Exploration Ships

Morning all,

I'm going to be looking at boosting my exploration rating soon and I'm looking at ships, but looking at the jump ranges with the prices of the ships I've released that the Hauler, for its price, seems to be a good option??

[FONT=&quot]Anaconda - 41.45 LY Jump Range - 146,969451 CR
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[FONT=&quot]Asp Explorer - 38.19 LY Jump Range - 6,661,153 CR[FONT=&quot]
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[FONT=&quot]Hauler - 37.29 LY Jump Range - 57,720 CR[FONT=&quot]
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Diamond Back Explorer - 34.26 LY Jump Range - [FONT=&quot]1,894,760 CR[/FONT]
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[FONT=&quot]Adder - 32.96 LY Jump Range - 87,808 CR[/FONT]

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There is a copy and paste below the sentence that doesn't show, my bad lol.
 
The Hauler is excellent but limited in internals so after your ADS and DSS you only have two slots left, if you take a buggy with you only one so do you go for shields, maintenance unit etc.

But it's a great starter and in truth I made it to Sag A two weeks after starting the game in an Asp that was little more than stock with an A rated FSD, no AFMU a size 2 fuel scoop [wacko] and with weapons! Yeah I had no idea what I was doing but I still made it back.

Get the Hauler, pick a destination 1 or 2 K LY out and just give it a go. If you scan enough you'll be able to upgrade on your return anyway.

PS your text:
Anaconda - 41.45 LY Jump Range - 146,969451 CR

Asp Explorer - 38.19 LY Jump Range - 6,661,153 CR

Hauler - 37.29 LY Jump Range - 57,720 CR

Diamond Back Explorer - 34.26 LY Jump Range - 1,894,760 CR

Adder - 32.96 LY Jump Range - 87,808 CR
 
if you intend to increase you explorer rating, jumprange isn't helpfull ... a friend of mine and me went to sag a* ... his payouts where 175℅ of mine, as he was flying a combat rated vulture ... less jumprange = more systems; more manouverability= less time spend scanning.

the only thing jumprange helps with is getting to the neutronfields fast, if that is your thing.

the hauler the is a fun little explorer if you don't have horizons.
 

Lestat

Banned
I have to agree with goemon on this. On my Main account with a Anaconda 16.4 Jump range. I calculated if I am heading home from Sag A*. to Sol Which is what I doing. I will have to jump just under 1700 jumps. I already done 4000 jumps already. It just going to take a long long time to get home. Doing about 15 20 full systems a day.
 
Jumprange is still pretty good to skip over the worthless systems containing Tauri/class L/whatever stars. If you are looking to raise your rank fast, either go to a neutron field (as explained above) or check you galactic map and jump from potentionally good system to potentionally good systems (try and go for the systems with class F/G/K stars, as they are most likely to have earth-likes and or terraformable planets) or of course systems with black holes/neutron stars/white dwarfs
 
the only thing jumprange helps with is getting to the neutronfields fast, if that is your thing.

It's very helpful if you are going to sparse areas (the rim or in between arms) - it also helps with fuel economy- get a high jump range ship and set the route to economical rather than picking a low jump range ship.
 
It's very helpful if you are going to sparse areas (the rim or in between arms) -

which won't help with getting exploration data neither

it also helps with fuel economy- get a high jump range ship and set the route to economical rather than picking a low jump range ship.

that's right! more jumprange economical = less time scooping. on the other hand you might be better off with a fast coolrunning scooper, to minimize any time in a system you don't want to scan beside the main star, while checking the system map... basically a cool running ship will probably save you more time than good jumprange because you can engage your drive with less distance from the scar).
 
The Hauler is excellent but limited in internals so after your ADS and DSS you only have two slots left, if you take a buggy with you only one so do you go for shields, maintenance unit etc.

Don't forget the fuel scoop ;)

So, after fitting an ADS, DSS and scoop, just one slot left.

Your choice:
If you fit shields for protection during landings, you can't take an SRV so you don't need to land
If you fit an SRV you have practice your landing skills
Or perhaps FMU for the final slot if you have a tendency to make mistakes around stars...

I just spent a couple of weeks out in a Hauler. I chose the SRV for the last slot and I did enjoy the challenge of landing without taking damage (google a bit, there are a couple of good ways to land without taking hull damage). Other than that: it has a good jump range so you can travel relatively fast and it's very cheap.
 
The trouble with using the Hauler IMO is that it is such a light ship to begin with that adding even the essentials for exploration - ADS, DSS, and if you're feeling particularly lucky an SRV - impacts heavily on its jump range. On a bigger ship you can mount those modules and it doesn't have such an impact, but on a Hauler, ouch.

The Type 6 makes a good budget exploration ship.
 
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Really you should pick a ship with the best cockpit view. Because that is what your going to be looking at 90% of the time. Everything else is personal preference. Larger ships means better jump range which means better fuel usage when using economic route to get the most systems. But larger ships also mean slower turn radius for scanning planets and needing a large flat area to land. Smaller ships are pretty much the opposite of larger ships in both categories. Just get the one with the best cockpit view and be happy.
 
The trouble with using the Hauler IMO is that it is such a light ship to begin with that adding even the essentials for exploration - ADS, DSS, and if you're feeling particularly lucky an SRV - impacts heavily on its jump range. On a bigger ship you can mount those modules and it doesn't have such an impact, but on a Hauler, ouch.
Personally, I count a ship's weight sensitivity as both a blessing and a curse. Sure, you need to be careful about what you bring with yourself, as every little thing has a large impact, but the blessing part of this is that with some careful engineering, you can get quite a lot out of these ships.
For example, if I got a 0.5 T mass decrease on a power distributor, I couldn't care less if I'm on most larger ships, but on a Courier or similar, I'd be quite grateful for it.

Now, if only we had light weight SRV bays...
 
T6 for the Win

I am quite new to exploration - compared to most on this forum anyways - but I took a un-engineered T6 to Colonia with an SRV, Fuel Scoop AFMU and a tiny cargo space. it was the best fun I have had - massive windows (I use HTC Vive) for the views, agile for scanning and to be honest quite a hardy ship.

like I said T6 for the Win - especially for the money

Fly Safe and enjoy

Eric
 
Don't forget the fuel scoop ;)

So, after fitting an ADS, DSS and scoop, just one slot left.

I thought of that yesterday, the thread had moved on but I should have corrected anyway.

I have seen commanders post on here about being out in the black for months in a hauler so it is possible - just difficult - they "probably" took a fuel scoop :)
 
Personally, I count a ship's weight sensitivity as both a blessing and a curse. Sure, you need to be careful about what you bring with yourself, as every little thing has a large impact, but the blessing part of this is that with some careful engineering, you can get quite a lot out of these ships.
For example, if I got a 0.5 T mass decrease on a power distributor, I couldn't care less if I'm on most larger ships, but on a Courier or similar, I'd be quite grateful for it.

Now, if only we had light weight SRV bays...

That's so - there must be quite a complicated dynamic across the different ships relating to the differing amounts that can be shaved off their mass through Engineering.
 
FDL all the way! It doesn't have a big fuel tank, few optional internals, and the FSD is poor with or without engineering but if I'm going to be out in the deep black for a very long time I want to go in style!
 
That's so - there must be quite a complicated dynamic across the different ships relating to the differing amounts that can be shaved off their mass through Engineering.
Oh, there is one big advantage to small ships that I forgot: transfer costs to/from Jaques.
Personally, I use an Imperial Courier to get there. No need for an SRV bay then, can do 43-44 ly on a full tank, and since it's small and has good supercruise handling, I can do NS boosts much quicker than I can with Anaconda. (Your Mileage May Vary on this though, maybe I just suck with an Anaconda.) Once I decide to head back to the bubble, I can Suicidewinder back and then have the Courier transferred over for 10-13 mill.
 
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