How about we all stop sniping for a minute and look at the whole picture available of ship landing and size, since we all want to have more cool things to do with more spaceships.
Ultimately this thread presents a concept to provide more specialization for a specific ship class, based on landing availability. Instead of us getting all peepants about this being applied to one aspect of one ship type, we need to look at ALL ships for ALL landing type scenarios and see which ones are still not ingame, which ones can still be added in what order, and which ones may never be added due to other game concerns. This area of the game has plenty of room for iteration.
There was a thread a while back, about providing access to smallpad stations for large ships by various methods. I didn't favour adding direct support for large vessels without adding more roles and landing for other vessels as well, since it would be a game-changer to allow this access by itself. In a suite of larger landing-specific options though, it becomes less damaging to gameplay and more "lookit the little ship coming to get the stuff from my big ship yaaaay".
I personally would like to see more situations where the dock is Ship-Type X Only. Large industrial spacedocks that can ONLY accommodate big vessels, with a shuttle bay for Smalls on their "office" station. A pirate base with tons of small and medium pads and one large one for their big bird. A private base with 4 large worked-for pads so your wing doesn't need to compromise its composition. There are endless iterations of this concept, and a whole collection of them adds a great amount of texture to the game on a destination feature level.
THEN we can fight about THOSE details instead. >______>
Ultimately this thread presents a concept to provide more specialization for a specific ship class, based on landing availability. Instead of us getting all peepants about this being applied to one aspect of one ship type, we need to look at ALL ships for ALL landing type scenarios and see which ones are still not ingame, which ones can still be added in what order, and which ones may never be added due to other game concerns. This area of the game has plenty of room for iteration.
There was a thread a while back, about providing access to smallpad stations for large ships by various methods. I didn't favour adding direct support for large vessels without adding more roles and landing for other vessels as well, since it would be a game-changer to allow this access by itself. In a suite of larger landing-specific options though, it becomes less damaging to gameplay and more "lookit the little ship coming to get the stuff from my big ship yaaaay".
I personally would like to see more situations where the dock is Ship-Type X Only. Large industrial spacedocks that can ONLY accommodate big vessels, with a shuttle bay for Smalls on their "office" station. A pirate base with tons of small and medium pads and one large one for their big bird. A private base with 4 large worked-for pads so your wing doesn't need to compromise its composition. There are endless iterations of this concept, and a whole collection of them adds a great amount of texture to the game on a destination feature level.
THEN we can fight about THOSE details instead. >______>
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