There are very practical reasons why FD will add new planet types, primitive atmospheres in Season 3 - but most likely no space legs yet.
For space legs they need more content fleshed out. They need NPC comms/dialog trees. They need more persistence. They need avatar tech worked out with all kinks and issues. They will have to move away from unsupported hardware (DX11 cards only and then might be even upgraded to DX11.3/DX12/Vulkan ones). There's huge list of dependencies just to make walking look visually awesome. But then you need gameplay too. People mention Hellion - but that game has very specific scale, it is comparingly simplistic visually and concentrates on it's gameplay - and does it great. Scales and development goals differ heavily.
For atmospheric planets/new type of planets/big improvements for airless moons however they don't need that much work - they have foundations to which they add new and new layers. That's why primitive atmospheres or gas giants might be closer than walking around. Because of way development works.
I think it's fair to say that whatever they come up with for spacelegs gameplay will be somewhat surprising. After all, no-one expected the SRV. We all thought it would be ships as before, just nearer to the ground. If they make yet another FPS they're wasting their time and they probably know it - by the time spacelegs comes out, there probably will already be a sequel to Infinite Warfare, and say what you want about Infinity Ward, they have a ton of experience making this sort of game.
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