People threatening to quit the game

Here we are 3 years later and you honestly cannot say we have come far enough to justify the sheer time taken.

By what yardstick?

In development you have so many zots. Each thing you want to develop requires a certain amount of zots. It doesn't go quicker or slower just because you want it to, although there are unexpected things that can cause you to gain or lose zots as you develop. You can to a certain extent hire more people which can give you some more zots, but only so far (there is a principle in software development that basically states throwing more people at a project doesn't necessarily speed it up, and can actually slow it down if not well managed). You hire more people, your costs go up, so more money has to come from somewhere to fund those people who will generate you more zots.

Basically its largely down to the zots, and declaring that FD should have done more by now is basically just inventing things to support your point.
 

Lestat

Banned
I been trying to quit Elite since 1984. I skipped a few games. Elite 2 3, Wing Commander 1 2 3, Decent 1 2 3 Oolite. Load to behold talk of ELITE DANGEROUS 2012. Damn Right I hooked.
 
Just because someone has thousands of hours into the game doesn't mean they are here forever, I used to be on it all the time I had any free time, these days I often don't log in for a couple of weeks at a time, I think there are more players but they play for less time now. Many people getting disillusioned with the game as Kickstarter promises fall by the wayside to be replaced by features that seem to be impressive but turn out to be not very well thought out as you actually play with them.

FD had some great plans for an individual and interesting game but they are losing their way and burying them under things they think may make the game more popular, not to mention not fixing the broken parts when it becomes clear they are broken (Such as the ease with wich you can now get "Elite" in any ranking you choose without much skill involved).
 
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The players with most time invested are likely to be the ones who care most about the game.
Of course it is them that consider leaving when the development is in a direction that doesn't suit them.

New players don't have much of an opinion one way or the other.

/Thread
 
People are leaving because this game is not designed to be played but to be sold. For almost two years I’m watching the way of development pointed to attract new customers and almost zero interest to keep the existent player base.

That's an interesting point.

I share the same opinion.

Guess most of the players are leaving 'cause they're quite unhappy about how development is moving: too slow from on side, and aimed to different targets, from the other.
 
I've not left or threatened to quit, got just under 800Hrs stacked up, but the game has become dull, thus I leave it for a bit, I understand why people leave, I dont think there is a need for the mellow drama I'm leaving posts tho.

I've stopped playing many games over the years none of them have made me want to make a song and dance about it.
 
But if you remove your head from various bits of your body... You would actually realise that FDev like criticism, they like to know why people are leaving the game, the only reason why people are so passionate is because they cared and invested so much of their time and money... And if all the forums are just full of praise well, how will FDev know they are about to jump off cliff and commit developer suicide, if no-one is able to give an honest opinion as to where they think FDev are getting it wrong.

Or is such a simple concept like that to hard handle for the happy clap special snowflakes?

Never implied there was anything wrong with saying why one is quitting at the time one quits. That's giving sensible feedback which, as you correctly state, is valuable to FD. However, still being here regularly bleating about whatever it was made you decide to quit, several months to a year after you supposedly walked away from the game, is something else entirely and THAT is what I was gently ridiculing. Given the tone of your response I presume I touched a nerve? Sorry about that.

Beating the dead horse so long after FD made it clear - either explicitly on the record or by their actions (or lack thereof) - that they don't regard whatever issue caused the flounce as quite as game-breaking as all that and aren't going to change it, well that's just simple trollage and is legitimate fodder for the ignore list. It seems it's not I that needs the plexiglass window in my stomach to see where I'm going...
 

verminstar

Banned
The games creates passionate players so when the game goes pete tong, expect that passion to go both ways. FD are on their last chance fer me...2.4 is that last chance and Im not threatening to quit, Im stating an intention.

By all means, if ye want me to be salty, then keep creating threads like this...threads like this make me salty ^
 
I've not left or threatened to quit, got just under 800Hrs stacked up, but the game has become dull, thus I leave it for a bit, I understand why people leave, I dont think there is a need for the mellow drama I'm leaving posts tho.

I've stopped playing many games over the years none of them have made me want to make a song and dance about it.

Agreed.

There's no dignity in going on the internet to get angry about imaginary spaceships.
 
the problem with elite is that they need to make it more complex within the game mechanics. not harder, not easyer, complex. right now whatever you want to do in ED is actually rather simple, you may find it dificult, but you know what you want to do and how to do it.

having this simple game mechanics makes the game more repetitive and makes players quit after a short while. releasing patch after patch with new content is just making more stuff with simple game mechanics without adressing the issue.
 
This is every game forum ever. There is always a contingent of people who hang their entire entertainment needs and even sometimes their self-worth on a single game, and then are of course ruined when the game doesn't support that level of neediness at every turn. They stay forever, slowly resenting more and more the fact that they're not getting what they need instead of simply going to find what they need elsewhere.

It's like staying in a bad relationship to avoid being alone, instead of using the 500000 available dating sites or even going to the grocery store in a nice shirt. Much simpler for some people to just stay with someone they hate, and game relationships seem to fall into this same dynamic for many people.

The game requires a huge investment of time to get anywhere or be at the apex of being competitive. Whilst it can be argued that folks with 1000+ hours have gotten their monies worth that doesn't mean that it voids their criticism. If anything I'd say they are more valid and likely more informed that those who haven't put in so much time.
 
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Well, let's put it this way. There have been "this game is dying" "this game is doomed" "nobody plays this game" "i'm quitting" etc threads since release, and here we are, over 2 years later, and game is still going fine.

People do love their drama though.

See everyone again in another few days for the next installment of THE DOOM TRAIN!!!
 
By what yardstick?

In development you have so many zots. Each thing you want to develop requires a certain amount of zots. It doesn't go quicker or slower just because you want it to, although there are unexpected things that can cause you to gain or lose zots as you develop. You can to a certain extent hire more people which can give you some more zots, but only so far (there is a principle in software development that basically states throwing more people at a project doesn't necessarily speed it up, and can actually slow it down if not well managed). You hire more people, your costs go up, so more money has to come from somewhere to fund those people who will generate you more zots.

Basically its largely down to the zots, and declaring that FD should have done more by now is basically just inventing things to support your point.

what's a zot?

and should I be worried that I don't have any, that i'm aware of?
 
What I find amusing is the number of people that talk about how terrible the game is and how broken it is and how they're quitting the game. Meanwhile they have 2000+ hours in the game and are clearly majorly addicted. It's like watching a heroin addict ing to their dealer that the product sucks and they're going to quit. Yeah, sure you will and I'm going to be the next president.

After 200+ hours I'd say people have had their money's worth, but I dont see complaints about people saying they want refunds.

I see people making statements about the way the game is, and its content.... after they have clearly thoroughly play tested it.

So why create this thread, people have a right to post their opinions on the game, if its posted as a "im gonna quit" message then fair enough.
 
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what's a zot?

and should I be worried that I don't have any, that i'm aware of?

250px-Zotissue11.jpg


It is also the interjection for an anteater's tongue, darting out to catch ants. :p
Must be it.
 
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People are leaving because this game is not designed to be played but to be sold. For almost two years I’m watching the way of development pointed to attract new customers and almost zero interest to keep the existent player base.

Rep'd. This is probably the best way to describe and to explain the state of the game today.

There's no argument that the player base has grown (but the actual numbers I'd argue are far less). But this growth has come by shifting focus from one customer base or type to another, from PC to Mac to Xbox and now to PS4. If folks can't see this simple fact that's fine. But it can't be argued with as this is really the basis for Elite and how FDev have managed the game. This is their roadmap. Features drop in as they are made up in response to chasing the new customer base. A great example will be "legs": it will only come if there's a reason to do it that's related to capturing a new chunk of customers. Perhaps it will be with some break-through VR genre or 'platform x' which doesn't exist yet today. But it won't come because it's simply part of some great plan for existing PC users.

Great way to sum it up: Elite is not designed to be played but to be sold.
 
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