You can keep repeating yourself but it won't make you any less delusional.
I think I'm done trying to talk to you in this thread. I don't suffer hypocrisy very well, much less a discussion devolving into continued insults and strawman hairsplitting.
Wait - manflu? There's gendered variants of the flu? Get well soon, anyway.Hi
Not sure i follow you about needing the fgs (probably me being thick pre coffee and manflu) i wanted to fgs because i wanted to do some combat.
I presumed that you had a goal in mind of making a profit, that's all. If the FGS is the combat ship you plan on sticking to for the foreseeable future...then that means you're not really worried about credits anymore, right?
Building rep in a system is a non-trivial task that at the least takes an hour or two, if you know what you are doing...and doesn't it decline slowly over time?5mil in 30 mins is nothing, asp, hell i could have earned 3 in an adder! The trick is to build rep in a system. Boom time deliveries regularly go over the 2 million mark often for single figure amounts of stuff. It takes maybe a few hrs to get allied but even cordial or friendly increase profits. Since FD made the decision (imo a mistake) to remove rank requirements for missions then high payers are for all.
I have built rep up in many systems, especially around Munshin, doing both trading and during my Imperial rank grind, and I don't commonly see such valuable missions (much less delivery ones that won't exceed a typical Asp's cargo capacity)...so I wager that's something to do with the specific system you were involved with, here.
Bottom line, it's something you've discovered and built up due to experience playing the game, so already I'm inclined to say this shouldn't be expected, normal behavior involving use of a so-called "quality of life" feature.
Well, there are other reasons to be allied with minor factions, but no need to go into depth about that here I suppose.Now this takes some organisation. Setting up allied hotspots through the bubble where you are allied . This takes time and organisation and my network is far far from complete but thisnIS the long term game content to keep people playing imo but the entire point for doing this hinges on having a reason to do it.... And as it happens the only reason for doing it right now is to create shipping lanes.
<snip> And ship transfers is part of that cost / benefit balancing act
See...this I strongly disagree about. It explains your viewpoint well, but I do not think this particular feature should be treated as part of the credit overinflation problem that's escalated due to various exploits creeping up as time and updates have gone by.
I think the 'cost/benefit' balancing act should be addressed more directly - like Fdev applying the nerfbat and balancing mission rewards and so on.
The feature of ship transfer was described by Fdev themselves as a "quality of life" addition to the game - so that's exactly how it should be treated balance-wise.
I'm nowhere near having anything like a Cutter, Python or Anaconda, but 1.7Mcr is two, maybe three bounty hunting runs in my Eagle or Viper MkIII at a High Res (not even a Haz Res). So, no, I really don't think that's outrageous.
First, High-RES is much easier than Haz-RES, in terms of bounty-farming, because High-RES has the cops, and Haz-RES does not.
Secondly, even with the High-RES farming (which I personally think is one or two steps shy of being an exploit, it's pretty much kill-stealing), that's going to take you a good half-hour to forty five minutes to come up with 1.7 million credits - and *THAT* is if you are an experienced, successful combat pilot with a well-designed Eagle loadout that you know what you're doing with. (For reference: when I was first playing the game in my first-ever Eagle after upgrading from the starter Sidewinder, it would probably have taken me a good 3-4 hours to earn that many bounties, assuming I didn't get blown up....)
All those things are missing when considering a new player. So I must stress that it is indeed outragerous for all but the already endowed and experienced players, and even then I highly question if it's a fair price.
If you're at a point in the game that you have enough money to have any of the big three, you should easily be able to weigh up the cost/convenience factors yourself. Queue up a 200 light year transfer, and earn it back by the time your ship arrived by playing the game, have the ship you want, where you want it, for what you want to do with it.
Why? I would far rather just pocket that 1.7 million profit in that time and avoid such a drastic cost. Why waste any of that time spent earning the credits back? That's not a convenience. I can have my ship where and when I want it simply by having a home system and not being afraid of using 'taxi' haulers if I left a ship somewhere else.
Save the money on the transfer, make the jumps to your ship, maybe doing something on the way, but most likely simply jump-jump-jump, get into your ship, and jump-jump-jump all the way back to where you want it, trading convenience for time and money (in your account).
But the time it takes for ship transfer to take place - something I spent a good while arguing for on the forums, because I think Pokeball spaceships is silly - is usually quite a bit more than it would take for me to do the "jump-jump-jump" there and back again. So that's not really saving me time, and it's losing me money.
Honestly, if I had known the figures for ship transfer that Fdev were going with when the feature was being introduced, I would been raising as much noise about that as I did about not having instant-transfer space magic.
Only time I use it is to transfer my travel Sidewinder to my FDL. FDL's jump range sucks, so I use a light weight Sidewinder to get places quickly. Such as the CG, I flew my FDL the endless Ly to my hunting ground and brought the SW to drop off the bounties in the perilous CG. Only 10k if I get ganked in a SW instead of the 4M it costs on my FDL. Pretty clever if I do say so myself.
Recently got a DBX to replace the SW and run Sothis/Ceos light tonnage missions.
...oops, off topic, haha. :]
Only slightly off-topic, but may I suggest you look into travel Haulers? It's not much more than a Sidewinder and you can get higher mileage. You could also get quite a bit out of a Dolphin or Diamondback Scout, if you've got a little more credits to spare.
I'm going to pretend I didn't see you confessing to being a Ceos/Sothis sinner, though. [mad] lol
Somewhere, there's a thread by an NPC complaining about the grind of dropping everything, taking a ship 400ly without a scratch, and having to hitch-hike back, all for a measly 10 mil...
Seriously, if you don't like it, do it the old fashioned way and pick it up yourself.
Ah, the old, "if you don't like it, don't play" argument....
If it's not worth playing or using, then what's the point of it existing to begin with?
I've still yet to hear a good reply to that question after 10 years of gaming under my belt....
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