After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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What is this rubbish.

The biggest problem is with elite is that vast swathes of player base can't seem to get it in their god damn heads that Elite DAngerous is not a normal MMO, with god damn bloody guilds, Corporations (as in Eve), boss raids and all the usual sack of generic MMO.

People need to get it into their heads that Elite Dangerous is a game that is from the pilots perspective, you sit in that cockpit and everything that FD should be doing is develop the experience of the pilot...

If you want to run corporations and guilds and all that generic MMO ****, I suggest people go play another game.

So please for the love God and all that is holy in this world, drop this rubbish, clans, guilds, corps will only destroy this game. The player is just a piece fo dirt in the galaxy making his way in no way should anyone be anything other that a dirty scummy pilot.

Notice how they sell the game as a Single Player, Multiplayer, MMO, Co-Op, partial controller support. I wonder why people are expecting MMO elements to the game huh? I mean its the game they purchased. Its the game as it is advertised by the company itself. How dare they get what they paid for. Those stupid plebs with their reading and comprehension. Who needs that when indignation is the only measure of which you base your personal opinion.

So jump off your high horse and hold them accountable, or better yet shut it.
 
I'll drop that "rubbish" when FD stop pitching the game as an MMO experience and not before. If you don't like that, tough .

Then thank god you will never make a computer game, because you will ultimately waste peoples money and screw up peoples careers. It is people like that are so narrow minded about what an MMO, that ultimately end forcing development the same generic rubbish time and time again.

If you cant under stand what potential elite dangerous is and how it is different from the generic dribble, I suggest you go play something by Playskool, it would seem to be at your level.
 
Then thank god you will never make a computer game, because you will ultimately waste peoples money and screw up peoples careers. It is people like that are so narrow minded about what an MMO, that ultimately end forcing development the same generic rubbish time and time again.

If you cant under stand what potential elite dangerous is and how it is different from the generic dribble, I suggest you go play something by Playskool, it would seem to be at your level.

I suggest you learn to deal with different opinions to yours instead of melting down like a two year old.
 
In the actual game itself and not it's fun for a while but ultimately too shallow online component? I care about what I'm doing because I want to see how the characters develop, how the story progresses and basically "what happens next?".

The Fallout/FarCry and GTA series are great examples of how to do a sandbox game. Give the player total freedom within the bounds set by the environment but allow them to engage in a well told, interesting story as and when they feel like they want to. Or, if it's a multiplayer game with no storyline as such, give players the tools to create their own content. I'm not talking about map editors or mission makers or whatever, I mean the players and their actions are the content, ala Eve and most other MMO's. MMO's are about people, not the game. ED does neither of those things.

I'm not saying I don't know what Elite is, I do, but the simple fact is that the demographic that's buying and playing the most video games in 2017 isn't the demographic that's staring at their cobra with tears of nostalgia creeping down their cheeks. If FD want this game to go for the long haul they're going to have to start catering to this demographic at some point and trying to shut down threads where these opinions are being expressed is only going to hurt the game in the long run.
Ok, I want to point out you are using a heck of a lot of adjectives, which really don't say much.
Is it the storyline you feel is missing? sure I get that, but Elite isn't that kind of game, stories aren't made on a big show, mostly because with the way it is made, how would you do that and reasonably make 'everyone' important? the stories are made, between players, between interaction with others, that yes, you need to seek out for them to happen, they aren't going to give you a mission or quest that says do this and experience it with 4 other players, but should it? as you say, players and their actions ARE content, and that holds so very true for Elite, unlike other games you can actually leave a mark on the world, with for example the BGS, however, yes, one person is not a hero and it requires effort. So yeah, you seem to me to be saying things that Elite already contains?

As for your jab on nostalgia, I don't think anyone behaves like that, and that you feel the need to berate some random people over it, or maybe accuse people generally of being like that really doesn't help your standing point?
I'm not nostalgic when I play Elite, yet it holds my attention much better then a ton of other lame 'story' games out there, or other Triple A games. Elite is lasting the long haul just fine in my book.
They do not need to 'cater' to any specific people, because guess what, not everyone is part of that demographic, whatever it specifically is, you can't lump gamers together in one group, but yes, players are content in Elite, maybe you should go experience it? without hand holding, without a guide that in other games tells you 'what' it is you get to enjoy? in Elite? you do whatever you want and can do within the game, play it as you want, and enjoy that? And again, you are not being very specific, you are saying a lot of words but really saying very little, and many seem to be like that, using very general and generic terms rather then going "Hey Elite, I would very much like to see x feature, how about it?"

Instead of that, we get posts, "this is bad and this sucks and this is simply the worst and that and everything else is wrong with elite" but when people are asked what, specifically they want, they do 'I want 'more' of something, and better something else, what we have just isn't 'good' it is 'bad' " without actually describing anything, just throwing around adjectives that at least in my book seem meaningless in the long run? Very little actual constructive points that want to improve the game, only tear it down for being as 'bad' as it is? And no, I'm not wildly praising Elite, it isn't perfect, it has flaws, but it is still by far, better then most every other game out there.

I mean take a look at mass effect Andromeda, a Triple A massively expensive game, yet, releases with broken animations? despite having cost much more Elite has done over all its time, last I checked?
 
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LOL!! Well, at least this two year old understands basic English and knows what "different" means.

Really? Could have fooled me. I was merely pointing out how the game is neither one thing nor the other. From that you somehow managed to deduce that I want ED to be WoW in space. There's only one person having issues with their reading and comprehension skills here. I'll give you a clue who it is. Their fingers are hovering over the keyboard right now and there's foam spilling down their chin.
 
Notice how they sell the game as a Single Player, Multiplayer, MMO, Co-Op, partial controller support. I wonder why people are expecting MMO elements to the game huh? I mean its the game they purchased. Its the game as it is advertised by the company itself. How dare they get what they paid for. Those stupid plebs with their reading and comprehension. Who needs that when indignation is the only measure of which you base your personal opinion.

So jump off your high horse and hold them accountable, or better yet shut it.

I am sorry, but are you someone else who doesn't understand what different means? If you want I can point you to an Oxford English dictionary if you need help.

The problem with this game has naff all to do with how they sell it (from a certain degree). It is actually very good that they have 3 different play modes. With the right mechanics like real consequences to a player actions and choices, it would enhance all three modes equally.

Until people stop trying treat the game in the usual sense of what MMO and try actually supporting something different and refreshing for once (...... well could have been), it will never reach the potential it can, because so many people are so narrow minded about what an MMO is and what content it should have.

The reason why Elite was so popular at the beginning and why it got going, was because it was promoting itself as something different, something unique, but no, they pampered to the players that wanted the same generic rubbish that the gaming industry is swamped with.

Bloody raid bosses in elite Jesus H Christ....

(Raid boss idea was from a facebook post)

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Really? Could have fooled me. I was merely pointing out how the game is neither one thing nor the other. From that you somehow managed to deduce that I want ED to be WoW in space. There's only one person having issues with their reading and comprehension skills here. I'll give you a clue who it is. Their fingers are hovering over the keyboard right now and there's foam spilling down their chin.

Nope.... I hate the term guilds, clans and Corps, relating to this game. I hated the player based powerplay faction contest and I have no idea how that ended, I hate player factions. As it is quite simple that it takes development time away from core mechanics in the game, without really adding that much to game at the same time.

We already have 3 main factions in game that are so underdeveloped it hurts... One, the Alliance, you can't even join despite being a major influence in the Lore of Elite...

So I do understand, but when it comes to clans, guilds and corps, they are nothing more than ways to massage someone ego....

I hate them with a passion.
 
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Ok, I want to point out you are using a heck of a lot of adjectives, which really don't say much.
Is it the storyline you feel is missing? sure I get that, but Elite isn't that kind of game, stories aren't made on a big show, mostly because with the way it is made, how would you do that and reasonably make 'everyone' important? the stories are made, between players, between interaction with others, that yes, you need to seek out for them to happen, they aren't going to give you a mission or quest that says do this and experience it with 4 other players, but should it? as you say, players and their actions ARE content, and that holds so very true for Elite, unlike other games you can actually leave a mark on the world, with for example the BGS, however, yes, one person is not a hero and it requires effort. So yeah, you seem to me to be saying things that Elite already contains?

As for your jab on nostalgia, I don't think anyone behaves like that, and that you feel the need to berate some random people over it, or maybe accuse people generally of being like that really doesn't help your standing point?
I'm not nostalgic when I play Elite, yet it holds my attention much better then a ton of other lame 'story' games out there, or other Triple A games. Elite is lasting the long haul just fine in my book.
They do not need to 'cater' to any specific people, because guess what, not everyone is part of that demographic, whatever it specifically is, you can't lump gamers together in one group, but yes, players are content in Elite, maybe you should go experience it? without hand holding, without a guide that in other games tells you 'what' it is you get to enjoy? in Elite? you do whatever you want and can do within the game, play it as you want, and enjoy that? And again, you are not being very specific, you are saying a lot of words but really saying very little, and many seem to be like that, using very general and generic terms rather then going "Hey Elite, I would very much like to see x feature, how about it?"

Instead of that, we get posts, "this and this and this and that and everything else is wrong with elite" but when people are asked what, specifically they want, they do 'I want 'more' of something, and better something else, what we have just isn't 'good' it is 'bad' " without actually describing anything, just throwing around adjectives that at least in my book seem meaningless in the long run?

There are 3 active stories that are going on right now in the game. The thargoids, Formadine Rift, and The guardians. All 3 stories provide actual content and or progression have taken almost 3 years in which to provide clues for 2 of them and with the way its going the Guardians are on track for the same. Anywho over the last 3 years aproximatly 4 major events happened. All of which played themselves out within a week. So after 156 weeks since game start approximately 6 weeks of that were spent on getting new information on the mysteries/only stories in the game. The rest of that time trying to figure this out was spent fruitlessly looking for clues that were not in the game yet, or better yet working on 40 year old maths based puzzles outside of the game.

He has a reason to gripe even if he isnt doing a good enough job for your expectations.

This game has lore and story and it does not exist in the game. There is really nothing to find out in galaxy, and if there is something out there, we have 0% chance of finding it in our lifetimes. Random discoveries on such a scale such as this galaxy is pointless to hope for. It will not happen. So that means any new content that is given is literally someone flipping a switch at the appointed time at FDEV studios.

To ask for a video game to have actual game elements in it is not too much to ask for. Right now there is a working combat mechanic, a background economic simulation mechanic, Planetary landing mechanic, Random inconsequential event/interest mechanic. Power play is broken so you cant count that even if people want to throw their time away at role playing any real consequences to it. Right now this is a sandbox game with only the box. It has the box but no sand in it. Its a chessboard without pieces.

To state otherwise is self delusion on the highest level. Nobody can help those who delude themselves and hide behind the mask of self righteousness. Bricking your self up into a room with nothing but a small candle doesn't mean you have successfully lived.
 
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Ok, I want to point out you are using a heck of a lot of adjectives, which really don't say much.
Is it the storyline you feel is missing? sure I get that, but Elite isn't that kind of game, stories aren't made on a big show, mostly because with the way it is made, how would you do that and reasonably make 'everyone' important? the stories are made, between players, between interaction with others, that yes, you need to seek out for them to happen, they aren't going to give you a mission or quest that says do this and experience it with 4 other players, but should it? as you say, players and their actions ARE content, and that holds so very true for Elite, unlike other games you can actually leave a mark on the world, with for example the BGS, however, yes, one person is not a hero and it requires effort. So yeah, you seem to me to be saying things that Elite already contains?

As for your jab on nostalgia, I don't think anyone behaves like that, and that you feel the need to berate some random people over it, or maybe accuse people generally of being like that really doesn't help your standing point?
I'm not nostalgic when I play Elite, yet it holds my attention much better then a ton of other lame 'story' games out there, or other Triple A games. Elite is lasting the long haul just fine in my book.
They do not need to 'cater' to any specific people, because guess what, not everyone is part of that demographic, whatever it specifically is, you can't lump gamers together in one group, but yes, players are content in Elite, maybe you should go experience it? without hand holding, without a guide that in other games tells you 'what' it is you get to enjoy? in Elite? you do whatever you want and can do within the game, play it as you want, and enjoy that? And again, you are not being very specific, you are saying a lot of words but really saying very little, and many seem to be like that, using very general and generic terms rather then going "Hey Elite, I would very much like to see x feature, how about it?"

Instead of that, we get posts, "this is bad and this sucks and this is simply the worst and that and everything else is wrong with elite" but when people are asked what, specifically they want, they do 'I want 'more' of something, and better something else, what we have just isn't 'good' it is 'bad' " without actually describing anything, just throwing around adjectives that at least in my book seem meaningless in the long run? Very little actual constructive points that want to improve the game, only tear it down for being as 'bad' as it is? And no, I'm not wildly praising Elite, it isn't perfect, it has flaws, but it is still by far, better then most every other game out there.

I mean take a look at mass effect Andromeda, a Triple A massively expensive game, yet, releases with broken animations? despite having cost much more Elite has done over all its time, last I checked?

What's MEA got to do with anything? Also, why do you keep assuming I don't know what Elite is? I'm 48, I ploughed countless hours into FE2, I still play it today through dosbox. I know what Elite is. Are we clear on that now?

Yes, Elite was never about the story, but it's also very clear that FD want this game to do well. They want it to last a long time and I'm pretty sure they want it to be an engaging experience for the players and even a cursory glance at the forums tells you that there are a lot of people who would like some more engaging narrative sprinkled throughout the game. There are already missions in the game. Quests, if you will. I've done some delivery missions. Have you? If you have, then we've likely both had a pretty similar, if not exactly the same experience as each other while doing those missions. Does that devalue the missions? Does that somehow make those missions less enjoyable? Have you ever watched a film at the cinema? If you have, you've likely sat there with tens of other people, all experiencing the exact same narrative delivered in exactly the same way. Did the fact that other people were watching the same events unfold before them in exactly the same way somehow make the film less enjoyable for you? No? Me neither. If there was a little more in game narrative where missions are concerned, instead of just having GalNet articles fed to us, how would that ruin anybody's experience? Sure, everybody else would be experiencing the same story but so what? We're all reading the same GalNet articles at the moment, so maybe we should remove those too?

I'm not berating nostalgia. I was there nearly 30 years ago in my Eagle Long Range Fighter, doing the robots/computers Sol to Barnards Star and back again with everybody else. I'm merely pointing out that the mechanics that made the game what it was 30 years ago probably aren't going to keep it alive for too long in the current market, given how much video games have evolved (for better or worse) and what peoples expectations of a video game are. If FD really have the fabled "ten year plan" for this game then they might want to consider how they intend to ensure the longevity of the product in order to facilitate the execution of that plan. Judging by a lot of the posts on this forum, they don't seem to be doing too well at the moment.

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Nope.... I hate the term guilds, clans and Corps, relating to this game. I hated the player based powerplay faction contest and I have no idea how that ended, I hate player factions. As it is quite simple that it takes development time away from core mechanics in the game, without really adding that much to game at the same time.

We already have 3 main factions in game that are so underdeveloped it hurts... One, the Alliance, you can't even join despite being a major influence in the Lore of Elite...

So I do understand, but when it comes to clans, guilds and corps, they are nothing more than ways to massage someone ego....

I hate them with a passion.

That's fine, you hate away, but there are many people who enjoy the kind of gameplay and camaraderie that clans/guilds or whatever you call them bring to a game.
 
I am sorry, but are you someone else who doesn't understand what different means? If you want I can point you to an Oxford English dictionary if you need help.

The problem with this game has naff all to do with how they sell it (from a certain degree). It is actually very good that they have 3 different play modes. With the right mechanics like real consequences to a player actions and choices, it would enhance all three modes equally.

Until people stop trying treat the game in the usual sense of what MMO and try actually supporting something different and refreshing for once (...... well could have been), it will never reach the potential it can, because so many people are so narrow minded about what an MMO is and what content it should have.

The reason why Elite was so popular at the beginning and why it got going, was because it was promoting itself as something different, something unique, but no, they pampered to the players that wanted the same generic rubbish that the gaming industry is swamped with.

Bloody raid bosses in elite Jesus H Christ....

(Raid boss idea was from a facebook post)

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Nope.... I hate the term guilds, clans and Corps, relating to this game. I hated the player based powerplay faction contest and I have no idea how that ended, I hate player factions. As it is quite simple that it takes development time away from core mechanics in the game, without really adding that much to game at the same time.

We already have 3 main factions in game that are so underdeveloped it hurts... One, the Alliance, you can't even join despite being a major influence in the Lore of Elite...

So I do understand, but when it comes to clans, guilds and corps, they are nothing more than ways to massage someone ego....

I hate them with a passion.


I am not asking for Raid bosses. If the other person is then I dont care about him. However what I do care about is your total lack of understanding and or experience. Different doesnt mean exact opposite. It just means different.
Example: I have this diamond to sell you. Its shaped like a diamond and looks like one so it must be a diamond correct? This diamond is made out of glass but it must be worth the same as a diamond because it looks like it correct? That is your argument simplified to its base. The product while looking like an MMO should not have any of the elements of an MMO. Even easier one is "You have fully committed to throwing out the baby with the bathwater." You drank the Koolaid etc, etc etc...


Player consortium already exist, they just dont have an in game member management. It seems to me that this really isnt the game for you then and not the other way around. People are naturally trying to build communities within the game world because of human interaction benefits. It seems your sterilized world can and will never exist. You want a solo player game in a game that is not just solo mode. Perhaps it is you who should find another game then? Everyone else wants something to do in the game. MMO elements would help because God knows providing actual actionable stories, missions, consiquences, and outcomes in the game will not be delivered by FDEV any time soon. May as well let the players make the stuff. They are responsible for the vast majority of the content as it stands now.
 
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I am not asking for Raid bosses. If the other person is then I dont care about him. However what I do care about is your total lack of understanding and or experience. Different doesnt mean exact opposite. It just means different.
Example: I have this diamond to sell you. Its shaped like a diamond and looks like one so it must be a diamond correct? This diamond is made out of glass but it must be worth the same as a diamond because it looks like it correct? That is your argument simplified to its base. The product while looking like an MMO should not have any of the elements of an MMO. Even easier one is "You have fully committed to throwing out the baby with the bathwater." You drank the Koolaid etc, etc etc...


Player consortium already exist, they just dont have an in game member management. It seems to me that this really isnt the game for you then and not the other way around. People are naturally trying to build communities within the game world because of human interaction benefits. It seems your sterilized world can and will never exist. You want a solo player game in a game that is not just solo mode. Perhaps it is you who should find another game then? Everyone else wants something to do in the game. MMO elements would help because God knows providing actual actionable stories, missions, consiquences, and outcomes in the game will not be delivered by FDEV any time soon. May as well let the players make the stuff. They are responsible for the vast majority of the content as it stands now.

LOL!!

Crafting.... Yup, just a sheep after the same generic rubbish.
 
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Loading screens are inevitable with most games in some shape or form. It is virtually impossible to eliminate them all without introducing other issues.

I do not find the current level of "loading screens" as you call them anything like ridiculous. At least some of the things you have mentioned are more down to networking related concerns and do not affect everyone to the same level or degree of frequency. As the game backend services get more heavily loaded the issues you seem to have mentioned will naturally get worse. There is no getting around that to a large degree. There may be some things that can be done to alleviate the perceived issues but overall I think they are small potatoes compared with some of the other concerns.

Even in comparable off-line single player games such issues can be a lot worse and in those cases more often than not it is down to resource management. Overall, if it were truly 1984 tech limitations things would most likely work faster than they currently do. In reality, FD are probably pushing the limits of various aspects of current tech. However, I do believe that the issues in question are not completely unresolvable - but personally, I think they are not that critical.

The biggest issue IMO is match making server drop outs when no-one else is even in the same area (e.g. when playing solo/private group). It is irritating when it happens, but for me it does not happen that often. However, I think it should be high on FDs list of priorities to fix.

They way FDev have hidden in the loading within the jumping between systems is excellent.
 
Because people who aren't gamers and haven't been paying attention for a few decades and aren't playing games as a gamer would do, so lots of games making it their main hobby are in a much better position to make judgements over those that either haven't been paying attention or don't game.

Just like in climate science where you have actual scientist who know what they're talking about and then idiots who think climate change is a scam because they're not informed. No saying people who don't game are idiots (climate deniers are imo), what I'm pointing out is that if you've played a ton of games over the years it gives you a massively different perspective over someone who's just picked up and only plays and has ever played Elite.

Sorry, those people, as far as gaming goes, don't know what they're talking about.

Additional: I can even give an example right here in ED by FDev themselves when they introduced Engineers and didn't give storage then made the excuse "we don't make MP games!!" no, they don't PLAY MP MMO's which is why they didn't have a clue when it came to The RNGineers. Who had to suffer their ignorance? Who couldn't change their ships because of the cargo they had? Who's spinning a roulette wheel and getting a worse result over the hours they put in trying to find the stuff to get a spin in the first place?

I agree. I've probably played vast majority of space games up until now since the 80's and downloaded probably every major title no matter the genre up until now (I pirate stuff, that's why lol) and I find it pointless to even go into arguments with some dads that get into elite and play it just to get away from their wives for few hours a day. This game is probably the most grinding, boring experience I've had from any space game. Yeah the graphics are great and flight model is allright, but there's no real substance, no immersion, no difficulty, no real gameplay. I can immerse in empire total war for example, I feel like a g king of england in it, I was immersed as hell in wing commander or privateer, my adrenaline was pumping and I was a pilot and it felt so good, In civilization I'm proud of my little nation standing the tests of time, in xcom it's intense as hell driving that alien scum from earth, when my soldier dies, it's like a family member died, in eve I was sweating like a pig just when I saw someone in local. In x3 when I saw my first 3 ships patrol the sector or had my first complex built I was completely sucked in. It was amazing experience to see the ships you fitted do stuff. In Simcities I had wonderfull time building mega cities, Need for speed blew my mind and I was there on the road racing for real! :D

Here, I feel nothing. It's like a job, a boring repetitive job on production line, the development decisions are a joke, the game itself is no challenge and the content is shallow.

The game is a hybrid and not a good one. There was huge amount of great ideas in games up until today that proved to work and worked great, unfortunatly fdev decided they don't want any of them and are rather throwing at people garbage like powerplay and engineers.
 
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The game is what you make of it.

oh really? Tell you what; Play 100 hours of this:

ball-cup-toy-13436143.jpg


And then play 100 hours of this:

Baldurs-Gate-II-Enhanced-Edition-Screenshot-1.jpg


And then come back with your findings and if you are still sticking to your statement I'll drop the gloves and earn myself a ban here just for you.
 
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I agree. I've probably played vast majority of space games up until now since the 80's and downloaded probably every major title no matter the genre up until now (I pirate stuff, that's why lol) and I find it pointless to even go into arguments with some dads that get into elite and play it just to get away from their wives for few hours a day. This game is probably the most grinding, boring experience I've had from any space game. Yeah the graphics are great and flight model is allright, but there's no real substance, no immersion, no difficulty, no real gameplay. I can immerse in empire total war for example, I feel like a g king of england in it, I was immersed as hell in wing commander or privateer, my adrenaline was pumping and I was a pilot and it felt so good, In civilization I'm proud of my little nation standing the tests of time, in xcom it's intense as hell driving that alien scum from earth, when my soldier dies, it's like a family member died, in eve I was sweating like a pig just when I saw someone in local. In x3 when I saw my first 3 ships patrol the sector or had my first complex built I was completely sucked in. It was amazing experience to see the ships you fitted do stuff. In Simcities I had wonderfull time building mega cities, Need for speed blew my mind and I was there on the road racing for real! :D

Here, I feel nothing. It's like a job, a boring repetitive job on production line, the development decisions are a joke, the game itself is no challenge and the content is shallow.

The game is a hybrid and not a good one. There was huge amount of great ideas in games up until today that proved to work and worked great, unfortunatly fdev decided they don't want any of them and are rather throwing at people garbage like powerplay and engineers.

Completely agree, Elite could have been a refreshing change to what is coming out at the moment. Instead, it seems that creativity is a thing of the past. I stopped playing at the release of engineers. Yes it is great to have customizable components and things, but they implemented it horrendously wrong.

Engineers should never had been about grinding for bits and components to craft them, you should have just been able to pay for the upgrades... But it is not that simple, for the engineer to upgrade modules for you, you need to work him, run missions for him, build up the trust and some of these missions could be against other engineers, so you have to stop and think and choose your friends wisely. It may mean, in some cases, going off to run missions for the engineers friend or something. Also major factions would come into it, with Federal aligned engineers just telling Imperial's to just get lost, the same for alliance and various independent systems.

Nope, what we get is crafting and hours of driving about over baron rocks looking for 1 ton of fart, for hours on end as some kind of immersive gameplay, as some would have you believe :rolleyes:

Nope, can't have that, as many people would be crying that cant have there explorer FDL's with maxed weapons and engine upgrades, exploring the depths of space throwing teddies out the pram crying I want to play the game I want to play.... Whilst making the time developing explorer class ships completely pointless.

Once upon a time computer game design was about creating a piece of art, now it's just about pandering the modern ungrateful.
 
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