Ship Builds & Load Outs Most Expensive Ship and Build that can Function?

So out of curiosity what have people found or seen or even own that can be classified as the most expensive ship build that can actually function un-engineered in the game? Or one that can be engineered with say an average G3-G5 roll?

Just curious, because I assume there are a number of people who have hit the 10 billion mark and have absolutely nothing to spend their credits on anymore...
 
Either I don't get it or it's obvious - take the most expensive ship you have currently in-game and equip it with the most expensive systems available. And you'll get what you ask for. Imperial Cutter goes for 199.9 million credits, quick setup at ED Shipyard got me to 1.3 BILLION and this is without weapons. All A-rated stuff.

You can quickly estimate the final value of a ship - don't know how accurate it is but I noticed that regular ship purchase price is ~10% of what you get when fully equipped with A-rated internals. My DBX sells for 1.6M while total value of A-rated is around 16M. 10 times the purchase cost.
 
At the other end of the scale I keep an unengineered Eagle (mix of A and D bits) and use it occasionally, I bought it stock and allowed myself 2000 credits plus whatever I could earn in game for upgrades (essentially a soft reset) I've had a few re-buys but currently I've earned about 300k with it so it's perfectly possible to play the game without engineering.
 
Cutter is hands down the most expensive. Engineering doesn't really cost much of anything other than time and patience.
 
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Yeah I know the most expensive ship, but you could theoretically load it up with the most expensive weapons and shields and stuff, but in many cases that would over load the power or cause way too much heat if actually used. I was just curious what some of the most extreme costs are for a ship that people have gotten when they have more credits than they will ever need and want to just go crazy with a ship that can actually fly and be useful...
 
Yeah I know the most expensive ship, but you could theoretically load it up with the most expensive weapons and shields and stuff, but in many cases that would over load the power or cause way too much heat if actually used. I was just curious what some of the most extreme costs are for a ship that people have gotten when they have more credits than they will ever need and want to just go crazy with a ship that can actually fly and be useful...

the thing is, as bulkheads are always the most expensive thingy on an expensive ships, not other loadout really matters.

most expensive weapon: huge PA - 14 mio
most expensive optional modul: 8A fuelscoop: 290 mio - beats even a class 8 prismatic shieldgenerator...
most exensive non-optional modul: class 8a poperplant or thrusters: 162 mio
most expensive bulkheads: reactive surface composites: 492 mio.

cutter can be very expensive, because it can combine all of those. but i'm not sure why you fit a class 8 fuelscoop on a build with prismatics and buldkheads ;-)

anyway, there isn't much difference in what weapons you fit.

if you play for some time, you'll hit the point, where you have nothing to spend your money on, sooner or later. if you don't clear save. i'm close to that point - I'm thinking about building a one-trick-pony ship for 700 mio cr for an activity, which i do once every 3-4 month.
 
the thing is, as bulkheads are always the most expensive thingy on an expensive ships, not other loadout really matters.

most expensive weapon: huge PA - 14 mio

most expensive optional modul: 8A fuelscoop: 290 mio - beats even a class 8 prismatic shieldgenerator...
most exensive non-optional modul: class 8a poperplant or thrusters: 162 mio
most expensive bulkheads: reactive surface composites: 492 mio.

cutter can be very expensive, because it can combine all of those. but i'm not sure why you fit a class 8 fuelscoop on a build with prismatics and buldkheads ;-)

anyway, there isn't much difference in what weapons you fit.

if you play for some time, you'll hit the point, where you have nothing to spend your money on, sooner or later. if you don't clear save. i'm close to that point - I'm thinking about building a one-trick-pony ship for 700 mio cr for an activity, which i do once every 3-4 month.

i dont want to nitpick,
but a large Beam laser turret costs 19.4 M undiscountet, and the large cannon turret 16.2 M credits. the huge PA is cheap compared to that.
and NPCs are able to fit HUGE cannon turrets, so maybe that will come in the future, for 65M credits each :D
 
i dont want to nitpick,
but a large Beam laser turret costs 19.4 M undiscountet, and the large cannon turret 16.2 M credits. the huge PA is cheap compared to that.
and NPCs are able to fit HUGE cannon turrets, so maybe that will come in the future, for 65M credits each :D

thanks for correction! ... 14 mio compared to 492 mio are 2,5% .... while 19,4 are 3,9% - and you can fit more than one of those! maybe if we push it, the conda can get the most expensive ship with 4 large beam lasers? back to the drawing board :)
 
the thing is, as bulkheads are always the most expensive thingy on an expensive ships, not other loadout really matters.

most expensive weapon: huge PA - 14 mio
most expensive optional modul: 8A fuelscoop: 290 mio - beats even a class 8 prismatic shieldgenerator...
most exensive non-optional modul: class 8a poperplant or thrusters: 162 mio
most expensive bulkheads: reactive surface composites: 492 mio.

cutter can be very expensive, because it can combine all of those. but i'm not sure why you fit a class 8 fuelscoop on a build with prismatics and buldkheads ;-)

anyway, there isn't much difference in what weapons you fit.

if you play for some time, you'll hit the point, where you have nothing to spend your money on, sooner or later. if you don't clear save. i'm close to that point - I'm thinking about building a one-trick-pony ship for 700 mio cr for an activity, which i do once every 3-4 month.

Well that's my point I think, with a couple of billion I have in the bank and owning all the ships I really want, I was just curious what would be the max I could blow on a ship just for the sake of doing it, but still making it feasible to actually be relevant and useful. I know using https://coriolis.edcd.io/ is fairly accurate, but have also found it's not always displaying the proper energy usage it seems (aka my builds vs what it shows on the site).

So maybe I should have rephrased this this question as "What is the most expensive ship and loadout you own?"
 
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So maybe I should have rephrased this this question as "What is the most expensive ship and loadout you own?"

explonda: 291 mio
trutter: 352 Mio
morvette ... ehm, mining corvette: 358 mio

as i prefer combat in small ships, and the largest combat ship i own is the FDL, there is no need for a really expensive loadout ... but i'm considering a corvette for multicrew, which will cost around 980 mio.
 
If it's the most expensive that'll work without engineering mods then it'll be cheaper than one with mods. My Conda is currently running a huge gimballed beam, 2 x large turreted beams, 1 x large turreted burst and 4 turreted MC's along with 3 SCB's, 3 heat sinks, 4 shield boosters (2 x HD and 2 x Aug res) and it's running at 89% power capacity with everything switched on. That's only because i've got a good roll on a G4 overcharged power plant.

Without the power plant mod i'd be running 3 x large burst turret....making for a cheaper build.....particularly once I get the 3rd large beam turret on there.
 
My cutter is just shy of a billion. Still need to swap out the 8a's for prismatics... couple weeks I will :)

you can pretty much run whatever you want with engineering. overcharged powerplant ...efficient weapons...etc.. you can make whatever work within reason....of course even if you managed to get all beam lasers working on a cutter they would drain your distributor in a second so it wouldn't be that fun. but all efficient pulses work fine.

Basically cutter is the most expensive ship, alternate hull type, fuel scoop, prismatic shields... and some of the other core internals to a lesser extent cost the most.
 
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