Changes in Hypercruise Velocities

Greetings,

Has anyone noticed an increase in velocities on final approach to a destination while in hupercruise? Normally I max the throttle until about 7 sec out then 50% the rest of the way in. Doing this currently and I am way too fast and always over shooting. I went to 10 sec and dropped to the minimum in the blue zone and am still a little too fast for the last 40LS.

The change might actually be in the HOTAS as I recently replaced my old worn out Saitek X-55 with the X-56. Looking at the throttle calibration stock with a direct binding to ED it is linear and identical for both. Thus if no one else sees a change then maybe Saitek replaced the throttle potentiometer with a different resistance value. Good info to know if it's time to replace the old HOTAS.

Regards

UPDATE: Additional comments/analysis per responses are posted here.
 
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I've not really seen this, but I'm also working on hot-burn approaches lately using planetary mass shadows for braking. I find though if you're paying attention you can burn standard approaches up to the 5s mark then cutting to top-end bluezone before you might need to pull a swirly to prevent an overshoot. Less time on approach is less time on someone else's scopes.
 
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I just use max throttle until 0:09, then dial it back to mid-low blue. once I slow down and get closer I can usually get back to max throttle when I get close and it keeps the speed in the blue for easy supercruise exit.
 
You can drop to 75% at the 6 second mark. You were doing it too slow to begin with. But no, I haven't noticed any changes either.

Also for the many players who often don't know, there's an option to bind buttons to both 50% and 75% speeds. Good times!
 
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...Also for the many players who often don't know, there's an option to bind buttons to both 50% and 75% speeds. Good times!

Yes, I use the 0% and 50% bindings but unless I am at max speed activating 50% isn't always reliable to hit the center of the blue zone. Makes combat rotation interesting.
 
935 is as fast as I can get my Diamondback up to. Been that way since Ive owned it.
Ill get back to you when I replace the 4A with a 5A
 
The Supercruise speeds do seem to have changed.

I remember using "middle of the blue zone at 0:07" rule and that would reliably decelerate me all the way to the target (perhaps slightly on the slow side). Nowadays, middle of the blue zone will often result in overspeeding.

Similarly though, I remember if the ETA timer went down to 0:05, I'd almost certainly overshoot the target, but nowadays it seems that you can recover from it if you zero the throttle before it's too late.

935 is as fast as I can get my Diamondback up to. Been that way since Ive owned it.
Ill get back to you when I replace the 4A with a 5A

Wrong thread?
 
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I drop to 50% throttle then roll on click on my mouse so +10% at the 7s mark and seems to be working ad it always did.
 
If anything, it seems like the game is more forgiving (or perhaps I'm getting more skilled). I hardly ever overshoot my destination now. I watch the display and don't pay much attention to the actual throttle position. I find that I can keep it at 0.06 and not overshoot, even if it drops to 0:05 for a moment, if I react quickly enough. It might not be skills; it might be related to the ship and outfitting. I'm flying much better configurations these days.
 
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You can drop to 75% at the 6 second mark. You were doing it too slow to begin with. But no, I haven't noticed any changes either.

Also for the many players who often don't know, there's an option to bind buttons to both 50% and 75% speeds. Good times!

Ninja-ed! This. 75% throtle @ six or seven-seconds is where it's at.
 
I've noticed that on some planets, but not all.
The system where I Base all my ships is one of them - if you wait till six seconds, you now always overshoot. I can't remember which patch it was, but something definitely changed.
 
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I almost always supercruise in the blue for journeys bellow 1000ls and have noticed I've been having to do the loop of shame like a day one player recently. Gravity's a strange mistress.
 
Wow, this supposedly shallow game has so many trade secrets.

Map a key / button to 75% as the ninjas said, but here's my key difference. Stab it anywhere around the 10s mark, or earlier if you're feeling woosy.
There is about as much point being trying to out brake yourself as there is as accelerating towards a red light.
it drops to 0.06 so quickly and you just ride straight in.
 
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Gravity....

When approaching huge gas giants or big high-G worlds with 0.06 or 75% throttle i overshoot also sometimes, but you can also use it to make a nice slingshot and approach at station even faster :D
Take care how strong the gravity is of the body where you approach. But with 50% throttle you should never overshoot...:S i go to 50% only when approaching surface, sometimes much slower when approach mini tiny moons and planets because i drop out too fast for orbital cruise than.
 
Thanks for all the inputs so far! It is not a clear decision on this one with so many variables.

1. Different controllers can produce different results. I find rotation with an older Saitek Cyborg
Evo seems faster to respond than the current X-56. It is a very light thin stick versus the robust
thick X-56.

2. Changes in controller response per wear may not be noticed slowly over time. The castle hat
on the X-55 had become very sloppy and the center tension almost non-existent but I didn't see
the dramatic difference until replacing it with the X-56.

3. Engineered thrusters may be impacting the approach while using the same stock throttle data
changes and gravity wells to slow the ship down. Shouldn't make a difference as different ships
have different thrusters or if they are even part of the common hypercruise flight component.

1 and 2 above are of course not approach related but demonstrate that differences can occur which
may not be noticeable with wear or throttles on different controllers.

Planet landings have changed. I used to fly straight down directly above the station at 90 degrees
adjusting the throttle for maximum effect. But the loss of glide above a 45 degree approach has
slowed down this method significantly.

I should probably mention that my orbital approach is halfway between the planet and the station
then turning on final so that upon arrival the station entrance is facing me. It's that station entrance
always faces the planet rule.

Funny when overshooting I also get as close to the planet ahead to use the gravity well to aid in
slowing down. That can add some pretty hair raising moments if off just by a little bit!

OK, I'll bind my 50% button to 75% and see what happens. It's a Python with 324M/s cruise 423M/s
boost 21/4% optimal multiplier and a slight 0.1% improvement in mass.

UPDATE: 75% at 6 sec works great! Planetary landings do not for me even using 10sec/75%. I use different manual throttle settings for the final to orbit depending upon the planet gravity.

Regards
 
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Might have an influence, gravity, but the only times I've had an overshoot is because supersnoozze Ronsealed me.
When that happens, nose down, pull up once the noise drops, back to 75%

Landing on a planet is a different beast entirely.
 
I have two buttons on my HOTAS. One to set speed to 75% which I use for stations and on approach to planets. The other button sets it to 50% which I use one final approach to planets only.

They both still work as expected. Hit the 75% button when I'm 6 or 7 seconds out from a station. Takes me in perfectly still.
 
Thanks for all the inputs so far! It is not a clear decision on this one with so many variables.

1. Different controllers can produce different results. I find rotation with an older Saitek Cyborg
Evo seems faster to respond than the current X-56. It is a very light thin stick versus the robust
thick X-56.

2. Changes in controller response per wear may not be noticed slowly over time. The castle hat
on the X-55 had become very sloppy and the center tension almost non-existent but I didn't see
the dramatic difference until replacing it with the X-56.

3. Engineered thrusters may be impacting the approach while using the same stock throttle data
changes and gravity wells to slow the ship down. Shouldn't make a difference as different ships
have different thrusters or if they are even part of the common hypercruise flight component.

1 and 2 above are of course not approach related but demonstrate that differences can occur which
may not be noticeable with wear or throttles on different controllers.

Planet landings have changed. I used to fly straight down directly above the station at 90 degrees
adjusting the throttle for maximum effect. But the loss of glide above a 45 degree approach has
slowed down this method significantly.

I should probably mention that my orbital approach is halfway between the planet and the station
then turning on final so that upon arrival the station entrance is facing me. It's that station entrance
always faces the planet rule.

Funny when overshooting I also get as close to the planet ahead to use the gravity well to aid in
slowing down. That can add some pretty hair raising moments if off just by a little bit!

OK, I'll bind
my 50% button to 75% and see what happens. It's a Python with 324M/s cruise 423M/s boost 21/4%
optimal multiplier and a slight 0.1% improvement in mass.

UPDATE: 75% at 6 sec works great! Thanks!

Regards

Engineering Thrusters has no effect on supercruise performance ;)
I've tryed that in the hope to improve the Anaconda's supercruise performance but naaaaahh, same slow as usual and getting faster is also impossible since supercruise follows complete different rules than sublight speed.

Approaching surface facilitys i can recommand only 50% throttle at about 55°-60° with adjusting during approach. This way you get fastest down but again....depending on gravity. Very small planets you need to slow down, very huge planets you can accelerate without problems to 75% throttle until the end.
 
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