6,000 ly passenger journey, and... stranded?

So, getting back into the game after a year, I've been working on Engineer reputation. And – not being much of an explorer – meeting Professor Palin's requirement of a 5,000 ly journey has required some dedicated time. I considered a 'throwaway' Asp, hitting 40-45 ly jump range and self-destructing once I hit the target, but decided to play it fair. Took my Clipper out (24.99 ly jump range semi-Engineered) and took a passenger mission to the Patchwork Plains about 6,000 ly away.

3,550 ly out, I'm in this situation:

20170316001321_1.jpg

20170316002335_1.jpg

Wredgaei CH-C C13-1. And... so I've read about shorter jump ranges being fine for exploring the galaxy. But every route I try to plot even vaguely toward my destination has failed. 1,000 ly routes, 500, 300... I've spent maybe an hour just trying to find a route through and nothing's working.

Can any explorers suggest where I've gone wrong? Is this a known location that's just difficult/impossible to reach with only a 25 ly jump range? Is my mistake leaving the Orion-Cygnus Arm? With the destination itself being off the spiral arm I figured I was fine, but I guess I could backtrack and try a horseshoe-shaped route. Or is it something else?

Hope nobody has a problem with me asking, but after ten hours of flying and then fighting with route plotting for an hour, I'm just about ready to throw my monitor out the window (or self-destruct and sod Palin, the passenger and the exploration data) if I can't see a glimmer of hope.
 
Check your Y coordinate. If you're more than +/- 100 between the arms things get tricky.
I'd suggest trying to get back towards 0 and then inward a bit.
 
I have a lot of mats I have collected from mining, missions and whatever.

First go to the UI board and click on modules and then frame shift drive.

Then check synthesis and see if you have the mats for basic +25% jump, standard + 50% jump or premium + 100%

Chances are you have basic. it only needs vanadium and germanium. If you do input in Galaxy map FSD boost 1 and then try and plot course.

It might save you some back tracking. Just remember to have enough for the return trip or maybe on the way back it will be longer but shorter jumps.

Hope this helps
Caliber_az
 
I have a lot of mats I have collected from mining, missions and whatever.

First go to the UI board and click on modules and then frame shift drive.

Then check synthesis and see if you have the mats for basic +25% jump, standard + 50% jump or premium + 100%

Chances are you have basic. it only needs vanadium and germanium. If you do input in Galaxy map FSD boost 1 and then try and plot course.

It might save you some back tracking. Just remember to have enough for the return trip or maybe on the way back it will be longer but shorter jumps.

Hope this helps
Caliber_az

Nah he won't need any of that. I went to Bubble Nebula in a stock Adder. It'll be something simple like too high/low from the -0+ plane, or filtering non scoopables or something.
 
No filters on, I've double-checked. And I checked FSD injection (good idea, Caliber), but sadly I haven't done any surface prospecting yet, so don't have what I need.

I'm not sure how to see my Y coordinate on the Galaxy Map, but I'm pretty much at the same Y position as the bubble (I think)... still, I'm trying to pick my way closer to the spiral arm. Maybe I just hit a really sparse patch.
 
Last edited:
No filters on, I've double-checked. And I checked FSD injection (good idea, Caliber), but sadly I haven't done any surface prospecting yet, so don't have what I need.

I'm not sure how to see my Y coordinate on the Galaxy Map, but I'm pretty much at the same Y position as the bubble (I think)... still, I'm trying to pick my way closer to the spiral arm. Maybe I just hit a really sparse patch.

Make sure the grid is enabled
 
Check your Y coordinate. If you're more than +/- 100 between the arms things get tricky.
I'd suggest trying to get back towards 0 and then inward a bit.


This ^^ . I had the same thing happen. I was inadvertently rising as I plotted and eventually got too high to where the stars thinned out. I had to backtrack and correct the error in plotting.
 
Could be a few issues involved:

- first (as mentioned above) try to stay around the Galactic plane if you're looking for easy travel. You're 208LY above it on the fringes of the spiral arm where stars really thin out, so if you do manage to move in any direction, go "down", and then try replotting.
- For some weird reason "Plot Route" doesn't first check if the destination system is directly reachable in one jump, so instead pick a nearby star (below you, see the first point) and try selecting it. Then jumping to it. Sometimes this works when "Plot Route" fails. See if you can hop down a hundred LY or so using this method, then try plotting again.

There is a "feature" of the route plotter, that it can fail to find valid routes in very sparse areas of the Galaxy (such as high-ish up between the spiral arms, where you are now). My guess is the cause is something like this:

In dense areas of the galaxy (the core) the plotter can't possibly check all systems for a route, or even a reasonable fraction of them. So it 'prunes' out systems to speed up plotting. In the dense areas, this works great; faster plotting and always a route found. However in sparse areas: big problems. The pruning could cut out systems which genuinely would yield a route, leaving you stranded. It can happen in the spiral gaps, at the 'top' and 'bottom' of the galaxy, and near permit-locked regions. The only way out (other than contacting support, who can move you if you're completely stuck) is to try jumping individual jumps by selecting instead of "plot route"ing until you can finally start plotting again.
 
In dense areas of the galaxy (the core) the plotter can't possibly check all systems for a route, or even a reasonable fraction of them. So it 'prunes' out systems to speed up plotting. In the dense areas, this works great; faster plotting and always a route found. However in sparse areas: big problems. The pruning could cut out systems which genuinely would yield a route, leaving you stranded. It can happen in the spiral gaps, at the 'top' and 'bottom' of the galaxy, and near permit-locked regions. The only way out (other than contacting support, who can move you if you're completely stuck) is to try jumping individual jumps by selecting instead of "plot route"ing until you can finally start plotting again.
We ran into this a long time ago. The plotter does not handle switchbacks well.

https://forums.frontier.co.uk/showt...I-on-Short-Long-Range-Plotting-beyond-3000-LY
 
Funny enough I'm in my way home having just done the same passenger mission. The stars are really thin, my Asp has nearly 40lyr jump range and i had to track 'north' in the map to get to the spiral arm. It wasn't far at all but then getting level and coming back 'south' was easy- and quick. Lots of scoopable stars that way

- - - Updated - - -

It's not a case of being +/- 1000 or not, there just is very few stars to jump between in that bit of space
 
I did a 5200 Ly trip, and had no issues. But Filters were off, and I did all my plotting by hand, making sure to stay near the 0 plane.
 
We ran into this a long time ago. The plotter does not handle switchbacks well.

https://forums.frontier.co.uk/showt...I-on-Short-Long-Range-Plotting-beyond-3000-LY

Hmm, that makes sense. If the plotter is going to prune routes/systems that start taking you away from your destination, it's going to inadvertently eliminate a lot of valid routes. I had trouble last night plotting around a permit-locked region, and when it finally plotted a route it was ridiculously dog-legged. It's easy to see then why it had been failing: most of the possible jumps were pointed so far away from the destination the plotting system rejected them.
 
Back
Top Bottom