This isn't war...this is sport!!

Was engaging in the lastest bounty cg and decided to indulge in some mobius shenanigans. Winged up with another ananconda cmdr and headed off to the nearest hazres. Not long after getting there another cmdr turns up in an engineered corvette, and thats when things got fun.

No ship could withstand the combined dps output of 23 modified hardpoints. Nothing compares to watching pirate scum pop one by one within seconds of eachother. I think us 3 have this cg in the bag :D

Sounds like your having great fun, hope it continues no matter what others have to say on the matter, fun is what gaming is all about! ;)
 
If you really want fun, do the following;

1) Carry cargo
2) Join PowerPlay
3) Head to a high security nav beacon
4) Let Pirates Scan you, then murder them.
5) Find PowerPlay Ships, and Murder them.
6) Murder the Bounty Hunters that scan you.
7) Murder the Security that come.

You can basically agro the entire beacon.

It's hilarious. I did it in my Anaconda alone. :D
 
If you really want fun, do the following;

1) Carry cargo
2) Join PowerPlay
3) Head to a high security nav beacon
4) Let Pirates Scan you, then murder them.
5) Find PowerPlay Ships, and Murder them.
6) Murder the Bounty Hunters that scan you.
7) Murder the Security that come.

You can basically agro the entire beacon.

It's hilarious. I did it in my Anaconda alone. :D

Fully engineered Anaconda? If so, that's quite telling. If a player can't do that in an unmodified smaller ship, then having to rely on Engineers to balance combat in order to survive is not fun. :)
 
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Fully engineered Anaconda? If so, that's quite telling. If a player can't do that in an unmodified smaller ship, then having to rely on Engineers to balance combat in order to survive is not fun. :)
My Anaconda isn't super modified.
It has ~1800mj of shield, an unmodified SCB, and around 40-50~% resistances.
It has a few modified weapons, but nothing major, mostly ammo capacity.
Basic lightweight armour. :)

I found it rather fun for a while. :p
A mindless murder rampage. (For PowerPlay). It was a nice break from my regular activities.

I can do it in my Python too, with even lower shields and resistances. It's just fun being godlike for a little while. I couldn't play the entire game like that, it'd get dull too quickly.
(It's why i rarely fly my Anaconda)

Although, it does highlight how OP Engineering can be, and how underpowered NPC's can be. Lol
 
OP: Hey man, I've got my god-mode modded god-mode ship and I'm with two other god-mode ships in the RES playing god-mode! This game rocks!
You: Yeah, that's why this game sucks, dude.

As much as I respect your negative opinion on existing game mechanics, I don't see why OP's happy post is a place to go voicing them. OP is happy and having fun. Let him be happy and have fun.

Cool said Vindelanos. + rep

The Op has fun doing stuff, so the Forum Anti Fun Police , the dreaded FAFP, turn up in great numbers to break it up immediately. Cant have that. Someone enjoying themselves, good Heavens no way!!
This game should at all times be a struggle, a fight to barely suvive , with no good times! /S
Seriously already play Day Z or something like that.

Cheers Cmdr's

- - - Updated - - -

I just don't like the carebear mentality personally. I play only in Open cause I want a DANGEROUS universe, so every time I see Mobius I chuckle at the carebear mlp friendship group.

But back on topic and to re-iterate my statement. No NPCs are currently challenging at all. Hopefully this changes with the Thargoids (at least if they are going to be lore accurate) in that we get our rear ends kicked hard. But right now unless you're new to the game (at which point its understandable), none of the NPCs are hard save maybe a few ELITE ranked ones IF you don't have engineering. But once your ship is even half-engineered it's so obscenely overpowered vs NPCs that it's a joke if you lose somehow to one.

I object to the word "carebear" if I were you I would get rid of it now.

Cheers Cmdr's
 
I just don't like the carebear mentality personally. I play only in Open cause I want a DANGEROUS universe, so every time I see Mobius I chuckle at the carebear mlp friendship group.

Ohhhh...so manly. Such a electronic Open-only hero. A real keyboard commando. I'm getting goosebumps here.
Anyway no level scaling of enemies please. It is a phoney as hell game concept.
I don't care how strong the enemy is (he can kill me in two seconds) or weak for that matter, as long as it situationally makes sense.
 
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It's Elite. You are trying to get fun where ever you can. :)

There needs to be some challenge in game, and danger, after all it's called elite:dangerous.
elite space is completley safe even without engineers so that "dangerous" in the title hhas nothing to do with game.
So it is fun only for those without skills in a matter of combat. Also space itself (black holes, stars, neutron stars) should provide more danger not just npc's.
Jumping in a new system should make player cautious and with small dose of fear.
 
This is the problem, RNGineers has totally broken the game balance

FD can't buff the NPCs too much because we all share the same game world, horizons and non Horizons players together.

If FD buff the NPCs then it makes it harder for Engineered players, but almost impossible for non Engineers players.

There's no way to fairly balance it now.

FD have messed up big time.
 
Was engaging in the lastest bounty cg and decided to indulge in some mobius shenanigans. Winged up with another ananconda cmdr and headed off to the nearest hazres. Not long after getting there another cmdr turns up in an engineered corvette, and thats when things got fun.

No ship could withstand the combined dps output of 23 modified hardpoints. Nothing compares to watching pirate scum pop one by one within seconds of eachother. I think us 3 have this cg in the bag :D

So now I know where all the people are that complain if NPCs ever dare to shoot back.
 
This is the problem, RNGineers has totally broken the game balance

FD can't buff the NPCs too much because we all share the same game world, horizons and non Horizons players together.

If FD buff the NPCs then it makes it harder for Engineered players, but almost impossible for non Engineers players.

There's no way to fairly balance it now.

FD have messed up big time.

It is easy to fix it, removing weapon and shield engineering and making npc more dangerous.
You see NPC's are spawn according to players combat rank, so if you're elite rank game will spawn elite NPC. So it has nothing to do with horizons, it will spawn npc according to your rank and even ship size.
 
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It is easy to fix it, removing weapon and shield engineering and making npc more dangerous.
You see NPC's are spawn according to players combat rank, so if you're elite rank game will spawn elite NPC. So it has nothing to do with horizons, it will spawn npc according to your rank and even ship size.

I actually agree with your sentiment here, but the statement regarding rank spawning is not true.

Rank-based spawns are effectively for interdiction only.

RES/CZ spawns are independent of your rank. What the real issue comes down to is a lack of effective scaling. Low ranking NPCs don't put up a fight (this is good), mid ranking NPCs don't put up a fight (this is bad), and high ranking NPCs...don't put up a fight (what the hell).

If you can outmanoeuvre even an Elite NPC's turning, and they cannot pull you into a game of reverski, you win. That's it. My iCourier can sit on the inside of an Elite 'conda, thrusting downwards, and just hammer the daylight out of its PP. The other problem we have is that even Elite level NPCs are really restricted on what mods they get.

I would be interested to know if FD think it's acceptable for the highest ranking NPC to get locked into pitching as its internals get mashed, whether they believe it would still cause arguments to simply say "come on now guys, if you want an average fight go take some Competent foes at a standard level RES - leave Elite for, you know, the Elite players?", or whether they simply don't have the time/resource to dedicate to more intelligent AI.

All it would take for a 'conda to break out of this is a boost and turn. They can't use FA Off, but it would still force me to change my game up. I would also be interested to see more engineered modules on them and even experimental effects, which I have said before could be locked to location. At a Hazardous RES, which is currently as hazardous as tea around your Nan's, why not give them on average a couple more beefed up modules?
 
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Deleted member 115407

D
If you can outmanoeuvre even an Elite NPC's turning, and they cannot pull you into a game of reverski, you win. That's it. My iCourier can sit on the inside of an Elite 'conda, thrusting downwards, and just hammer the daylight out of its PP. The other problem we have is that even Elite level NPCs are really restricted on what mods they get.

I know we're going a bit off topic, but your iCourier ought to be able to sit on the inside of an Elite 'conda. Given good piloting skills on the part of the smaller, more agile vessels, larger ships like condas, corvettes, cutters, etc should have to rely heavily on turreted weapons and small escorts to target the smaller guys.
 
I know we're going a bit off topic, but your iCourier ought to be able to sit on the inside of an Elite 'conda. Given good piloting skills on the part of the smaller, more agile vessels, larger ships like condas, corvettes, cutters, etc should have to rely heavily on turreted weapons and small escorts to target the smaller guys.

Yes, in terms of raw turning ability, but that's not my point.

And it's difficult to say this, because FD recently make it clear that they don't want small ships to stand up to big ships on a balance level, and I don't agree with that. As someone that likes challenging combat, I am of the opinion that a well flown small ship should topple a less well flown large ship - and I 100% agree with your stance that larger ships should be effectively gunboats.

The issue I have here is not related to ships but AI ability. We're talking the "most skilled" pilots in the galaxy - and they're happy to have their PP mashed provided you are moving fast enough to best their pitching. Why are the most skilled pilots in the galaxy not going "yeah nice try mate, seen that before", and boosting away from me to push me into the open?

When you boil down AI fighting atm it's pretty much "either control pitch+thrust to keep them in sights or pull them into reverski". That's the two gears they have. And I don't actually think it's a coding inability in the slightest because I saw more intelligent fighting post-2.1 (okay, could have done with a little less running to recover shields) - but FD do pander to those terrified of difficulty existing in the galaxy, whether they have to encounter it or not.
 

Deleted member 115407

D
The issue I have here is not related to ships but AI ability. We're talking the "most skilled" pilots in the galaxy - and they're happy to have their PP mashed provided you are moving fast enough to best their pitching. Why are the most skilled pilots in the galaxy not going "yeah nice try mate, seen that before", and boosting away from me to push me into the open?

Yeah, I agree with that. Regardless of ship size, the tactical decisions that the higher-ranked NPCs make in this game leave something to be desired.
 
I recently took an unmod Viper III (only added stock fixed MC's and a class A FSD) to a RES and wanted to see how long I would last.

W/ some care, it was very easy to stick around and farm. The 4 fixed MC's were surprisingly effective and the Viper stock thrusters good enough. The only drawback was the capacitor re-charge, it was slooow!

A HASREZ is next.
 
I used to do that, without sheilds in wings.

Still doesn't cover up a poorly balanced game.

Balance isn't the problem. Variety of scaling is.

Fighting games need balance. Games with progress need progressive challenges.

A MOBA version of this game, or the PVP fighter combat section needs to be balanced. Not the general game. A single new player should not have a chance in a fight against a wing of 4 advanced players with advanced gear.

That said: you need something to prevent a wing of 4 advanced players with advanced gear from wandering and killing newbs for the lols.
 
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This is the problem, RNGineers has totally broken the game balance

FD can't buff the NPCs too much because we all share the same game world, horizons and non Horizons players together.

If FD buff the NPCs then it makes it harder for Engineered players, but almost impossible for non Engineers players.

There's no way to fairly balance it now.

FD have messed up big time.

Protect nearby Trade Convoys

Commander, we need you to eliminate several Pirates that have proven too powerful for us to fight in a nearby system because they keep raiding our trade convoys. You will receive a bonus reward if you can finish the job quickly.

Kill 20 Pirates
<Random nearby system>

*This mission is for Elite ranked pilots and is above your current rank*
*Grade 5 Engineered Shields and Weapons are recommended*
 
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