Is the scanner broken for everyone? I only ask because I've been doing a fair bit of engineer upgrades recently, and I've had very little trouble find even very rare elements on planets. Actually, I'm pretty happy when I see an upgrade needs surface materials - more fun (and less time) than trawling USSs.
But what people have described doesn't really sound like a bug that would be user dependent (we all have exactly the same SVR, for example).
I've seen the disappearing signals first hand. My hypothesis is that the material has spawned below the surface. As a programmer, I know that something like that is possible. It could even be an old bug, which wasn't noticeable until the SRV scanner signal was cleaned up. In fact, once, I left the game with my SRV parked on the surface; when I restarted the game, my SRV was underneath the surface.
Here's a screen shot; notice that I'm -1 m below the surface (according to the gauge).
https://1drv.ms/i/s!Aj2gdTGJyh_3qweT_C19LfhRhGjx
This doesn't mean that the scanner is currently so buggy as to be worthless. I was still able to find the materials I needed, but the ghost signals are certainly frustrating.
It might also be planet relatet. I was on Tethys in Sol the other night, SRV scanner showed nothing. I relogged, took the second SRV still nothing. Flew to the next planet, wave scanner worked as intended.Is the scanner broken for everyone? I only ask because I've been doing a fair bit of engineer upgrades recently, and I've had very little trouble find even very rare elements on planets. Actually, I'm pretty happy when I see an upgrade needs surface materials - more fun (and less time) than trawling USSs.
But what people have described doesn't really sound like a bug that would be user dependent (we all have exactly the same SVR, for example).
For me, it's easier. The audio component of the scanner doesn't seem to be affected by the ongoing bugs. Even if the audio is bugged to some degree, it's nowhere near as bad as the visual scanner. My solution: listen, don't look. I may not be able to discern the difference between meteorites and outcrops, but at least I don't waste time on the really common junk.
The scanner is still not fixed. Still broken.
Still broken and absolutely infuriating. This is the kind of completely broken crap that can completely ruin a game or at least part of it. The worst part? Sandro and DB have both acted like they don't understand what the problem is. YGTBSM.
It's been fixed in 2.3.
Though, this mishap has made me seriously doubt the amount of manpower and resources FDev has allocated for development of ED. Apparently as it seems they do not have enough resources to fix this very simple problem so they had to just leave it there for literally months. If they don't have adequate resources to fix a darned scanner, then how are they going to bring space legs and ELW landings into existence?
Nearly every single feature that were promised in season 2 were either put back or have been implemented in an extremely toned down manner. I think it's quite obvious that situation's changed a lot in their studio somewhere along their development road map, and they somehow went from 'yes, that feature is on the list and we are 100% eager to make that happen' mentality to 'Maybe we'll see that feature few years later - I dunno - if we manage to implement that'. That drastic change in level of confidence and determination has really left me worried, probably more than I should be.
... Maybe the '10 year plan' never actually existed and the patch 2.0 would be the last major expansion we'll ever going to see.