Neutron jumping vs basic FSD jumping??

Very simple what's faster?

For me it is the basic FSD jump.
You don't have to dally getting the extended jump range.
You don't have to select your next jump target.
You don't have to recalculate your route again.
You don't have to repair your FSD afterwards.
 
From Colonia to Beagle Point, I've been Neutron boasting at about 2KLY per hour but normal jumping seems about only 1KLY per hour.

So definitely NS jumping for me!!
 
I think Neutron Jumping is fun, but not as effectiv as a normal jump-route. The math is relative simple: A Neutron jump let you skip 3 jumps. The time it takes to charge, select the right system and maybe select the next Neutron eats up the benefits realy quick. MAYBE if you have bookmarked a perrfect neutron route it could be faster ...
 
I timed a 999.? trek at 22ish minutes normal jumps. My jump range is 46.54. I have not timed a boost jump time yet. I'm too close to home to risk a mishap. High value pax mission riding on the table.
 
I suspect, for me, that is because I can't resist stopping to scan stuff.

And there's (usually) less to scan in NS systems.

At some point I'll delve into my EDD logs and work out the actual rates.
 
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Why would I care how fast I'm going? If the joy is in the journey, shouldn't I do everything possible to make it last longer?

Maybe we should all switch to economical routes!



Joking aside, I personally feel the risk is too great, and the constant replotting too much hassle, to offset the benefits of having to make fewer jumps.

But that's just me.
 
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Over the weekend I took my 40LY passenger Anaconda out to the core regions and back. Normally I do about 2.5kly/hr but decided to try some neutron jumping along the way, and I was doing about 4kly/hr that way.

Yes, much faster, but it does considerable damage to the FSD. If you're planning on trying this make sure you have an AFMU. The big danger is hitting the star's exclusion zone while charging. That'll end your trip right quick!
 
I have done them.
It's really cool to be able to jump 130 ly
But yeah it's really a novelty thing.
Facts are:
not a speed advantage; plotting the big jump takes time.
Damage to your FSD is pretty much guaranteed.

I use them once in a great while.. just to stay sharp.
But with as much as I have at stake now, I'll stay away from it.
make a mistake and poof!
 
I say that it is a bit faster to do neutron jumpin and it makes traveling way less tedious.

Last time I jumped back to the bubble from Colonia I could jump via neutron stars almost all the way. It was only around 1700 ly before I hit the bubble that I ran out of neutron stars.

Instead of just plotting your next 1000ly route, you need to get in the cone of the ns to get the boost without messing up, find your next target in the galaxy map, remember to watch your fuel and stop by a scoopable star and remember to repair your FSD. It is a lot of things to do compared to a normal run but you are way less bored on your trip, and it is a bit faster IMO :)

I think that it is great that FD have applied this kind of game mechanic to the neutron stars instead of just updating the visuals. I think that they should add 300% boost to White dwarfs as well, so you get a little variation when traveling this way and get a bit more options when the neutron star field thins out.

I also hope that they will apply some sort of game mechanics when they update the black holes and the gas giants.
 
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A lot faster if you master it.

That is parking inside the cone asap to pick the next system while super charging and engaging your FSD the moment you close the map to jump again. Not a whole lot slower than a normal scoop and you are skipping several loading/cool down/engaging sequences.

if you have bookmarked a perrfect neutron route it could be faster ...
https://www.spansh.co.uk/

A single click to get your next destination.
 
Okay, so I've taken a couple of random days' logs from EDD and have the following info:-

3rd Feb ... 53 boosted jumps over a period of 137 minutes and travelled 5413LY = 39.5LY per minute
15th Feb ... 58 non-boosted jumps over a period of 100 minutes and travelled 1717LY = 17.2LY per minute

So, for me ... NS boosting is king :D
 
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I looked at my ED logs and came to this conclusion.

Non Neutron Jump:
47.2Ly x 50 @ 1m30secs (honk and jump, no scanning) per jump = 2360Ly in 75 minutes

Neutron Jumps:
186Ly x 30 @2m30secs (honk, scoop and replot) per jump = 5580Ly in 75 minutes

The jump distance is taken at the worse end for the Neutron jumps, as this disatnce increases up to 204Ly as the fuel load decreases. But the figures are a worst case scenario.
Thats a basic look. Obviously you have to fuel scoop, I can get 6-8 jumps on a full tank when Neutron jumping.
Then there is the time taken to Repair the FSD. Add 5 mins. But it is still faster to Neutron for me. 2 AFM running the repair together quickens the job.
In the Outer Core area (to lengthy a plot time in the Inner Core area) you can plot the 1000ly via Non Sequence stars to give you a guide when plotting your next jump.
Sometimes you'll find a Neutron with a scoopable close in to the Neutron, that's a refuel opportunity. I did a sequence of 18 Neutron jumps without coming away from them for fuel.
 
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One huge advantage of neutron star boosting is that they allow you to avoid the monotony of jump, scoop, jump, etc. That gets really boring on a long journey.
 
From personal experience, if the ship is set up for it, neutron jumps are a massive time saver, as long as your jump range is already great and you're not too far away from the big bright middle part of the galaxy. A huge fuel tank is the best time saver. The part you're wasting time on while doing these is side trips to refuel. You don't really need a ton of AFMU's. A single 4A AFMU will last you from the bubble to Colonia and back if you're in a 40-something LY range ship.
 
From personal experience, if the ship is set up for it, neutron jumps are a massive time saver, as long as your jump range is already great and you're not too far away from the big bright middle part of the galaxy. A huge fuel tank is the best time saver. The part you're wasting time on while doing these is side trips to refuel. You don't really need a ton of AFMU's. A single 4A AFMU will last you from the bubble to Colonia and back if you're in a 40-something LY range ship.

That's interesting. But it still cannot repair hulls, can it?
Which is a bit of a spoiler for long distance passenger missions. Where the passengers don't like hull damage.
 
There is no reason to take hull damage.

Also if you have the space and power, more and larger AFMs will repair the FSD faster.
 

Lestat

Banned
I look at it this way. How much Money will I lose by using Neutron jumping going point A to Point B

I will have 1700 system explored if I do not use Neutron jumping. Or have give or take 600 system scan if I use neutron jumping.
 
There is no reason to take hull damage.
There's not? I thought it was automatic. 1% damage to hull and modules.

I will give it a try as I'm on my way back to the Bubble.

Also if you have the space and power, more and larger AFMs will repair the FSD faster.

And a second one can repair the first.
 
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