Greetings,
There seems to be a large disparity when Trading using ships requiring a large landing pad versus medium pads. A Cutter, the ultimate trading ship, at best can make about 3M credits per run (usually at least 2 jumps) with an average more likely at 2-2.5M. A Python, the ultimate medium trader doing cargo missions can easily best this at 5.5M with an average of 2.5-3M.
A Cutter could stay in port for an hour plus accepting cargo missions to fill up but the Python would easily complete many more missions in the same amount of time. Missions that sometimes redirect to another system/station would fail in a Cutter if directed to a medium landing pad. Thus the ultimate trading Cutter now has a backseat to other trading opportunities and often sits in the hangar. Might I suggest:
Increase the profits on a few (or even one) commodities so that a Cutter can hit a best at 5M and an average of 2.5-3.5M. Smaller transports would obtain a very small gain and would not be game breaking to any degree. This also would not change the cargo mission values using these commodities as there is already a limit not related to what is actually being transported. E.G. transport Biowaste for 800,000 credits? Right.
In this way players will feel that the Cutter is useful again without taking away the great profits that a Python can make. This gives the players an opportunity to fly either which is balance and those who love the Cutter can park the Pythons they are currently flying...or use them for other play styles.
My Cutter looks at me with sad eyes when I return to home base...I feel guilty!
Regards
There seems to be a large disparity when Trading using ships requiring a large landing pad versus medium pads. A Cutter, the ultimate trading ship, at best can make about 3M credits per run (usually at least 2 jumps) with an average more likely at 2-2.5M. A Python, the ultimate medium trader doing cargo missions can easily best this at 5.5M with an average of 2.5-3M.
A Cutter could stay in port for an hour plus accepting cargo missions to fill up but the Python would easily complete many more missions in the same amount of time. Missions that sometimes redirect to another system/station would fail in a Cutter if directed to a medium landing pad. Thus the ultimate trading Cutter now has a backseat to other trading opportunities and often sits in the hangar. Might I suggest:
Increase the profits on a few (or even one) commodities so that a Cutter can hit a best at 5M and an average of 2.5-3.5M. Smaller transports would obtain a very small gain and would not be game breaking to any degree. This also would not change the cargo mission values using these commodities as there is already a limit not related to what is actually being transported. E.G. transport Biowaste for 800,000 credits? Right.
In this way players will feel that the Cutter is useful again without taking away the great profits that a Python can make. This gives the players an opportunity to fly either which is balance and those who love the Cutter can park the Pythons they are currently flying...or use them for other play styles.
My Cutter looks at me with sad eyes when I return to home base...I feel guilty!
Regards

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