Where's the love for big ship owners and their rebuys?

This may be your assumption (and true for you) but the OP specifically says this:

"Since 17 Draconis is getting the nerf bat (including massacre stacking), and Sothis, Ceos and Robigo are not really good for big ship owners."


...which is clearly about making money fast (at least for him).

Yeah, which is why I said OP was being a tad dramatic. Money making is never an issue, and big ships certainly don't lack in it, nor do they have issues with Sothis. Its just deplorable.

That specific complaint aside though 17 draconis really has been something unique. Even without the money aspect it's the most natural PvP I've encountered in a while; there's a decent population of ships not built to get one kill and then need restocking. The money bit just means you can do it sustainably and even profitably.

Here's to a similar situation popping up... (y)
 
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Where could big ship owners go to regain rebuys, without spending months just to lose all of it in 1 or 2 days?

You can do 10-12 Mil easy with bulk trading in Cutter per hour. Passengers is at least the same the per hour if you have the rank, ship and reputation.

If you cant affort the the rebuy dont PvP or go to CQC ( lots of fair PVP without rebuy ).
 
Hello guys,

As the name suggests. I'm a hardcore PvPer and I've been doing a lot of friendly matches, whether it is to the death or to shields/50% hull. Problem is... I have no rebuys for my Corvette! Since 17 Draconis is getting the nerf bat (including massacre stacking), and Sothis, Ceos and Robigo are not really good for big ship owners. Where could big ship owners go to regain rebuys, without spending months just to lose all of it in 1 or 2 days? I'm just confused on where to go, since any popular place gets nerfed anyway. Exploring is not my thing, since 70m for 30,000 LY is a bit insane. Should I just sell my big ships and imagine they were never in the game? I don't know what to do, anymore. [downcast]


Many thanks,


CMDR StarfireIX

You can't be that good at PVP if you burn through your rebuy cash so fast.

Also with ragard to earning money in ED.

First Git Gud...

(sorry couldnt resist)
 
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For those who may not understand my thread.


What I'm trying to say is that once 2.3 lands, there won't be any ideal places (or ways) to make potential good CR for rebuys or buying other ships. It would make sense to stop other newbies from getting into Anacondas in weeks or days (e.g. Sothis and Ceos). However mission stacking was hardly an exploit, and its getting nerfed. I wouldn't even be surprised the 70m CR exploration journeys for like 15k LY will get nerfed too (since they can be potentially stacked to like 700m to even a billion, if you're lucky). Trading commodities seems to be the safest and most legit way of getting CR, but the profits aren't that good for someone in a big trade ship (you can get maybe 3-5m CR in a Cutter, but I was hoping for something like 10m CR). If FD can make some sort of CR-increase as you gain higher trade/combat ranks in Elite, then that would be great. But right now I'm trying solve the issues Elite is currently facing right now.


is this a joke lmao, bounty hunting literally anywhere in that same corvette should buy you a rebuy every hour or so, I can easily clear 10m an hour zero effort in a high res, where the police do all the work.

That is true. But since I have no rebuys for the Corvette, then really I can only do trading in something like a super cheap Cutter or Python. My corvette rebuy stands at 33 million CR.


Methinks the Op should be flying a cheaper ship while he learns the game.

I have played the game since kickstarter, which is well over 800 hours for me.



To answer the question in the title a part of it is there have been people doing things such as 'seal clubbing' and laughing/ boasting how they got their Corvette in a matter of hours of game play.

By no means do i point the finger at the OP, who clearly wants a fair game but it's an aspect that seems to be causing some division. I haven't done the exploits myself, not Robigo or 17 Draconis or whatever. I don't mind that people do- play the game how you like, but as others have said here i think the best players are those who have built their way up. For them rebuy costs are never an issue, and anyway they've likely got a while fleet of ships they use even if the rebuy for the Corvette was a touch rich.

But to the OP, spend a little time trading or running a few passenger missions, very quickly the credits will flow. You never know, you might decide it's actually quite fun for a bit.

Exactly! I'm not asking for new exploits or anything. I'm just trying to understand where I can go that FD won't nerf, which will regain my rebuy costs. (i.e. Trading. Exploring, etc) :)


You can't be that good at PVP if you burn through your rebuy cash so fast.

Also with ragard to earning money in ED.

First Git Gud...

(sorry couldnt resist)

Flying medium ships can get you killed.. a lot (Depends on the type of ship you fly). Everyday there is always room for improvement, even for those that are already good. Yesterday I was dying a lot, because of Super Penetrator railguns that destroy the power plant in my hull tanking Dropship (despite having an AFMU on board and trying to repair the MRPs and Power Plant). It has been quite a meta recently, and its very useful for planting several other ships. I now find hull tanking ships more risky, since you are vulnerable to such type of weapons. There hasn't been many players at the Community Goal too, which I have been practicing with a friend who has the super penetrator railguns. I could've done 50% hull or to shields, but once you lose your power plant, then you can easily explode with like 70% hull remaining. I'll continue to lose rebuys (occasionally), unless FD does something with Arena and allows us to import our ships into TDMs or DMs. Just saying.
 
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Getting rebuys for uber-expensive ships is not supposed to be something trivial.

As for using main game ships on CQC or some improved version of CQC, I agree it would be for the best. It would allow PvPers to have all the duels / team duels they want at no cost (besides building the ships in the first place), without having to bork the main game even more with endless exploits.
 
However mission stacking was hardly an exploit, and its getting nerfed.
Taking multiple missions in parallel is not an exploit, being paid more than once (mission reward wise) for exactly the same kills is. Bounty payouts are separate and it is reasonable to expect any due bounty payouts for any killed targets regardless of if they are mission targets or not.

There is no good reason for such (multiple mission payouts for exactly the same kills) exploits to exist and the base mission rewards are more than adequate to cover rebuy and maintenance costs. I have avoided the exploit ridden missions and still managed to maintain my ship and keep rebuy up to scratch. This game is not an arcade type title where death has little or no consequences and if you are expecting to be killed a lot in the bigger ships then you are playing the wrong game IMO. Bigger vessels have a higher degree of survivability and if you are taking too much damage then you need to learn how to run. This is not the kind of game where PvP fights are expected to be the norm and if you are after a PvP intensive game then this is not it and probably never will be.
 
...keeps getting handed to him on a plate...

In a tiny mouselike voice, "Erm... Git Gud?"




As mainly a PVEer I've been waiting for the opportunity to say that!...

Seriously, fly smaller ships. The big ships are being nerfed again (shield booster stacking) in 2.3 so you might as well get a head start and go back to the FdL/FAS now.

Remember, this game is about ultimate balance... Anyone should have a chance against a Corvette regardless of ship choice or their will be rivers of salt flowing flowing through the streets!

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I have played the game since kickstarter, which is well over 800 hours for me.

Time spent playing ≠ Skill.

I have over treble your time in game and I still suck and probably will forever suck at hardcore PvP because most of my time has been spent exploring and trading. Which I'm good at.
 
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PVP isnt the focus of this game. Its just a small aspect.

For example today I was doing some power play stuff. I dropped off my vouchers at a location that was a good 200 lys outside the bubble. I checked the mission board and I found a 5 million credit legit weapons delivery mission and 2 800k relief supply missions and for good measure a 1 million credit drug run smuggling mission. That was the first profit I have made in 2 months. I was there so I picked it up. You cant help but stumble across credits.

The last couple of months I have just been tooling around exploring and getting stuff to level up Prof Palin. Still not tier 5 yet.(FDEV please stop making everything a silly grind)
I did have fun and I only lost one ship during that time.

The point is PVP only game play was never intended as this games only purpose. That is why they created the CQC Arena. There is no lasting effect when you crash and burn in CQC. It was created with skill and map control PVP in mind. Similar to CoD and Battlefield. So if you want real PVP and not tooled up I win min max build fights, then you can either arrange duels in Open or play CQC.

Eventually when FDEV get around to enabling the Karma and Crime and Punishment system they are designing, it will be much less desirable to fly around the bubble blowing up weaponless trade ships. You could geta jump on the competition and get good at CQC now.
 
In a tiny mouselike voice, "Erm... Git Gud?"

As mainly a PVEer I've been waiting for the opportunity to say that!...

Just because I do PvP and you do PvE, doesn't mean you should be discriminating towards my interests. Rude.


Remember, this game is about ultimate balance... Anyone should have a chance against a Corvette regardless of ship choice or their will be rivers of salt flowing flowing through the streets!

That has nothing to do with this thread.. Zero (0). There are other threads out there that rant about the booster changes. This is about what professions is FD okay with for us to make CR, without using the current exploits we have in 2.2. This is not a thread about "Hey guys, whats the best place for CR?" or "Any new exploits I can try?". I am just trying to understand what FD's goal is for CR, and how much we should make per day or so.


Note: Overhauled the thread description for better understanding.
 
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I have played the game since kickstarter, which is well over 800 hours for me.

Obviously it hasn't done you a lot of good then.

Just admit that you rushed into the biggest toughest ship in the game for PvP before you were anywhere near skilled enough to fly it.

And I think I saw you saying that flying in medium ships gets you killed a lot. I suspect there are a lot of PvPers who'd disagree and use the Fer de Lance as their ship of choice. On the other hand, if you did fly an FDL or a Python, at least you might afford a rebuy.

Stop being so salty and play the game. You're supposed to be a big bad PvP player, not a Carebear.
 
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Anyone should have a chance against a Corvette regardless of ship choice or their will be rivers of salt flowing flowing through the streets!
Give them a bucket then. ;)

I do agree that it should be possible but it should be more because of skill than overall net DPS and if the Corvette can survive long enough to escape without taking hull damage then that is fair and reasonable.
 
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Just because I do PvP and you do PvE, doesn't mean you should be discriminating towards my interests. Rude.




That has nothing to do with this thread.. Zero (0). There are other threads out there that rant about the booster changes. This is about what professions is FD okay with for us to make CR, without using the current exploits we have in 2.2. This is not a thread about "Hey guys, whats the best place for CR?" or "Any new exploits I can try?". I am just trying to understand what FD's goal is for CR, and how much we should make per day or so.


Note: Overhauled the thread description for better understanding.

You are asking for a way to be able to destroy bilkion credit (potentially) ships willy nilly and it be fairly easy to replace them.

In effect what you are asking for is banger racing...... But in Ferraris.

If you want throw away ships with limited rebuy there is CQC, if you want meaningful pvp with piracy etc there is the main game.

If you want pvp with massive ships there is still the main game, you can either play tactically and not to the death, or you can save up a lot of cash. The option is there but the devs have hardly hidden the fact that ED is not balanced around PvP. IF you can think of a way of getting what you want WITHOUT borking the balance for those who want losing a big ship to be something the do their damndest to avoid i would love to hear.

True story, my mate texted me a few months ago "Ive bent the Bentley". £40k damage. He was gutted, it stung. EDs equivalent of bending the bentley is smashing up a cutter/corevette. Blowing it up is like writing it off.

There is no way to earn the money you are asking for without exploits imo.

Edit
PS you will want tolook at multicrew . You will like the fact you get magic reduction in rebuy costs. As you may guess this saddens me no end, a massively OP ship can cause havoc against the lone wolf and to add salt if even IF the lone wolf gets lucky and wins, the multicrew ship gets discounted rebuy.

But its just clear now open is not for the likes of I and there is not a damned thing i can do about it
 
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Same % rebuy on all ships is fine, fly what you can afford is the answer.

There are many traders being hit by PVP who winge about rebuy costs and they are told they should have the cash to cover this or not fly the ship. Same must apply to everyone.

If looking at changing anything the first love should be to those not choosing to put their ships at risk.

I don't think that should happen but it would be totally unjustifiable to say people choosing to risk their ships should get a better deal or support with replacement while people trying to avoid risk get worse.

As it stands is how it should be though. Equal risk for all.
 
Just because I do PvP and you do PvE, doesn't mean you should be discriminating towards my interests. Rude.

The problem is that a PvE player's interests don't conflict with anybody else's whereas a PvP player's interests DO conflict with other people's.

That being the case, it shouldn't be a surprise when a game which encourages a variety of gameplay styles will seek to limit your ability to attack people who might have no interest in attacking you.

That's not "rude". It's simply refusing to indulge one group at the expense of another.

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Same % rebuy on all ships is fine, fly what you can afford is the answer.

There are many traders being hit by PVP who winge about rebuy costs and they are told they should have the cash to cover this or not fly the ship. Same must apply to everyone.

If looking at changing anything the first love should be to those not choosing to put their ships at risk.

I don't think that should happen but it would be totally unjustifiable to say people choosing to risk their ships should get a better deal or support with replacement while people trying to avoid risk get worse.

As it stands is how it should be though. Equal risk for all.

Here's a wacky thought: How about NO re-buy option for players who're destroyed while doing something illegal?

I mean, would your insurance cover you if you crashed your car while attempting to avoid being stopped by the police?

I do plenty of illegal stuff in-game and I rarely get caught because I'm careful.
Seems like the attitude of many PvP players is that it's "all for the lulz" because they can just re-buy and carry on.
No re-buy would encourage a much more realistically circumspect attitude toward criminal activity.
 
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