People threatening to quit the game

Rep'd. This is probably the best way to describe and to explain the state of the game today.

There's no argument that the player base has grown (but the actual numbers I'd argue are far less). But this growth has come by shifting focus from one customer base or type to another, from PC to Mac to Xbox and now to PS4. If folks cant see this simple fact that's fine. But it can't be argued with as this is really the basis for Elite and how FDev have managed the game. This is their roadmap. Features drop in as they are made up in response to supporting the new customer base. A great example will be "legs": it will only come if there's a large enough reason to do it. Perhaps it will be to support some break-through VR genre or 'platform x' which doesn't exist yet today. But it won't come because it's part of some great plan for PC users.

Great way to sum it up: Elite is not designed to be played but to be sold.

Man, that is sooo deep! Weirdly, I've racked up the better part of 2500 hours playing it with no end in site even if the dev's never added another feature, so mileage vary's I guess:)
 
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What I find amusing is the number of people that talk about how terrible the game is and how broken it is and how they're quitting the game. Meanwhile they have 2000+ hours in the game and are clearly majorly addicted. It's like watching a heroin addict ing to their dealer that the product sucks and they're going to quit. Yeah, sure you will and I'm going to be the next president.
I just like when they title the post clearly so I know what discussions I can ignore. Much appreciated!

"Look at me, I'm so burned out and/or mad that what I want to see isn't made yet, I'm leaving."

"Who cares. See ya."
 
I think these sorts should be given there own planet and we could earn money by transporting tourists out to visit and laugh and pour scorn at them . I think it should be called Planet Dilligaf
 
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There's no argument that the player base has grown (but the actual numbers I'd argue are far less). But this growth has come by shifting focus from one customer base or type to another, from PC to Mac to Xbox and now to PS4. If folks can't see this simple fact that's fine. But it can't be argued with as this is really the basis for Elite and how FDev have managed the game. This is their roadmap. Features drop in as they are made up in response to chasing the new customer base. A great example will be "legs": it will only come if there's a reason to do it that's related to capturing a new chunk of customers. Perhaps it will be with some break-through VR genre or 'platform x' which doesn't exist yet today. But it won't come because it's simply part of some great plan for existing PC users.

Except that space legs has been the plan since kickstarter.
 
Morbidly fascinating, sometimes entertaining, sometimes frustrating, sometimes i want to throw things. Its a bit like watching a fly on the wall documentary about a dysfunctional family. But we are united by our love of this crazy game...
 
All of my friends quit after 50-80 hours except me. I wanted to see sol and founders world so i forced 300h.
Guess what, it wasn't worth it!
All this negativity and criticism is not without reasom, it is a true fact despite White knights brigade doesn't want to admit it.
Game has amazing size and basics but it is shallow and missing a lot, just face it. Otherwise it wouldn't be in continuous development (even slow), instead it would be finished project.
Elite reached popularity thanks to those KS videos, promises and original goals. If there weren't all that there wouldn't be so much critics but also game wouldn't reach success and funds.
Community's fault is being inpatient while FD is making it worse by keeping quiet. FD has obligation toward community by informing us of project that we paid on behalf of DB sweet words.
 
All of my friends quit after 50-80 hours except me. I wanted to see sol and founders world so i forced 300h.
Guess what, it wasn't worth it!
All this negativity and criticism is not without reasom, it is a true fact despite White knights brigade doesn't want to admit it.
Game has amazing size and basics but it is shallow and missing a lot, just face it. Otherwise it wouldn't be in continuous development (even slow), instead it would be finished project.
Elite reached popularity thanks to those KS videos, promises and original goals. If there weren't all that there wouldn't be so much critics but also game wouldn't reach success and funds.
Community's fault is being inpatient while FD is making it worse by keeping quiet. FD has obligation toward community by informing us of project that we paid on behalf of DB sweet words.

Enjoying the game for what it is now and looking forward to more features in the future (ongoing development as you aptly put it) go together like peanut butter and jelly. Nobody is suggesting the game doesn't continue forward progress.
 
What I find amusing is the number of people that talk about how terrible the game is and how broken it is and how they're quitting the game. Meanwhile they have 2000+ hours in the game and are clearly majorly addicted. It's like watching a heroin addict ing to their dealer that the product sucks and they're going to quit. Yeah, sure you will and I'm going to be the next president.

A company should appreciate any form of criticism. The day you have a clean forum is the day the game is dead.
 
First off enough of the president bashing, he is the American President, and should be respected, just like some had to put up with he last few jokers. Be courteous to others, just like yer mum taught you.

Now to the question at hand. Like a lot of sims, or qusi-sims, a majority of peeps just dont get it.
Over at EVE, there was a post some years ago that 93% of WoW players that try EVE, go back to WoW.

I flew WWII fighter sims for 15 years. Most dont get off the ground and quit, those that get shot down, quit.
Wife agro was the number one reason for quitting, yet they all quit.

Like the bloody title says We are the ELITE, We rule, the rest drool
 
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Except that space legs has been the plan since kickstarter.

True. But so was offline mode, right? And we know what happened there: offline was dropped as they thought it wouldn't affect the salability. Or I should say: it was dropped (along with many, many other things) so they could go forward with the initial sale. Back to Elite is meant to be sold not played. <<That's such as great line from Marcus...
 
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First off enough of the president bashing, he is the American President, and should be respected, just like some had to put up with he last few jokers. Be courteous to others, just like yer mum taught you.

Now to the question at hand. Like a lot of sims, or qusi-sims, a majority of peeps just dont get it.
Over at EVE, there was a post some years ago that 93% of WoW players that try EVE, go back to WoW.

I flew WWII fighter sims for 15 years. Most dont get off the ground and quit, those that get shot down, quit.
Wife agro was the number one reason for quitting, yet they all quit.

Like the bloody title says We are the ELITE, We rule, the rest drool

LOL you wouldn't last five seconds playing Elite. ED is not "Elite". At best it's "Elite-lite", for slow minds and limp wrists.

Would love to watch a vid of some of these "hardcore simmers" trying to fly without "space speed limits" or "blue zones"... but we already know exactly how that goes - flat-out pedal-to-the-metal, flailing around in impromptu donuts while whining that for some reason everything seems reduced to "jousting"...

What a sickening, pitiful state this once-great title's devolved into... Massively popular with Eve players, while utterly disenfranchising its lifelong fanbase. To be "Elite", now, is to "rule" at blue-zone space-speed-limit child's play. I was so looking forwards to vaporising this contingent when multiplayer Elite finally arrived, but it looks like i'll be waiting for Elite #44 before "the technology has matured enough" for FD's take on network code architecture to make a true MP Elite experience possible..
 
People are leaving because this game is not designed to be played but to be sold. For almost two years I’m watching the way of development pointed to attract new customers and almost zero interest to keep the existent player base.

That's an interesting statement, but one that's hard to argue against. The combat focus for flashy trailers, the bolt on feature focus for marketing, the huge dev time spent on Frontier store content while core game content goes neglected. I've never seen Frontier's development focus summed up so succinctly yet so accurately too.
 
True. But so was offline mode, right? And we know what happened there: offline was dropped as they thought it wouldn't affect the salability. Or I should say: it was dropped (along with many, many other things) so they could go forward with the initial sale. Back to Elite is meant to be sold not played. <<That's such as great line from Marcus...

Thanks, i'd missed that, and it deserves repeating, not least in answer to most threads here.
 
That's an interesting statement, but one that's hard to argue against.

No, it's actually pretty easy to argue against. If FD didn't care about the existent player base, they wouldn't have based the whole thing on seasonal expansions.

If you want to see a game without care for customers, go check Assassin's Creed or Call of Duty franchises.
 
That's an interesting statement, but one that's hard to argue against. The combat focus for flashy trailers, the bolt on feature focus for marketing, the huge dev time spent on Frontier store content while core game content goes neglected. I've never seen Frontier's development focus summed up so succinctly yet so accurately too.

You're just being bitter. It's not Fdev's fault that you are only interested in exploration to the exclusion of everything else the game has to offer. I'd love to see some enhancments to exploration, too, but the fact that there isn't yet just means I'm setting that aspect aside to focus on other features while I wait. You could try the same and maybe start having some fun, too.
 

verminstar

Banned
Back to Elite is meant to be sold not played

Sorry its only one rep point...this line deserves so much more than just one ^

If they genuinely cared, then why no communication? They sold a dream to a niche market by telling them exactly what was needed to get their wallets out...so hows the delivery of that dream coming along?
 
You're just being bitter. It's not Fdev's fault that you are only interested in exploration to the exclusion of everything else the game has to offer. I'd love to see some enhancments to exploration, too, but the fact that there isn't yet just means I'm setting that aspect aside to focus on other features while I wait. You could try the same and maybe start having some fun, too.

That's not true in the slightest, I feel that the game's development should be well rounded instead of just focused on one aspect. Combat is part of the core of the game too, but certainly not the only part.


You are right though, I have gotten bitter about it.
 
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No, it's actually pretty easy to argue against. If FD didn't care about the existent player base, they wouldn't have based the whole thing on seasonal expansions.

If you want to see a game without care for customers, go check Assassin's Creed or Call of Duty franchises.

Nope, they don’t care about the players but for revenue. The seasonal expansions scheme is beautiful way to put each core gameplay feature in separate season to force us to buy seasons. The season 2 gave us nothing in terms of gameplay (combat/trade/exploration) but gave us beautiful empty planets, amazing camera and character creator. The engineers update is not a new gameplay feature, but expanding the existent one: modifying your ship. In around 150 game hours you can taste every aspect of both seasons and this is definitely not a care for existent player base.
 
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