Anaconda Explorer Build

Javert

Volunteer Moderator
Hi All,

I'm trying to get maximum range from an Anaconda - I have engineered the FSD and got about 48% improvement in the range after a few lucky rolls.

I have now downgraded lot of components and got the range up to 54.07 on the Outfitting screen.

However this is by having the following:
4A Powerplant.
6D Thrusters
5D life support.
4A Power Distributor.
8D Sensors.

In the optional I have only the explo scanners and the class 2 SRV (no repair units).

Will I run into problems with this build?

Edit - seems like I need to upgrade the power distributor or I'll have no boost?

If anyone has any good builds for this that could achieve the fabled 54LY jump range I would be interested to see.

cheers.
 
Last edited:
Here's my ultra-modded / stripped down 61 LY ship http://beta.coriolis.edcd.io/outfit...Ef1sGfR8YAAAA=&bn=Conda, Modded extreme range

If you've the patience then keep going with the FSD rolls until you've got an optimal increase of over 50% and preferably close to 55%.

If you want boost then, yes, you're going to have to go with a bigger PD although you may be able to engineer it. Personally, I just ignore the boost option altogether.

I would recommend at least one AFMU. You should turn it off when not in use so it won't add to the power plant requirements (if you only use the AFMU when in normal space then you can turn off the thrusters first).

Once 2.3 goes live, we'll be able to mod the sensors to remove as much as 80% of the mass, that will add a few extra LY.
 
Here's another option. https://eddp.co/u/lCPDhR67 57Ly on a full tank.
Still has decent speed and allows you to boost.
Power is tight but you can still run everything. You don't need to have the PVH powered while thrusters are still powered.
With the priorities set, the PVH will auto power on and off as you land or takeoff.

Alternatively, this build https://eddp.co/u/ue2eDVkh will give you more flexibility if you want to carry cargo for trade runs or CGs when you're in the bubble.
 
Last edited:

Javert

Volunteer Moderator
So I'm looking for an optimal mass > 2700 then?

The rolls I did so far brought me almost to the top of the blue already, so I guess I will need to do a large number of rolls to get above 2700?

I noticed on the builds posted above that there are other engineered components other than the FSD. Are there other engineering changes that help bring the mass down or are those other modifications for different reasons?
 
So I'm looking for an optimal mass > 2700 then?

The rolls I did so far brought me almost to the top of the blue already, so I guess I will need to do a large number of rolls to get above 2700?

I noticed on the builds posted above that there are other engineered components other than the FSD. Are there other engineering changes that help bring the mass down or are those other modifications for different reasons?
IMO, Any FSD roll at or above 50% to optimized mass is good enough. You get what you get, but I generally keep trying until I hit 50% and then stop.
The other mods are not just to reduce mass, at least not directly.

An Engine Focused mod on the power distributor allows you use use a smaller sized PD and still allow you to boost. Which saves weight indirectly.
Enhance Low power shields mod, reduces the power requirement of your shields, which may allow you to use a smaller Power Plant, saving more mass.
Low Emissions mod to the power plant improves the heat efficiency so your ship will run a bit cooler, but it also reduces the power output, so you may only want to roll on a lower level if you can't afford to lose much power.
Alternatively, Overcharge on your power plant will produce more power which will allow you to use an even smaller power plant, saving more weight. The downside is it runs hotter, so a higher grade mod isn't necessarily better. You want to get just enough power to meet your needs without heating up more than you need to.
Clean Drive Tuning makes your thrusters run cooler and improves their speed some as well so you can go faster with smaller thrusters. But it also increases the power requirement, so you may want to apply a lower level if you don't have much power to spare.
Alternatively, Dirty Drive Tuning will also make your thrusters even faster, at the expense of higher heat.

Some of the mods have a random secondary effect that may reduce the mass of the module slightly but some also have a chance of increasing the mass a bit.
Most of the time the mass reduction is minimal and makes very little difference.
 
Last edited:
So I'm looking for an optimal mass > 2700 then?

The rolls I did so far brought me almost to the top of the blue already, so I guess I will need to do a large number of rolls to get above 2700?

I noticed on the builds posted above that there are other engineered components other than the FSD. Are there other engineering changes that help bring the mass down or are those other modifications for different reasons?

here is a list: https://forums.frontier.co.uk/showt...ngineer-Modifications-for-Exploration-Vessels

generally lightweight all the things, and use modifications to fit even more undersized components, if you are aiming for max range.

i pers0nally don't have a stripped down anaconda, mine is a luxury explorer...
 

Javert

Volunteer Moderator
Here's another option. https://eddp.co/u/lCPDhR67 57Ly on a full tank.
Still has decent speed and allows you to boost.
Power is tight but you can still run everything. You don't need to have the PVH powered while thrusters are still powered.
With the priorities set, the PVH will auto power on and off as you land or takeoff.

Alternatively, this build https://eddp.co/u/ue2eDVkh will give you more flexibility if you want to carry cargo for trade runs or CGs when you're in the bubble.

Hi there thanks for the reply. I tried this build (the top one in your reply) but I don't have any boost. I guess you must have modified your PD so that you can still get boost with a 5D PD?

Also - is there a way to tell from within the outfitting screen whether I will have boost or not without launching and trying it out?
 
Hi there thanks for the reply. I tried this build (the top one in your reply) but I don't have any boost. I guess you must have modified your PD so that you can still get boost with a 5D PD?

5D power distributor + ENG focussed will allow you to boost.

Also - is there a way to tell from within the outfitting screen whether I will have boost or not without launching and trying it out?

no, not anymore i think. even more of a problem as pip draw per boost is fixed by shiptype afaik. you can look up the minimum values in coriolis/edshipyard, and see during engineering that you hit those values.
 
Hi there thanks for the reply. I tried this build (the top one in your reply) but I don't have any boost. I guess you must have modified your PD so that you can still get boost with a 5D PD?

Also - is there a way to tell from within the outfitting screen whether I will have boost or not without launching and trying it out?
Yes. You can see by the symbol on the modified modules that my PD has "Engine Focused, Grade 3", which increased the Engine capacity on the PD so it can boost.
5D is lighter than 6D so it saves weight and I can still boost. Though even a 6D can't boost without the mod and even the best roll possible can't get a 4D to boost.
Of course I had to fly to the engineer without boost.

The Dweller is the easiest Engineer to access that has this mod. http://inara.cz/galaxy-blueprint/68

Can't tell from the outfitting screen, which is why we use that web site. Try on the modules first at https://coriolis.edcd.io/ to see if they fit before you buy them.
You can click on the wrench to see what modifications were done and adjust the values to see what kind of change you need to make it work.
 
Last edited:
Back
Top Bottom