News Balancing Mission Rewards

If there are restrictions in the game that make it impossible to generate more than 40 missions: Just fix them! And make the mission system in general working better. The complete design of the missions is bad.

Mission generation seems to base on wrong (or to few) factors.

Population should have a massive influence on the number of missions.
Huge population => Lots of passenger, commodity + data missions.

Commodity delivery should base on economy and population (and faction state). Huge population and agriculture and boom should give lots of delivery missions for food.

Delivery missions should not be restricted to near systems. Of course there should be more missions to near systems but data delivery over 5000 ly would be fine too - for a significant amount of credits of course.

Mission payout should depend on the current situation of a faction. E.g. if the controlling faction is "under attack" and looses influence it should invest significant amounts of credits into missions that help raising influence. Mission payouts should raise until influence rises again.

You should be able to do mission-round-trips. Between large stations with huge population and "matching" economies there nearly should always be missions available to transport commodities in both directions.

There is much, much more. Maybe some of the "logic" is already intended to be in the game but just does not work. Seems that the developlers of the game background are not the most capable ones. The graphics department seems to be much better *g*

Ciao, Udo
 
>- Fix the mission generation iteration limitor as it was preventing missions from spawning and thus decreasing board size
Yes it looks like that might fix the number of missions.

FDev - Any news on the mission balancing problem on the server-side? Are we still likely to only see that after this update...? I know it's been said _many_ times before on here, but it's a real game breaker for me...

Kev

Reading this: https://forums.frontier.co.uk/showt...ges-Feedback?p=4896223&viewfull=1#post4896223
It looks like this is all being actively worked on in the BETA - including server-side balancing of the mission templates. Yay!

Kev
 
Glad to hear they're working on it in beta, but why are you punishing those of us who don't play the beta? Turn the missions back to what they were before the devs started tinkering... If some players are taking advantage and getting "too rich", send them an email or something. why punish all of us because some people act up? (assuming that's what spurned the need to nerf missions?)
 
but why are you punishing those of us who don't play the beta?

ಠ_ಠ

Think twice about what you just said.

They are testing these changes in beta to *help* us because they are listening to us and want us to enjoy ourselves.

Throwing changes into a live environment willy-nilly is dangerous - remember how NPCs were just after the release of Engineers...?

And Adam (I think, I get names wrong) admitted on a live stream that something he did caused a bug with missions and he's already found it and is tuning the fix properly as I type this. How many game developers do you know have the cahones to do that?

Just have a little patience.
 
Glad to hear they're working on it in beta, but why are you punishing those of us who don't play the beta? Turn the missions back to what they were before the devs started tinkering... If some players are taking advantage and getting "too rich", send them an email or something. why punish all of us because some people act up? (assuming that's what spurned the need to nerf missions?)

You feeling punished is pretty confusing. That sounds like you are assuming they did something on purpose in anticipation of this beta. Even if they were to do that, anything anyone is doing in beta doesn't carry over so it isn't like the testers are experiencing something special and we're all just left out. You could just do what I'm doing and mostly stop playing until the patch releases... Something I typically do when a patch like this comes along.
 
Just have a little patience.

6 weeks patience on a game I paid 55 Euro's for is rather lenghty, don't you agree?

Then again, I did wait from 1990 until half a year ago for this version, so you are probably right...

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You feeling punished is pretty confusing. ... You could just do what I'm doing and mostly stop playing until the patch releases... Something I typically do when a patch like this comes along.

Wauw, that is confusing! How can you NOT feel punished if your solution is to stop playing at all??? Really beats me, at least I try to play once every week, but give up after a short while because of boredom of not being able to do any mission
 
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I feel punished because we didn't even get two weeks to play Guardians before they released an untested patch on the live game that destroyed passenger mission rewards (like 0 cr rewards) in the name of "rebalancing". A week later, they admitted they went too far with the rebalancing, and tweaked something server side that brought rewards back up a bit. Now something else has changed (silently?) that's destroyed the rewards again.

As a casual gamer and a neophyte in the Elite universe, I don't understand really how the economy works. Is there a primer I can read that explains why having too much money, or making money too easily hurts anyone else's game experience?

Two weeks ago i flew four missions out of the bubble, to Colonia, Red Green and a few other stops, and earned 200m credits. That took me over a week at a few hours a day to accomplish. Does Fdev consider that unfair compensation, why? If I were a professional player, streaming on Twitch for 8 hrs a day instead of working my office job, I could have completed those missions in a few days. Would 200m credit compensation be unfair in that case, why?

I'm just frustrated with being punished for just wanting to casually play the game and make some progress rather than just tread water.
 
I feel punished because we didn't even get two weeks to play Guardians before they released an untested patch on the live game that destroyed passenger mission rewards (like 0 cr rewards) in the name of "rebalancing". A week later, they admitted they went too far with the rebalancing, and tweaked something server side that brought rewards back up a bit. Now something else has changed (silently?) that's destroyed the rewards again.

As a casual gamer and a neophyte in the Elite universe, I don't understand really how the economy works. Is there a primer I can read that explains why having too much money, or making money too easily hurts anyone else's game experience?

Two weeks ago i flew four missions out of the bubble, to Colonia, Red Green and a few other stops, and earned 200m credits. That took me over a week at a few hours a day to accomplish. Does Fdev consider that unfair compensation, why? If I were a professional player, streaming on Twitch for 8 hrs a day instead of working my office job, I could have completed those missions in a few days. Would 200m credit compensation be unfair in that case, why?

I'm just frustrated with being punished for just wanting to casually play the game and make some progress rather than just tread water.

WoW. If you really made 100M then I understand why they felt the need to rebalance. I play for half a year now and did barely get that much in the whole six month...
 
6 weeks patience on a game I paid 55 Euro's for is rather lenghty, don't you agree?

Then again, I did wait from 1990 until half a year ago for this version, so you are probably right...

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Wauw, that is confusing! How can you NOT feel punished if your solution is to stop playing at all??? Really beats me, at least I try to play once every week, but give up after a short while because of boredom of not being able to do any mission

I stop playing because for some reason in my mind it makes more sense to just wait until the balance changes go through to make more progress. It doesn't feel punishing, it just feels more efficient to wait. Elite isn't the only game on the PC, I have plenty of other things to play. I could just play normally, just don't feel like it.
 
As a casual gamer and a neophyte in the Elite universe, I don't understand really how the economy works. Is there a primer I can read

This is a little dated, but I highly recommend looking at Fingerbob's Guide to Trading - it's where I got started; just bear in mind eddb.io is also a great website to use alongside or in place of elitetradingtool.co.uk, and has a few more features as well, plus the listed 'rare trade' routes are perhaps dated too.

http://needsmorepolish.blogspot.co.uk/2015/02/elite-dangerous-trading-step-by-step.html

I've got quite a few other bookmarks I can try tossing your way if you've got other questions.

I stop playing because for some reason in my mind it makes more sense to just wait until the balance changes go through to make more progress. It doesn't feel punishing, it just feels more efficient to wait. Elite isn't the only game on the PC, I have plenty of other things to play. I could just play normally, just don't feel like it.

Honestly, I'm in the same boat. When I heard about 2.2, I was in the middle of doing some combat grinding with my FDL, and decided to hold off to see the changes in 2.2. Then I got addicted to Railroad Tycoon 2...and then this next point update is coming which is likely to shake things up a fair amount...so I'm holding off again until it's released (plus it also will likely address certain issues with passengers, crew members, neutron stars, module storage, etc., and I prefer to avoid game-breaker bugs if possible).
 
WoW. If you really made 100M then I understand why they felt the need to rebalance. I play for half a year now and did barely get that much in the whole six month...

Your doing it wrong then trading normal commodities I can make 12 million an hour. If you can't make enough even to buy an anaconda after two weeks of playing. Your not getting the game right
 
Honestly, I'm in the same boat. When I heard about 2.2, I was in the middle of doing some combat grinding with my FDL, and decided to hold off to see the changes in 2.2. Then I got addicted to Railroad Tycoon 2...and then this next point update is coming which is likely to shake things up a fair amount...so I'm holding off again until it's released (plus it also will likely address certain issues with passengers, crew members, neutron stars, module storage, etc., and I prefer to avoid game-breaker bugs if possible).

Yea same, I grinded up to a Python, according to steam I have over 300 hours on the clock.

I'd like to fly a bigger ship, but I don't feel like grinding for 100s of hours, nor do I want to flip the missionboard or exploit in other ways.

I don't enjoy such activities, I'd rather not play then exploit the system.
 
Yea same, I grinded up to a Python, according to steam I have over 300 hours on the clock.

I'd like to fly a bigger ship, but I don't feel like grinding for 100s of hours, nor do I want to flip the missionboard or exploit in other ways.

I don't enjoy such activities, I'd rather not play then exploit the system.

That's a rather older post you've quoted, that point release has come and gone, it's 2.3 I'm now waiting on because of the performance improvements, especially for my specific 500-series Nvidia card. :p

Regarding the grind - meh. I have a Python, an Imperial Cutter, and an Anaconda, despite not touching any exploits and not even playing Elite every day.

I had that FDL (I've sold it since) for the pure purpose of getting another combat rank. The Federal Corvette's my next goal for doing combat stuff.

I only started playing Elite at the very end of December 2015, and I already have 2 of the "endgame Big 3".

When I trade, I do it to make profit. I can offer lots of tips and guides and websites involving how to do it the right way! No biowaste involved!

When I do combat, I do it to blow things up and emerge the victor.

When I explore, I do it to write my name across the stars.

Missions, well...missions are continuing to be improved! (2.3 is going to include many improvements, including - basically - decreasing the military rank grind with the Empire/Federation, so yay for that!)

Just keep at whatever you happen to like, and you'll get there soon enough!

Bear in mind, too, that Python grants you access to thousands of inhabited outposts that basically are cut-off content for any bigger ships.
 
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I fly a big ship and my brother sticks with his Python because he's always saying how useful the outposts are. Sometimes I stare at the mission board and bemoan my lack of choices. Well, at least I bemoan the size of my Anaconda.
 
I fly a big ship and my brother sticks with his Python because he's always saying how useful the outposts are. Sometimes I stare at the mission board and bemoan my lack of choices. Well, at least I bemoan the size of my Anaconda.

Yeah...that's why I'm still pretty cranky that SLFs turned out to be what they are, rather than being able to put a Sidey or Eagle in my hangar and use that to dock at outposts....
 
Yea same, I grinded up to a Python, according to steam I have over 300 hours on the clock.

I'd like to fly a bigger ship, but I don't feel like grinding for 100s of hours, nor do I want to flip the missionboard or exploit in other ways.

I don't enjoy such activities, I'd rather not play then exploit the system.

You don't need to exploit anything to make credits in the game, nor should you need to grind for hundreds of hours to move up.

By 300 hours in I was already flying a conda and had an FDL; with the python you should be able to make 10-15 million an hour. The python is a great ship for running missions as you are able to land at outposts so you wont have to skip those missions because you fly a ship with a large hull.

It all comes down to the way you approach the game, stop seeing things as a grind, mix things up, do not stick to the same career path, take part in CG's as and when you can these will dramatically boost your income. Further, stick to the same system and do missions until you become allied, assuming you have reasonable Pilots federation ranks you should be getting offered mission rewards around 1 million plus by that point, more if you take on passenger missions, taking all the missions that you are able at once is not the same as flipping the mission board. CZ and haz res are also great environments to earn credits, more if you do pirate missions or combat missions in systems at war.

It has never been easier to make credits in Elite, but you do have to make at least some effort.
 
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