Yeah I know the most expensive ship, but you could theoretically load it up with the most expensive weapons and shields and stuff, but in many cases that would over load the power or cause way too much heat if actually used. I was just curious what some of the most extreme costs are for a ship that people have gotten when they have more credits than they will ever need and want to just go crazy with a ship that can actually fly and be useful...
the thing is, as bulkheads are always the most expensive thingy on an expensive ships, not other loadout really matters.
most expensive weapon: huge PA - 14 mio
most expensive optional modul: 8A fuelscoop: 290 mio - beats even a class 8 prismatic shieldgenerator...
most exensive non-optional modul: class 8a poperplant or thrusters: 162 mio
most expensive bulkheads: reactive surface composites: 492 mio.
cutter can be very expensive, because it can combine all of those. but i'm not sure why you fit a class 8 fuelscoop on a build with prismatics and buldkheads ;-)
anyway, there isn't much difference in what weapons you fit.
if you play for some time, you'll hit the point, where you have nothing to spend your money on, sooner or later. if you don't clear save. i'm close to that point - I'm thinking about building a one-trick-pony ship for 700 mio cr for an activity, which i do once every 3-4 month.