even less than 4 months. But your point is spot on.
If anything we've both been flying with -10 integrity for a year! [haha]
Not to mention my paint... It wont even wear out anymore :cool:
 
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