Release on Console Root of Much of ED's Criticism?

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It may be that a few (deeper) features are dumped for the console release because consoles are more restricted in their system sepcs and can't develop further unlike pc's. Just playig minecraft on console with my son is like " wow that performance makes me sad"
 
It's fair to say I got a bit of a kicking over the OP, and probably deservedly so for not elaborating enough on what was said. It is also in many respects talking about the elephant in the room. It's evidently a contentious issue too. But regardless of the accusations and how some interpret stereotyping or what their definition of it is, I thought I made myself clear that I was 'not' stereotyping console gamers. I've acknowledged there will be many Elite Dangerous fans who play on both console and PC and in some case use both platforms. Fans of Elite Dangerous also do 'not' moan and whinge. But then I have what some have claimed to then contradict myself by not being able to help but "think" the console players were 'more' likely to whinge about the game, and continued to 'explain' a theory why this 'may' be the case. The word "more" should be a clue. That's to say that I'm not denying that PC gamers don't moan and whinge a lot too. Which brings me to this point, an irony even. Could it be that it's PC gamers who do in actually moan and whinge more. If this is the case what are they moaning and whinging about? Do they have a justified reason for airing the grievances and being disgruntled? My point being are Frontier implementing changes to the game that the PC community see as too arcadey and as a result of cross-platforming? Or, are PC gamers likely to moan about the game being too boring and slow paced like everyone else? In which case they wouldn't have been complaining more.

And no, I'm not going to retract what I said in the OP, and I've stated my reasons not being able to help but "think" that. But, do I believe that? The simple answer is 'no', because I don't have any evidence to support what is merely a theory and my own one at that, and regardless of what some people may think of me and what I wrote in the OP, I have an open mind over the issue and I'm not in any way arrogant or childish.

So we've established that PC gamers and consoles gamers are both equally likely to moan and whinge on this forum about Elite Dangerous, but what it is they're exactly moaning and whinging about? Are they all moaning and whinging about the same type of things? e.g. the scale of progress and travel time? Or is one group predominantly complaining over the other about certain aspects of the game being too this that or the other? "What does it matter" some might ask? Well, for me it makes all the difference because I am admittedly but unshamefully bias towards keeping Elite Dangerous slow paced and retaining its sense of scale by leaving space travel as it is. More to the point, which group is more to moan about Elite Dangerous being boring how long things take? I thought PC games in nature tend to be more long winded than console game. However, I have admitted I'm out of touch with the recent cross-platform trend so I might be wrong. But, does the cross-platform trend have a tendancy to make games that were originally designed and released for PC more arcadey with updates?

Finally, I'll ask again, is Elite Dangerous a simulator or a shoot'em up? Wikipedia states it's a simulator. So, if simulators can be successfully cross-platformed why has Eagle Dynamic not cross-platformed DCS World and why hasn't Microsoft cross-platformed MFSX? David Braben has - as I've already mentioned - modeled ED's galaxy on our own physical one, and the fact he's updating a system to more accurately represent Trappist-1 just illustrates how passionate he is about ED retaining its realism. So, in many respects cross-platforming Elite Dangerous may indeed be in direct conflict with what David Braben envisages what Elite Dangerous should be and feel like. To increase the already super quick scale of time and scale of travel will destroy the game. More to the point, if people are suggesting PC gamers are just as likely as console gamers to moan and whinge about wanting ED to become more arcade like, well, sorry, but I'm simply not prepared to believe that without evidence to support it.

One last thing... feel free to disagree and criticize, but quit with the surmising, the insults and accusations. Let's have some grown up debate and discussion and refrain from mud slinging.
 
No it's the fact their are no consequences in the game as such, you cant even feel the Lore with in the game. I mean, how many people have ranked fully in both the Empire and Fenderation? And that would never happen.

They took away the cost of fuel for large ships, it is now so low, that their is no point in paying for fuel any more.

The repair costs are pathetically low, that it costs almost nothing to repair a 800 million credit ship down to 1% hull.

It is so easy to make money it hurts.

What is the point in the commodity market if 99% of the commodities are pointless.

It's the mentality.... And possibly a generation thing.
Oh don't get me wrong I am not disagreeing with you on what could have been left in place, though the refuel price at the time was a bit silly, as and repair price could definitely be better.
Money are easier, but again as pointed out, mostly at the exploits none exploits aren't bad, I agree, commodity market needs more reason behind it, right now certain commodities help certain aspects of the bgs but it could be improved.

And yes It is definitely a generation thing.

That said my entire point was that it is not console users that are to blame for this, as thread indicates, if anything it is gamers as a whole that have become overwhelmed with games that have no effort, that don't require anything of the player, give them everything. But yeah, that again is not a console thing.
 
It's fair to say I got a bit of a kicking over the OP, and probably deservedly so for not elaborating enough on what was said. It is also in many respects talking about the elephant in the room. It's evidently a contentious issue too. But regardless of the accusations and how some interpret stereotyping or what their definition of it is, I thought I made myself clear that I was 'not' stereotyping console gamers. I've acknowledged there will be many Elite Dangerous fans who play on both console and PC and in some case use both platforms. Fans of Elite Dangerous also do 'not' moan and whinge. But then I have what some have claimed to then contradict myself by not being able to help but "think" the console players were 'more' likely to whinge about the game, and continued to 'explain' a theory why this 'may' be the case. The word "more" should be a clue. That's to say that I'm not denying that PC gamers don't moan and whinge a lot too. Which brings me to this point, an irony even. Could it be that it's PC gamers who do in actually moan and whinge more. If this is the case what are they moaning and whinging about? Do they have a justified reason for airing the grievances and being disgruntled? My point being are Frontier implementing changes to the game that the PC community see as too arcadey and as a result of cross-platforming? Or, are PC gamers likely to moan about the game being too boring and slow paced like everyone else? In which case they wouldn't have been complaining more.

And no, I'm not going to retract what I said in the OP, and I've stated my reasons not being able to help but "think" that. But, do I believe that? The simple answer is 'no', because I don't have any evidence to support what is merely a theory and my own one at that, and regardless of what some people may think of me and what I wrote in the OP, I have an open mind over the issue and I'm not in any way arrogant or childish.

So we've established that PC gamers and consoles gamers are both equally likely to moan and whinge on this forum about Elite Dangerous, but what it is they're exactly moaning and whinging about? Are they all moaning and whinging about the same type of things? e.g. the scale of progress and travel time? Or is one group predominantly complaining over the other about certain aspects of the game being too this that or the other? "What does it matter" some might ask? Well, for me it makes all the difference because I am admittedly but unshamefully bias towards keeping Elite Dangerous slow paced and retaining its sense of scale by leaving space travel as it is. More to the point, which group is more to moan about Elite Dangerous being boring how long things take? I thought PC games in nature tend to be more long winded than console game. However, I have admitted I'm out of touch with the recent cross-platform trend so I might be wrong. But, does the cross-platform trend have a tendancy to make games that were originally designed and released for PC more arcadey with updates?

Finally, I'll ask again, is Elite Dangerous a simulator or a shoot'em up? Wikipedia states it's a simulator. So, if simulators can be successfully cross-platformed why has Eagle Dynamic not cross-platformed DCS World and why hasn't Microsoft cross-platformed MFSX? David Braben has - as I've already mentioned - modeled ED's galaxy on our own physical one, and the fact he's updating a system to more accurately represent Trappist-1 just illustrates how passionate he is about ED retaining its realism. So, in many respects cross-platforming Elite Dangerous may indeed be in direct conflict with what David Braben envisages what Elite Dangerous should be and feel like. To increase the already super quick scale of time and scale of travel will destroy the game. More to the point, if people are suggesting PC gamers are just as likely as console gamers to moan and whinge about wanting ED to become more arcade like, well, sorry, but I'm simply not prepared to believe that without evidence to support it.

One last thing... feel free to disagree and criticize, but quit with the surmising, the insults and accusations. Let's have some grown up debate and discussion and refrain from mud slinging.

If you want to claim that console gamers are the reason this game is heading into a somewhat arcade direction in a few features then you might want to back that up with at least some kind of evidence instead of just assuming it is because ''durr console arcade gamers''.

Spend some time in the console forums for this game and you will hardly see any begging for more arcadey features. There is nowhere near the amount of criticizing there as there is on the dangerous discussions.

In fact most of the criticizing of this game currently are coming from your side, the ''muh immersion/über realism'' crowd. Since there are always countless threads complaining about the game becoming what you think is arcadey.
 
If you want to claim that console gamers are the reason this game is heading into a somewhat arcade direction in a few features then you might want to back that up with at least some kind of evidence instead of just assuming it is because ''durr console arcade gamers''.

Spend some time in the console forums for this game and you will hardly see any begging for more arcadey features. There is nowhere near the amount of criticizing there as there is on the dangerous discussions.

In fact most of the criticizing of this game currently are coming from your side, the ''muh immersion/über realism'' crowd. Since there are always countless threads complaining about the game becoming what you think is arcadey.

So Frontier must be rolling over to appease console gamers by dumbing down Elite Dangerous to make it more console friendly, and as a consequence, ironically it's actually the PC crowd who could be moaning 'more' because of the changes being implemented that simplifies the game and makes it too arcadey.

I can buy that. But I can also understand their grievances with myself being bias and apposed to the dumbing down of the game. It seems there may already be some animosity between the PC and console crowd that I was unaware of.
 
So Frontier must be rolling over to appease console gamers by dumbing down Elite Dangerous to make it more console friendly, and as a consequence, ironically it's actually the PC crowd who could be moaning 'more' because of the changes being implemented that simplifies the game and makes it too arcadey.

I can buy that. But I can also understand their grievances with myself being bias and apposed to the dumbing down of the game. It seems there may already be some animosity between the PC and console crowd that I was unaware of.

Did you miss the part where they specifically mention that the console crowd is NOT requesting "arcadey" features? If they are "dumbing it down," its not to appease console consumers, its because they believe it to be the best course of action for the game for everyone.
 
So Frontier must be rolling over to appease console gamers by dumbing down Elite Dangerous to make it more console friendly, and as a consequence, ironically it's actually the PC crowd who could be moaning 'more' because of the changes being implemented that simplifies the game and makes it too arcadey.

I can buy that. But I can also understand their grievances with myself being bias and apposed to the dumbing down of the game. It seems there may already be some animosity between the PC and console crowd that I was unaware of.

Sorry, but I think it's just you being extremely biased and trying to put the blame on someone for the game changing in a way you don't like. There is no specific animosity between the PC and console communities from what i've seen, apart from the usual immature bickering over what system people prefer. However threads like this that are splitting up the community and throwing shade doesn't exactly do much good for those relations.

And again, the game isn't being dumbed down because of consoles getting the game, in fact that's something you would've known if you had listened to the developers a little bit since it's something they repeat often when talking about their game on consoles. The game is getting ''dumbed down'' to make it more accessible all around.
 
Did you miss the part where they specifically mention that the console crowd is NOT requesting "arcadey" features? If they are "dumbing it down," its not to appease console consumers, its because they believe it to be the best course of action for the game for everyone.

You cannot have the best for everyone. It's going to be either better for the console or the PC crowd. And I'll ask again: "is Elite Dangerous a simulator or a shoot'em up? Wikipedia states it's a simulator. So, if simulators can be successfully cross-platformed why has Eagle Dynamics not cross-platformed DCS World and why hasn't Microsoft cross-platformed MFSX?"

It's the question no one wants to answer.
 
You cannot have the best for everyone. It's going to be either better for the console or the PC crowd. And I'll ask again: "is Elite Dangerous a simulator or a shoot'em up? Wikipedia states it's a simulator. So, if simulators can be successfully cross-platformed why has Eagle Dynamics not cross-platformed DCS World and why hasn't Microsoft cross-platformed MFSX?"

It's the question no one wants to answer.

Its not a hardcore sim. Never was. But the genre that Elite Dangerous best fits in would be simulation.

Because those developers likely feel its not worth their time to port over such games.

And theres the problem. You think the general populations of PC and consoles want something different for Elite. NEWS FLASH: They don't. Obviously you can't please everyone, but FD make changes based on what they believe will be best for the ENTIRE community, not just PC or console.
 
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verminstar

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So Frontier must be rolling over to appease console gamers by dumbing down Elite Dangerous to make it more console friendly, and as a consequence, ironically it's actually the PC crowd who could be moaning 'more' because of the changes being implemented that simplifies the game and makes it too arcadey.

I can buy that. But I can also understand their grievances with myself being bias and apposed to the dumbing down of the game. It seems there may already be some animosity between the PC and console crowd that I was unaware of.

Have you actually seen console gamers complaining about the game being not arcady enough? No...yer just surmising and backing it up with nothing more than a personal opinion which is based on yer vast experience with consoles.

The only animosity is that which others, mostly pc gamers, create with cheap shot stereotyping. Where are the legions of console gamers moaning about this game and pc players? Its mostly from pc players casting around looking fer someone to blame because they arent happy, and deciding its all the fault of the consoles. Then backing it up with...absolutely nothing. Really...wheres yer quotes from console players demanding changes to make the game simple? You claim its being over simp0lified to appease console gamers, so show us where console gamers made these demands.

You cant...because it never actually happened outside the fervent imagination of a few gaming snobs who feel threatened by the new kids on the block.

Far as I can see, that really all the argument you have...ye certainly havent made a better argument than that with no quotes, no sources just a biased and uneducated personal opinion.

And speaking of dumbing games down, ye made a typo...its 'opposed' not 'apossed'...and yet we the dumb ones hmm?
 

Deleted member 110222

D
Isn't KSP a "hard-core sim"?

Because guess what's on Xbox...
 
Have you actually seen console gamers complaining about the game being not arcady enough? No...yer just surmising and backing it up with nothing more than a personal opinion which is based on yer vast experience with consoles.

The only animosity is that which others, mostly pc gamers, create with cheap shot stereotyping. Where are the legions of console gamers moaning about this game and pc players? Its mostly from pc players casting around looking fer someone to blame because they arent happy, and deciding its all the fault of the consoles. Then backing it up with...absolutely nothing. Really...wheres yer quotes from console players demanding changes to make the game simple? You claim its being over simp0lified to appease console gamers, so show us where console gamers made these demands.

You cant...because it never actually happened outside the fervent imagination of a few gaming snobs who feel threatened by the new kids on the block.

Far as I can see, that really all the argument you have...ye certainly havent made a better argument than that with no quotes, no sources just a biased and uneducated personal opinion.

And speaking of dumbing games down, ye made a typo...its 'opposed' not 'apossed'...and yet we the dumb ones hmm?

Those legions are all in his head, poor fella.
 
Isn't KSP a "hard-core sim"?

Because guess what's on Xbox...

Yes, it is, and its doing well from what I've heard. Hmm.. wonder why that is. Oh, probably the fact that the console population is fairly similar to the PC market. Something some people in the thread don't seem to understand.
 
Not agreeing with the whole consoles are mince nonsense, but correct me if im wrong, hasnt the last couple of KSP updates simplified the game a lot?

have-you-seen-my-tin-foil-hat.jpg
 
You cannot have the best for everyone. It's going to be either better for the console or the PC crowd. And I'll ask again: "is Elite Dangerous a simulator or a shoot'em up? Wikipedia states it's a simulator. So, if simulators can be successfully cross-platformed why has Eagle Dynamics not cross-platformed DCS World and why hasn't Microsoft cross-platformed MFSX?"

It's the question no one wants to answer.

Is this debate purely about the external view of the gunnar role? And telepresence?
Has the rest of the game changed into super Mario??
And you blame this on people who play a different OS?
I think you have issues with the designers not the players.
 
Its not a hardcore sim. Never was. But the genre that Elite Dangerous best fits in would be simulation.

Because those developers likely feel its not worth their time to port over such games.

And theres the problem. You think the general populations of PC and consoles want something different for Elite. NEWS FLASH: They don't. Obviously you can't please everyone, but FD make changes based on what they believe will be best for the ENTIRE community, not just PC or console.

Quote: “Star Citizen IS a PC game,” trumpted Roberts, as if confronted by a PS4 dev kit door-to-door salesman. “It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator."

That was in 2013 and granted consoles have moved on, but still there is no plans to release SC on console, because it will mean having to dumbed the game down. Or is the console crowd going to dispute this irrefutable truth? Elite Dangerous will never be able to reach its full potential if cross-platformed because PCs aren't static. That is a simple undeniable fact. So please tell me about being the best for both. The PC is going to lose out to the console and that's just tragic given ED's was originally created for the PC.

And yes, I am bias, I've got a gaming rig that costs a lot of money so I want to use it to it full potential as I'm a immersive simulation fan. Am I being unreasonable? I think not, and yes, sadly it may be a case that I along with other PC gamers do jump ship, but if we do it would have been inevitable and Frontier's making the day they decided to cross-platform and dumb the game down.
 
You cannot have the best for everyone. It's going to be either better for the console or the PC crowd. And I'll ask again: "is Elite Dangerous a simulator or a shoot'em up? Wikipedia states it's a simulator. So, if simulators can be successfully cross-platformed why has Eagle Dynamics not cross-platformed DCS World and why hasn't Microsoft cross-platformed MFSX?"

It's the question no one wants to answer.

I think FD have answered that for one you, as none of the marketing I've seen boasts that this is a simulator. The only time I recall FD staff using the word simulation has been in relation to the Stella Forge or BGS.
 
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