Can you refuel a ship that is sitting on the ground?

Question a Fuel Rat, perhaps.

When a ship is sitting on the planet surface, can a limpet reach the hatch?
My guess is no, of course, but have anyone tried?
 
My guess is also no.

But if you login to non-Horizons account, your ship should be in orbit, and then able to be fueled?
 
No. But I believe the Fuel Rats have successfully experimented with having one ship wedge its nose under the stranded ship, then lift it up at one side just far enough to expose the hatch so another ship can deliver a limpet.
 

Lestat

Banned
It would be a cool idea if your able to use SRV with 2 ton cargo hold and drive to the other ship.
 
Yeah, normally it's going to be difficult to impossible for the limpet to get to the hatch without destroying itself on the ground.

But you could get the refuel done if the ship sitting on the ground is....

chart-796.jpg


inverted :D
 
A limpet can't get under a landed ship. On PC, our procedure is to have the player log out and restart in non-Horizons, which places the ship in orbit, where a normal refuel can be done.

That is not an option on Xbox, so the only way to do it is to flip the stranded ship over onto its back, then it can be fuelled by limpet. :)
 
A limpet can't get under a landed ship. On PC, our procedure is to have the player log out and restart in non-Horizons, which places the ship in orbit, where a normal refuel can be done.

That is not an option on Xbox, so the only way to do it is to flip the stranded ship over onto its back, then it can be fuelled by limpet. :)

That image reminded me of watching a tortoise help flip over another upside-down tortoise. Took a while but it worked.


It's also probably good for now that we can't get out of the seats >______>
 
Question a Fuel Rat, perhaps.

When a ship is sitting on the planet surface, can a limpet reach the hatch?
My guess is no, of course, but have anyone tried?

Friendly Fuel Rat here. If you watch fuel transfer limpets, they always go to the cargo hatch. Said hatch is always under the ship. And they take a really wide turn too. So I would say that no, you can't refuel a landed ship. I have refueled a ship that was high up from a low g world, but that is it. Good question though. Will probably see if some members of the mischief can get solid answers and possibly update our SOP.
 
A limpet can't get under a landed ship. On PC, our procedure is to have the player log out and restart in non-Horizons, which places the ship in orbit, where a normal refuel can be done.

That is not an option on Xbox, so the only way to do it is to flip the stranded ship over onto its back, then it can be fuelled by limpet. :)

The way you describe it sounds almost... naughty. [hehe]

Anyway, thank you, guys. It just crossed my mind and I had to ask. :)
 
Last edited:
A limpet can't get under a landed ship. On PC, our procedure is to have the player log out and restart in non-Horizons, which places the ship in orbit, where a normal refuel can be done.

That is not an option on Xbox, so the only way to do it is to flip the stranded ship over onto its back, then it can be fuelled by limpet. :)

I got ninja'd and didn't notice. And thanks for the reminder about SOP there. Forgot about that there.
 
I've been refueled while landed.
As a matter of fact, the very first time I needed a Fuel Rat, I was landed on a planet, in an Orca, which has some of the stubbiest landing gear I've ever seen.
 
I think when we got collector limpets similar experiments were done to see if containers could be grabbed. Limpets aren't that bright, they don't expect the ground to be there. And as I found out while doing a collection mission in orbit around a high g planet, they don't do well there either as far as having fine adjustment of their speeds. Sometimes they crash into the object, but always they crash into the cargo bay.
 
Last edited:
If it worked, then cool. However, this just doesn't seem very reproducible due to how limpets behave. Hence the SOP

As thirsty says, it's normally not possible. It's possible the limpet clipped through the planet surface and somehow got a connection, but that's going to be once in a blue moon. Our only real options are either shipflip, or non-horizons relog as mentioned before. Finding the exact location of a landed player is also very difficult, and on a code red, we generally don't have a lot of time to get client position and then reach that spot.

Thus, SOP is generally followed, but there are always situations that the SOP does not cover, where we have to improvise.
 
As thirsty says, it's normally not possible. It's possible the limpet clipped through the planet surface and somehow got a connection, but that's going to be once in a blue moon. Our only real options are either shipflip, or non-horizons relog as mentioned before. Finding the exact location of a landed player is also very difficult, and on a code red, we generally don't have a lot of time to get client position and then reach that spot.

Thus, SOP is generally followed, but there are always situations that the SOP does not cover, where we have to improvise.

Just out of curiosity, what is hard about finding a ship on the surface?
 
Last edited:
Just out of curiosity, what is hard about finding a ship on the surface?

Fuel Rat SOP involves using wing mechanics to our advantage. The Rat and the client are in the same wing, and the client turns his/her wing beacon on. At that point, the rat only has to get close to the beacon in order to drop into the client instance. I usually drop within 2 km of the client, and since a 1A limpet controller has a range of 1.4 km, it doesn't take much time to get the first limpet away.

Planetary landings change this. You end your glide some 12-15 km above the planet's surface, even worse if you messed up your approach and didn't get the glide. It takes time to get within range of the client. Time you may not have with a code red. As a result, we like to handle all rescues in space.
 
Fuel Rat SOP involves using wing mechanics to our advantage. The Rat and the client are in the same wing, and the client turns his/her wing beacon on. At that point, the rat only has to get close to the beacon in order to drop into the client instance. I usually drop within 2 km of the client, and since a 1A limpet controller has a range of 1.4 km, it doesn't take much time to get the first limpet away.

Planetary landings change this. You end your glide some 12-15 km above the planet's surface, even worse if you messed up your approach and didn't get the glide. It takes time to get within range of the client. Time you may not have with a code red. As a result, we like to handle all rescues in space.

If you approach your client's beacon directly from above, you will exit the OC between 15 and 20 km directly above him. No glide necessary. That's how we meet on planets.
Though it's beside the point, of course, as we established that refueling on the surface is out of the question, most of the time.
 
Back
Top Bottom