I've never felt
any desire for 'space legs' - Elite for me is about being a CMDR in a ship (and SRV).
I've played enough of NMS to find that alternating back and forth between kb+mouse and controller soon gets irritating/tiresome. So I'm actually pretty pleased that it may never arrive, as per Sandy's "...if we get there, if we manage it [space legs]...".
I'd much rather they address any EVA gameplay by using droids/probes/UAV (USV?) that work like the fighter - where you take control and pilot it around a derelict space station or ship - with maybe a grapple for any cargo - anybody remember that early game with dangling cargo and 'real physics'?
The 'CMDR in ship' core to ED is one reason I feel uneasy about their attempts to bolt on 'team play' elements (MC, Wings, PP, CQC...), and I'd love to know the
current uptake of these elements. Even Sandy acknowledged uncertainty as to the long-term uptake of MC by saying they'd expand it only if it proves popular.
One additional minor worry for me was that Sandy revealed that the Keelback was designed
before they thought up multi-crew. Given that the multi-crew 'headline' is such a large and time-consuming part of producing 2.3 it does make me wonder how detailed and/or firm any long-term plans they have for ED really are.
For 3.0 I suspect the headline will be Thargoids - doubly so after all DBOBE's hints that the current 'aliens' may not be all they seem, or even real! Thargoids have long seemed the most obvious 'easy sell' for season 3.
[edit] Also, I
very strongly doubt FDev want to give Thargoids away free to all the new PS4 players.
In the mean time, there's many other areas that would benefit from some love. For example, planetary exploration seems ripe for improvement, with semi-permanent and points of interest
on the navigation panel - such as mineral fields, ruins, crashed ships/cargo, geological features - by means of the Detailed Surface Scanner.
And to be honest, a new 'ships' release would be
very welcome - maybe one new ship in each class/type.
Similarly a push to add more planetary types we can land on/interact with, would be very welcome.
However I do understand FDev's dilemma in that 'improving existing' doesn't necessarily encourage new players in as easily as 'new shiny'.
/ramble
...I do hope FD will spend a bit more time on features that do not just cater to the multiplayer crowd, but instead are of use to all of us. I feel a bit left out at the moment.
Very much seconded!