I am, or was, an enthusiastic player of the game for the last several months. Recently, I found my interest declining to where it is today. I'm not sure if I'm going to continue to play it.
I have a life and a wife, no children at home, so I have some spare time. And ED is a great game, at least technically. The space flight physics are superb, the galactic and solar system renderings superb. The whole premise of the game is superb. Flying the spacecraft is fantastic! So, what's my problem?
Time. The seemingly ever-increasing amount of time I must devote to earning money in this game. It is my perception that every time I figure out a way to make decent money, it is nerfed. Why?
The game is primarily about ships, spacecraft. Nothing in the game happens without them. So, a player must earn money for ships, lots of money for good ships. The longer this process takes, the more disincentifying it is.
I work in IT, mostly with people decades younger than me. I and they are avid game players. I've tried to introduce others to Elite (coworkers, friends, family). When we discuss the time commitment, everyone has pulled back and said "no". I have 2 coworkers who used to play the game, really loved it, but quit because of the requisite time commitments to accomplish anything.
I once read that Frontier had sold over a million copies of this game. At $60/game, that's $60 million. But those are one-time sales. An IT company like Frontier is not going to continue to make its money by selling starship paint jobs and bobble heads. Companies need continuous streams of income. That means more sales. So, what would it take to sell 10 million copies of the game?
Advertising is expensive. The best and least expensive advertising is word-of-mouth sales, people telling their friends about it, and them playing the game, and telling their friends about it, and so on. That is what generates revenue, a lot of sales without a lot of advertising expense.
The way you continue to manipulate this game to ensure that players must invest inordinate amounts of time is hurting your sales and your revenue streams because people are not recommending it. Or when they do, it is with the caveat that "you're going to have to invest some time in this".
What I am about to say is purely selfish, because I like this game and want it to persist and become VERY popular. I am asking you to consider the time commitments you are asking people to make to successfully and satisfyingly play this game. Say a player can make 1 million credits an hour. To buy an A rated Python will cost upwards of 200 hours of game play. A player playing 5 hours per week will have to play for about 40 weeks to save to purchase an A-rated Python. How many people will do that? The reward is too far in the future to stay focused and motivated.
Ask yourself, how many adults with jobs and families can devote hundreds of hours to playing this game? As much as people enjoy playing the game, most will choose their lives, their jobs, and their families over it.
Dabling in this game, just a few hours per week, is not fun. You never accomplish much, you never buy any really great ships. People play games to have fun. If they're not fun, they stop playing them.
Ask yourselves: Is the game fun for ordinary people? What would it take to make it more fun?
The correct answers to those questions will generate fantastic revenues for Frontier.
I want you to be successful. All of us players do. Please consider the realities of what I am saying.
Sincerely,
MAAD DAWG
I have a life and a wife, no children at home, so I have some spare time. And ED is a great game, at least technically. The space flight physics are superb, the galactic and solar system renderings superb. The whole premise of the game is superb. Flying the spacecraft is fantastic! So, what's my problem?
Time. The seemingly ever-increasing amount of time I must devote to earning money in this game. It is my perception that every time I figure out a way to make decent money, it is nerfed. Why?
The game is primarily about ships, spacecraft. Nothing in the game happens without them. So, a player must earn money for ships, lots of money for good ships. The longer this process takes, the more disincentifying it is.
I work in IT, mostly with people decades younger than me. I and they are avid game players. I've tried to introduce others to Elite (coworkers, friends, family). When we discuss the time commitment, everyone has pulled back and said "no". I have 2 coworkers who used to play the game, really loved it, but quit because of the requisite time commitments to accomplish anything.
I once read that Frontier had sold over a million copies of this game. At $60/game, that's $60 million. But those are one-time sales. An IT company like Frontier is not going to continue to make its money by selling starship paint jobs and bobble heads. Companies need continuous streams of income. That means more sales. So, what would it take to sell 10 million copies of the game?
Advertising is expensive. The best and least expensive advertising is word-of-mouth sales, people telling their friends about it, and them playing the game, and telling their friends about it, and so on. That is what generates revenue, a lot of sales without a lot of advertising expense.
The way you continue to manipulate this game to ensure that players must invest inordinate amounts of time is hurting your sales and your revenue streams because people are not recommending it. Or when they do, it is with the caveat that "you're going to have to invest some time in this".
What I am about to say is purely selfish, because I like this game and want it to persist and become VERY popular. I am asking you to consider the time commitments you are asking people to make to successfully and satisfyingly play this game. Say a player can make 1 million credits an hour. To buy an A rated Python will cost upwards of 200 hours of game play. A player playing 5 hours per week will have to play for about 40 weeks to save to purchase an A-rated Python. How many people will do that? The reward is too far in the future to stay focused and motivated.
Ask yourself, how many adults with jobs and families can devote hundreds of hours to playing this game? As much as people enjoy playing the game, most will choose their lives, their jobs, and their families over it.
Dabling in this game, just a few hours per week, is not fun. You never accomplish much, you never buy any really great ships. People play games to have fun. If they're not fun, they stop playing them.
Ask yourselves: Is the game fun for ordinary people? What would it take to make it more fun?
The correct answers to those questions will generate fantastic revenues for Frontier.
I want you to be successful. All of us players do. Please consider the realities of what I am saying.
Sincerely,
MAAD DAWG