Worried about 3.0 season/expansion

Unfortunately they also need a payday, something to put behind a paywall, so enanching the core is "just" an ongoing process while selling something else.

I agree re opening options for the player base to lean in and support ongoing development. Most games do this with respect to core elements by offering QoL enhancements one can choose or dismiss.

Many here would I'm sure pay up for many of the Qol ideas brought up.

They don't have to be cosmos shattering either.

Want the ability to land the ship on uneven terrain faster....FD store

Want a wide landing lock when docking...Fd store

Want a keybind for docking request...FD store

Need I go on...they could draw in huge dough with basic ideas that bring pos in game experience without resorting to squirrely cosmetics this early on.
 
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It seems that many folks are very interested in having the "space legs" feature, but for me personally it's a non-issue. It's just not very important to me.

I'd much rather FD spent time on expanding ship and vehicle gameplay.

I heard Sandy's remarks in the live stream, though, and I agree it definitely sounds like walking around in ED is a long ways off, if ever.
 
I am pretty certain I remember a David Braben video somewhere that talked about the stages we would go through:

landing on airless planets with volcanic activity;
other airless planets with atmosphere;
gas giants (what would you do in a gas giant atmosphere?)
finally ... activity on planets with air.

There was never any talk about walking around, as far as I can remember. The emphasis has always been on in-ship activities (edit - and SRV activities)

So we haven't even started with the first on the list, yet.

Spacelegs was explicitly mentionec in their long term planning at least as far back as 2013, although they gave no order. Gas giants allow safer fuel scooping lore-wise, for example.
 
The underlying game needs a huge improvement. How that can be sold is a tricky one since folks believe they've already paid for it. As time has gone by I've become less convinced they will do this and there approach seems to be that of making tiny incremental improvements. The more troubling thing is that they dont even seem to acknowledge how limited the core game play is. They would have to play it like the players for that to happen.

ED just hasn't done that well from a sales pov. I think that comes down the issues I've pointed out re core gameplay and if brutally honest I'm not sure DBs directorship of the game is a good thing. He strikes me as being entrenched in his view and judging from recent vid he made still believes a game modelling the size of the galaxy makes for a good game. It doesn't and a perfect demonstration of that is the way they've put in multicrew and are justifying telepresence. There is absolutely no conceivable reason for 400 billion star systems in a game, woohoo.. another empty system...

Ive yet to hear anyone make a reasonable argument that a procedurally generated play area the size of the galaxy, much of which will NEVER be seen, is a good thing. Its all empty and we can do nothing with it and they seem reluctant to give players tools so they can make sandbox emergent content. All that space out there and its little more than an Asp in Front of things screen shot generator.

I happen to think moving towards a more player emergent content game, with tools and features, would be the way to go. After all this time I dont think thats going to happen. Instead be happy with grinds, and CGs, and FD god modding the game in the background to suit their favorites.

ED really could be so much more and the only thing holding it back is Frontier.
 
It seems that many folks are very interested in having the "space legs" feature, but for me personally it's a non-issue. It's just not very important to me.

I'd much rather FD spent time on expanding ship and vehicle gameplay.

I heard Sandy's remarks in the live stream, though, and I agree it definitely sounds like walking around in ED is a long ways off, if ever.

We could have this discussion about any topic, but OP emphasized space legs and landing on atmospheric planets, because that's important to him.
You and i may have different priorities, but we have to respect that OP, and like minded people, are disappointed about the statements made in the stream.
 
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We could have this discussion about any topic, but OP emphasized space legs and landing on atmospheric planets, because that's important to him.
You and i may have different priorities, but we have to respect that OP, and like minded people, are disappointed about the statements made in the stream.

but there is something that i don't understand.

ok.., assuming that is not 'so important'

so why FD decided to do avatars for 2.3 ?
what's the reason behind that, if we will not have 'space legs' any soon ?
 
The underlying game needs a huge improvement. How that can be sold is a tricky one since folks believe they've already paid for it. As time has gone by I've become less convinced they will do this and there approach seems to be that of making tiny incremental improvements. The more troubling thing is that they dont even seem to acknowledge how limited the core game play is. They would have to play it like the players for that to happen.

ED just hasn't done that well from a sales pov. I think that comes down the issues I've pointed out re core gameplay and if brutally honest I'm not sure DBs directorship of the game is a good thing. He strikes me as being entrenched in his view and judging from recent vid he made still believes a game modelling the size of the galaxy makes for a good game. It doesn't and a perfect demonstration of that is the way they've put in multicrew and are justifying telepresence. There is absolutely no conceivable reason for 400 billion star systems in a game, woohoo.. another empty system...

Ive yet to hear anyone make a reasonable argument that a procedurally generated play area the size of the galaxy, much of which will NEVER be seen, is a good thing. Its all empty and we can do nothing with it and they seem reluctant to give players tools so they can make sandbox emergent content. All that space out there and its little more than an Asp in Front of things screen shot generator.

I happen to think moving towards a more player emergent content game, with tools and features, would be the way to go. After all this time I dont think thats going to happen. Instead be happy with grinds, and CGs, and FD god modding the game in the background to suit their favorites.

ED really could be so much more and the only thing holding it back is Frontier.

+rep
maybe there is hope. We will see when FD release News about season 3, i believe this season content and timeframe (1+1year delay which is a lot for given buggy content) was limited cos they focused on console ports, big Money is in there, more than in full content for pc users only.
Now when ports are done they can finally work on real content, this year (3.x roadmap) will show future of ED, not all players are backers, my Money will flush to them only when atmo planets or legs arrive.
 
Weep. :(

Sandy: We will need some form of voice acting and Voice overs, especially from update 2 onwards (when interiors and first person is available). However there’s a nightmare brewing here about the quantity and variety needed. This is a pretty major design/code decision that will need an extended meeting.

Old, tired, dead source.
 
The underlying game needs a huge improvement. How that can be sold is a tricky one since folks believe they've already paid for it. As time has gone by I've become less convinced they will do this and there approach seems to be that of making tiny incremental improvements. The more troubling thing is that they dont even seem to acknowledge how limited the core game play is. They would have to play it like the players for that to happen.

ED just hasn't done that well from a sales pov. I think that comes down the issues I've pointed out re core gameplay and if brutally honest I'm not sure DBs directorship of the game is a good thing. He strikes me as being entrenched in his view and judging from recent vid he made still believes a game modelling the size of the galaxy makes for a good game. It doesn't and a perfect demonstration of that is the way they've put in multicrew and are justifying telepresence. There is absolutely no conceivable reason for 400 billion star systems in a game, woohoo.. another empty system...

Ive yet to hear anyone make a reasonable argument that a procedurally generated play area the size of the galaxy, much of which will NEVER be seen, is a good thing. Its all empty and we can do nothing with it and they seem reluctant to give players tools so they can make sandbox emergent content. All that space out there and its little more than an Asp in Front of things screen shot generator.

I happen to think moving towards a more player emergent content game, with tools and features, would be the way to go. After all this time I dont think thats going to happen. Instead be happy with grinds, and CGs, and FD god modding the game in the background to suit their favorites.

ED really could be so much more and the only thing holding it back is Frontier.

Sadly, and I am a backer of the first hour, I have to agree to all that, and find myself playing ED less and less because of it.

Had I known what the game would NOT have nearly three years later, I would never have backed its development.
 
but there is something that i don't understand.

ok.., assuming that is not 'so important'

so why FD decided to do avatars for 2.3 ?
what's the reason behind that, if we will not have 'space legs' any soon ?

To have the models ready for 3.1: The Kung Fu Masters. As well as a functional 1v1 fighting game mode, a small number of masters will be slowly revealed to live on atmospheric planets, and you'll have to visit them with a reasonable amount of rare goods and ultra-rare data to unlock their teachings, each one unlocking a new kung fu style such as the Landing Panther or the Combatlog Fu.
 
+rep
maybe there is hope. We will see when FD release News about season 3, i believe this season content and timeframe (1+1year delay which is a lot for given buggy content) was limited cos they focused on console ports, big Money is in there, more than in full content for pc users only.
Now when ports are done they can finally work on real content, this year (3.x roadmap) will show future of ED, not all players are backers, my Money will flush to them only when atmo planets or legs arrive.

Or they might just begin the work on their third IP instead (which i thought would have been the outsider, for the synergy with space legs, but i don't know anymore).............. hope not
 
but there is something that i don't understand.

ok.., assuming that is not 'so important'

so why FD decided to do avatars for 2.3 ?
what's the reason behind that, if we will not have 'space legs' any soon ?

I honestly never understood why so many people interpreted "avatars now means space legs soon", plenty of first person games around without any avatar/char creator, wishful thinking perhaps ?
Avatars/char creator has been a requested feature for some time. If that's why they added it, or if it's been in the cards all along, you'd have to query FD on.
It adds a level of self identification and self immersion to the game, any game for that matter.
Not least, it also creates a new source of revenue for FD.
Therefor it's a feature conclusive in itself, without the requirement of any followup or expanding feature.
In essence, char creator doesn't require space legs, and space legs doesn't require char creator.

0.02 $
 
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I take the opinion that the devs are merely trying to prevent a ghost hype train re space legs from getting into top speed.

From listening to the streams we have learned that PS4 launch comes with version 2.3. The final 2.4 patch comes sometime after. PS4 launch is Q2 which is April through to the end of June.
I suspect it will launch mid April or possibly May to catch the tail end buzz re the Mass Effect launch.

We then have 2.4. We dont know what 2.4 contains, but the cynic in me bases my supposition on what 1.5 was, in that it will merely be a case of fitting in the things that got cut from earlier in the season due to lack of time/resources, along with a progression of the main story.

If we work off a 5 month timescale then it will be August/ September before 2.4 drops.

I anticipate November/ December will be focused on the new Hollywood title launch that Frontier have talked about.

This means season 3 will probably only come out in early 2018. This is indeed quite a long way off.

Im also mindful that most dev studios tend to work their launches around each others big hitting titles. There are exceptions such as the botched (sabotaged) Titanfall 2 launch. This is to ensure they dont flop at launch. Frontier will be no different to others and will no doubt want to launch season 3 when there are few big AAA titles hitting the shops.
 
I'm hoping for lifeless atmospheric planets in season 3.
Then maybe, ELWs in season 4, maybe 5.
I doubt space legs will be before either of those.

I read somewhere that FD might not do the season thing anymore though. Lol
 
Or they might just begin the work on their third IP instead (which i thought would have been the outsider, for the synergy with space legs, but i don't know anymore).............. hope not

we will see till end of the year or sooner, Brett C said News about 2.4 and 3.0 will come after 2.3 beta.
Whatever those News will be it will give us clear picture of ED future and what we can expect.
i hope it will be soon cos i stoped playing ED recently and i would like to get back in it and hope for nice things, even i would like to buy some things from the store but i don't cos i don't want to invest in something that might turn out different than i expect and feel remorse after.
 
I take the opinion that the devs are merely trying to prevent a ghost hype train re space legs from getting into top speed.

Me too. Some statement like, "nothing to announce today" would sound like a tease. FD are not likely to say anything whatsoever about any future season or seasons, at PAX (or anywhere else) .. they're talking about 2.3
 
Ive yet to hear anyone make a reasonable argument that a procedurally generated play area the size of the galaxy, much of which will NEVER be seen, is a good thing. Its all empty and we can do nothing with it and they seem reluctant to give players tools so they can make sandbox emergent content. All that space out there and its little more than an Asp in Front of things screen shot generator.

I happen to think moving towards a more player emergent content game, with tools and features, would be the way to go. After all this time I dont think thats going to happen. Instead be happy with grinds, and CGs, and FD god modding the game in the background to suit their favorites.

To be honest, the thing that makes this game stand out for me is that it is played out against the back drop of the Milky Way or as near as its currently possible to make it. The systems may not be exactly what is there in real life, but its as close as we are likely to see it. I love the feeling that every trip feels like a long voyage into the unknown and that I may be the first person to visit a system. This is the games USP. The flight model is also my preference.

I do agree with your latter point, they do need to find ways to bring people together collectively. Player factions and Powerplay are as currently implemented half way houses. For the longevity of the game it needs content and tools that enables players to group together and have a collective gaming experience. They also need credit sinks for the experienced players. I would extend Elite rank so it has sub rankings above Elite, that way getting to Elite is a milestone, but not an end game event. Then I would introduce rankings based on the three main Elite rankings and how far a player is to the next rank.
 
I'm hoping for lifeless atmospheric planets in season 3.
Then maybe, ELWs in season 4, maybe 5.
I doubt space legs will be before either of those.

I read somewhere that FD might not do the season thing anymore though. Lol

It was eluded to by Sandro in a stream a while back. I got the impression they are going to change the way they deliver content and sell the game. Its fair to say the way they sold Horizons initially was a bit of PR disaster. Since they are treating the future of the game as a state secret I suspect it wont be until after 2.4 that we learn more. Why, is anyones guess but since it inevitably comes down to money I wonder if its bad news.
 
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