How unrealistic something is isn't really a matter of opinion. It could be theoretically, but I don't think we really disagree that a world where telepresence is possible but purely remote piloting is not is unrealistic. Where the threshold is for acceptably unrealistic, of course that's opinion.
Sure it is!.. Just see how easily you're contradicting yourself... If something can be acceptably unrealistic along a continuous scale, it means it isn't binary, thus it follows that it also can be acceptably realistic along that same scale. It only depends on your frame of reference. It's entirely subjective.
Also, if telepresence for a specific function is possible in a world and purely remote piloting is not possible because of some in-world restriction prohibiting it, then that would in theory clear up any sense of said world being unrealistic or inconsistent, because just like in the real world, the rules and laws dictating a certain action in one domain aren't equal across all domains.
This is only in theory, however, and the reality is that some people would still claim the above mentioned world to be unrealistic or unbelievable, because belief is inherently subjective and can also be entirely independent of facts and objective empiracal observations... see religion, consipiracy theories and people's belief in the supernatural.
Heck, even accepted factual phenomena, like some stuff in quantum mechanics, appears unrealistic and unbelievable to many at first glance. It's people's ability to defer to the authority of clever physicists that lets them accept those things as fact, despite the appearance of them sounding like to the casual observer on the surface.
And of course realism mattering or not is a question of affection, because the subject is a software program meant to entertain people. It seems to matter to a lot of people, myself included, and "It's a game" isn't changing our minds.
Well, "it's a game" is not really the response being put forward here. Rather, "some part of the game already aren't realistic, so why does this small new feature need to be?".
If you can accept that some existing systems in ED are gamey for the sake of making the game playable, then why can't ANY new feature also be? Why does MC HAVE to comply with lore-rules when other existing features don't? If you could live with those, why can't you live with MC?
It's an issue of uniformity, where the existing game isn't uniform across the board anyway.
I wouldn't personally mind permadeath; I play like there's permadeath for the moment; I think it would cut down on griefing a bit. But the reward for not dying, though dying may be realistic, is significant. It makes a huge difference to gameplay, and some people would hate the game with dying, protest it, and quit playing forever. Compare that to having to g meet up to fly on the same ship and the latter is a non-issue.
In a game with as much grind as ED?!?... No thanks!
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That's a very shallow frame of mind.
You totally forget about the rich universe that has been created around all this, the universe that has spawned numerous novels etc. The universe that drives the story-lines in game.
Without that richness then, apart from those novelists having nothing else to write, then we can look forward to children's stories for future expansion because nothing basically means anything anymore.
If all you want is a simplistic space shooter, then there are others around to cater for that. If you thought that Elite was only really intending to be that then you have totally the wrong idea of the history, backstory and what ED was meant to be.
Are you sure you quoted the right person? Your response doesn't make any sense in light of what i was replying to...? What does that have to do with the MC mechanic being designed as players controlling their telepresence avatar or a teleporting NPC crew member (a distinction that is essentially meaningless)?
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You have it backwards. You make it sound like we're petitioning Frontier to add telepresence and insta-multicrew into their game and lore, and for them to make the game into an easily accessible multi-player game where we can shoot things with our friends. They already did. It's you that has the wrong idea of what ED was meant to be.
Lol, so true!... Virtual rep.
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