Am I the only one who thinks the price of shipping ships is far too high?

No, we need money sink to mitigate inflation


I am all for money sinks and I am perfectly okay with ship delivery costing a reasonable amount of money.
But currently the transfer fees for longer distances of more expensive ships feel like a punishment.
FD seems to think that when you earned a big ship, and worked your 'behind' off to A-rate it, that you then are a billionaire per definition.
This is not the case at all.

I made several proposals for money sinks by the way.
Docking fees should have been introduced right from the start for example. They were part of the original Elite games too. I really do not get why FD has not put docking fees in the game.
I would like a variable docking fee based on ship size and rep with local factions. It would be cool if we could do missions to earn discounts etc. This would create new game play and a bit more depth too.
I also would like a payed for speed shield recharge feature in stations.
I think fuel could cost a little bit more too. And in this case variable prices would be cool too.

So money sinks are perfectly fine, but they should not be excessive and punishing, like ship transfer costs are now for longer distances and bigger ships.
 
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Moving your fleet should be like relocating from your apartment to the one a door or two over, or maybe down or up a floor in the case of Maia - and over to a different apartment in another country in the case of Colonia. :p

I think there's your problem, you are trying to trivialise space travel and effectively make the entire bubble just a single village-like community rather than the bubble being more like the world we know today - the edge of civilisation as we know it.

To me, "one a door or two over" isn't the bubble, it's 5-10 ly, the neighboring systems. 100 ly is the other side of the country, while 200+ is elsewhere in the world. Once you get to places just outside the bubble like Maia, that's like trying to get your stuff moved to Antarctica or the central Sahara or the top of Mount Everest, places that are generally far from major human inhabitation and are otherwise remote and inaccessible. Going with this train of logic, Colonia is basically the Moon, out of reach of all but the most intrepid of explorers and wealthiest of businessmen/governments and requiring vast investment to have anything to do with.

Right...that's a natural thing to do, when the feature is too expensive to be convenient otherwise.

Well, to be fair, of the two times I have moved my home system, one time my FDS was my biggest and most expensive ship and I was spending 95% of my time in it and the next time my FGS was my biggest and my AspX and T7 I sold when I moved because they weren't nearly Core Dynamicsy enough. Moving my starting Sidewinder, my Eagle and my somewhat modded Vulture around costs a mere pittance, and it's quite likely they if it weren't for ship transfer they would still be strewn around the bubble as it's not worth my time to pick them up myself.
 
I am all for money sinks and I am perfectly okay with ship delivery costing a reasonable amount of money.
But currently the transfer fees for longer distances of more expensive ships feel like a punishment.
FD seems to think that when you earned a big ship, and worked your 'behind' off to A-rate it, that you then are a billionaire per definition.
This is not the case at all.

I made several proposals for money sinks by the way.
Docking fees should have been introduced right from the start for example. They were part of the original Elite games too. I really do not get why FD has not put docking fees in the game.
I would like a variable docking fee based on ship size and rep with local factions. It would be cool if we could do missions to earn discounts etc. This would create new game play and a bit more depth too.
I also would like a payed for speed shield recharge feature in stations.
I think fuel could cost a little bit more too. And in this case variable prices would be cool too.

So money sinks are perfectly fine, but they should not be excessive and punishing, like ship transfer costs are now for longer distances and bigger ships.

While I don't personally agree that the current costs are punishing, I am totally in support of a more dynamic approach to payments of all types in the game. Anything in the game that fluctuates with our actions, choices and even inaction gets points on my scorecard, and fees should be no different. I would definitely like to see a range of options available through various means.
 
V'larr, it IS affordable. I can vouch for that with personal experience. Also, my expressions of interest so far as you read into them are not grounded in evidence and certainly I have a better notion of my goals than you do. I'm telling you I'm nowhere near endgame. I don't even think there's such a thing in ED. On a side note, I think it will be a year at least before I have rep for a corvette yet I purchased the Christmas paintjob for it. Put simply, the fact that I and many others use it without going broke is proof that it is affordable and the fact I have goals that span over years, means I'm nowhere near endgame.

Now who's ignoring points? Not one word in your reply about the paltry distance that 200 ly really is. You are far closer to "endgame" than a new player, or even one who's a 'middling' player.

Just because you don't go completely broke doesn't mean it's not too expensive....

I think there's your problem, you are trying to trivialise space travel and effectively make the entire bubble just a single village-like community rather than the bubble being more like the world we know today - the edge of civilisation as we know it.

To me, "one a door or two over" isn't the bubble, it's 5-10 ly, the neighboring systems.

I equate that to moving over to the next cushion on the couch - FSDs turn such distances into a mere matter of moments.

100 ly is the other side of the country, while 200+ is elsewhere in the world.

If that country is the Vatican City? Sure. Otherwise, no way you get from one end of a country to another in mere minutes.

<snip> Well, to be fair, of the two times I have moved my home system, one time my FDS was my biggest and most expensive ship and I was spending 95% of my time in it and the next time my FGS was my biggest and my AspX and T7 I sold when I moved because they weren't nearly Core Dynamicsy enough. Moving my starting Sidewinder, my Eagle and my somewhat modded Vulture around costs a mere pittance, and it's quite likely they if it weren't for ship transfer they would still be strewn around the bubble as it's not worth my time to pick them up myself.

I admit I might use ship transfer to move my first Eagle and Asp Explorer around, but that's only because the Asp is stripped and the Eagle is...an Eagle, so they're not *that* much to move. But it's still 100k-500k apiece, even for these ships that I'm not even interested in flying...well I would fly the Eagle, if I could stuff it in a SLF hangar....
 
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Now who's ignoring points? Not one word in your reply about the paltry distance that 200 ly really is. You are far closer to "endgame" than a new player, or even one who's a 'middling' player.

Just because you don't go completely broke doesn't mean it's not too expensive....



I equate that to moving over to the next cushion on the couch - FSDs turn such distances into a mere matter of moments.



If that country is the Vatican City? Sure. Otherwise, no way you get from one end of a country to another in mere minutes.



I admit I might use ship transfer to move my first Eagle and Asp Explorer around, but that's only because the Asp is stripped and the Eagle is...an Eagle, so they're not *that* much to move. But it's still 100k-500k apiece, even for these ships that I'm not even interested in flying...well I would fly the Eagle, if I could stuff it in a SLF hangar....

You're reaching V'larr and you're reaching hard. 200 ly is a fair yardstick for the average transfer. One does not usually go from one @ss end of the bubble to the other willy nilly. Most journeys are far shorter than that unless you have a specific goal requiring you to do so (or you're exploring etc). The only one constantly ignoring the remarks of the other is you. Give up on that endgame nonsense while you're at it. I'm not close to an endgame even by your definitions, much less standard ones. Arguing that I've amassed more since beta than someone who just started is not an argument for approaching an endgame. As for not going completely broke, I am using the feature on a regular basis and I am not going remotely broke. The only losses in credit that I have to actively counter are from pvp. As much as you'd like to stretch reality to fit your agenda it simply does not. Enough with the sophistry V'larr, try being honest for once.
 
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People make out that whilst waiting for your ship you can't do anything to make money. It cost me under a million to move my FGS . whilst waiting in my asp I made 5 million credits. Net cost -4million...... Money I could not have earned if I got the ship myself.

Some people want ship transport to be so cheap it is the defacto choice . we all travel in long range asps etc and then pull in the big guns. IMO this would be a mistake
 
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You're reaching V'larr and you're reaching hard.
I am am I?
Why is it you complain if I dare make a point using your own words, yet you have no restraint slipping in snideness in your last few replies?
200 ly is a fair yardstick for the average transfer. One does not usually go from one end of the bubble to the other willy nilly.
I disagree. 200 ly is not far at all. Some ships can do that in a mere 4 jumps (thanks to Engineers), and less if any white dwarfs or neutrons are involved. It does not stand to reason that it should cost exorbitant amounts just to cross such a paltry distance - especially using a megaship, which Fdev have hinted have much higher jump ranges than ships accessible to us, as partly demonstrated by Jaque's misjump.
Most journeys are far shorter than that unless you have a specific goal requiring you to do so (or you're exploring etc).
All the more reason, then, that ship transfers across such short distances should be easily affordable.
Give up on that endgame nonsense while you're at it. I'm not close to an endgame even by your definitions, much less standard ones.
Who's giving up and going into flat-out denial, here? You cannot possibly compare your progress and position in Elite Dangerous as an Elite combat pilot with that of a newer player. That's the bottom line, unless you go and do something drastic and reset your account just to prove a point....
The only losses in credit that I have to actively counter are from pvp.
That directly contradicts how you've explained that you've had to do missions or other activities every time you use ship transfer to make up for the cost, even if you seem happy with it so long as it's not a net loss during the transfer time period.
As much as you'd like to stretch reality to fit your agenda it simply does not. Enough with the sophistry V'larr, try being honest for once.
Oh, spare me the irony....

People make out that whilst waiting for your ship you can't do anything to make money. It cost me under a million to move my FGS . whilst waiting in my asp I made 5 million credits. Net cost -4million...... Money I could not have earned if I got the ship myself.
Some people want ship transport to be so cheap it is the defacto choice . we all travel in long range asps etc and then pull in the big guns. IMO this would be a mistake

5 million? In an Asp? Doing what (edit: maybe Passenger mission?)? And you clearly didn't need the FGS to earn such a vast amount of credits in such a short span of time?

Right now, all people use ship transfer for is to move their long-range Asps around because it's too expensive to realistically do anything else.

What you describe as being a 'mistake' is already happening, just the other way around!
 
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I am am I?
Why is it you complain if I dare make a point using your own words, yet you have no restraint slipping in snideness in your last few replies?

I disagree. 200 ly is not far at all. Some ships can do that in a mere 4 jumps (thanks to Engineers), and less if any white dwarfs or neutrons are involved. It does not stand to reason that it should cost exorbitant amounts just to cross such a paltry distance - especially using a megaship, which Fdev have hinted have much higher jump ranges than ships accessible to us, as partly demonstrated by Jaque's misjump.

All the more reason, then, that ship transfers across such short distances should be easily affordable.

Who's giving up and going into flat-out denial, here? You cannot possibly compare your progress and position in Elite Dangerous as an Elite combat pilot with that of a newer player. That's the bottom line, unless you go and do something drastic and reset your account just to prove a point....

That directly contradicts how you've explained that you've had to do missions or other activities every time you use ship transfer to make up for the cost, even if you seem happy with it so long as it's not a net loss during the transfer time period.

Oh, spare me the irony....



5 million? In an Asp? Doing what (edit: maybe Passenger mission?)? And you clearly didn't need the FGS to earn such a vast amount of credits in such a short span of time?

Right now, all people use ship transfer for is to move their long-range Asps around because it's too expensive to realistically do anything else.

What you describe as being a 'mistake' is already happening, just the other way around!
You can keep repeating yourself but it won't make you any less delusional. With goals stretching out the length of years, I am far from any endgame. Just because there are others who are not yet where I am doesn't make me close. Four jumps for 200 ly? Sure, in an extreme jump setup and once you get there, then what? You have a combat setup or miner with that range, do you? Maybe I'll tack that on to my list of long term goals lol! Also, nonesence about the net loss. As others explained, while I could be taxiing back and forth I'm not earning a penny. If I transfer I can earn and play at what I want while the ship comes to me. All of my costs are considered, not just transfer. You're getting obsessed here and you're deeply mistaken. You may say you find it too expensive for you, but the fact is it is not too expensive for use as many of us have proven with first hand experience. The only irony is that you seem to not understand the figuires you post reenforce my arguments and not yours. Hard not to get snide when you refuse to face reality.
"Right now, all people use ship transfer for is to move their long-range Asps around because it's too expensive to realistically do anything else."
Had to quote that gem. Pure delusion!
 
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I don't care about immersion or lore here, I'm just talking gaming. This is a game. Fdev is literally punishing players for having FUN in the game, vs. boring hour-long travel in some of the more limited ships (typically combat ships).

The point as I see it is that combat ships shouldn't be able to keep up with/chase down non-combat (lighter) ships. Transferring ships is obviously not going to break that intention. So why is fdev charging us millions, sometimes tens of millions to transfer a ship 30-40 jumps (what is about 10 or 11 in an engineered ASP or light 'conda build).

The only reason I can see for it is to punish players for not having the time or wanting to spend the time doing boring stuff.

I totally concur that transfer prices are too high! Especially for the big ships. I was at the CG this week from Shinrarta dezhra which is about 3 jumps away. I went there in my Cutter to do some trade first. I then wanted to do some combat in the other CG. Transfer costs for my corvette was over 4 million! :eek: what! for a measly couple of jumps! Your having a laugh! I flew back and switched ships making this feature completely redundant!
 
5 million? In an Asp? Doing what (edit: maybe Passenger mission?)? And you clearly didn't need the FGS to earn such a vast amount of credits in such a short span of time?

Right now, all people use ship transfer for is to move their long-range Asps around because it's too expensive to realistically do anything else.

What you describe as being a 'mistake' is already happening, just the other way around!

Hi
Not sure i follow you about needing the fgs (probably me being thick pre coffee and manflu) i wanted to fgs because i wanted to do some combat .

5mil in 30 mins is nothing, asp, hell i could have earned 3 in an adder! The trick is to build rep in a system. Boom time deliveries regularly go over the 2 million mark often for single figure amounts of stuff. It takes maybe a few hrs to get allied but even cordial or friendly increase profits. Since FD made the decision (imo a mistake) to remove rank requirements for missions then high payers are for all.

Now this takes some organisation. Setting up allied hotspots through the bubble where you are allied . This takes time and organisation​ and my network is far far from complete but thisnIS the long term game content to keep people playing imo but the entire point for doing this hinges on having a reason to do it.... And as it happens the only reason for doing it right now is to create shipping lanes.

You want to remove that and say its my choice to carry on doing this for no reason at all? I say this IS the game finding ways to streamline your playstyle and maximise profits without using exploits. However every time FD nerf anything approaching hardship in the game and boost profits through the roof it kills the game imo
ED is meant to be a long term game imo FD wanted it to taken1000s of hrs to be a billionaire... And ship transfers is part of that cost / benefit balancing act
 
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Right now, my Cutter is at LHS 283, almost exactly 200 ly away from my adopted home of Munshin, where I have my Python and a currently partly-assembled Anaconda parked.

To transfer either of them to my current location would be about 1.7 million credits apiece.

Granted, that's coverable by one two-hop loop trading in my Cutter...but I'm using the absolute pinnacle of trading ability, here. If I were in a different ship and were trying to transfer this Cutter, I'm positive it would be significantly more. If my trading ship were instead a Type 7 or even the Type 9, that 1.7 million credits would have a bigger impact on requisite time and effort to make up the loss...which I imagine would be a more pressing issue if my available time were more limited.

I'm nowhere near having anything like a Cutter, Python or Anaconda, but 1.7Mcr is two, maybe three bounty hunting runs in my Eagle or Viper MkIII at a High Res (not even a Haz Res). So, no, I really don't think that's outrageous. If you're at a point in the game that you have enough money to have any of the big three, you should easily be able to weigh up the cost/convenience factors yourself. Queue up a 200 light year transfer, and earn it back by the time your ship arrived by playing the game, have the ship you want, where you want it, for what you want to do with it. Queue up a transfer, suck up the cost, and log off, knowing that when you log back in tomorrow, you'll have the ship you want, where you want it, for what you want to do with it. Save the money on the transfer, make the jumps to your ship, maybe doing something on the way, but most likely simply jump-jump-jump, get into your ship, and jump-jump-jump all the way back to where you want it, trading convenience for time and money (in your account).
 
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Lately I wanted to do same massacres with my vette in the opposite side of the bubble, ~400 LY.
Charge: 15M. One way. another one when shipping back.
Yes I will make more money on the run, but... 30M are a thing... isn't it? (bear in mind the 1:15 h wait time each)

So I wouldn't mind if both (money and time) are a bit reduced.
They are realistic now, more or less, that's right. But from a game play standpoint, it would be better both values would be halfed.
But that's my person opinion ;-) I will still game on if it's not changed in either case...
 
edit: TLDR:
turoejN.jpg

Nice to see my spreadsheet image getting some mileage.

These are the prices I feel would be more reasonable.
 
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I personally don't like the argument about being able to do other stuff in game whilst you wait for the transfer. What i end up doing is logging in, moving to where i want to be, then if required, transporting the ship to my location and then log off for however long the time takes. Now what would be really awesome is if you had push transferring ie.

I have a Python at Shinrarta
I'm in Cubeo with my Cobra
I want to go and do something in Kremainn with my Python

If i could tell my Python to meet me at Kremainn (so the transfer time remains the same, but for part of it i will actually be travelling with my Cobra to meet it there), it would be much better.

Its pretty stupid that you have to actually arrive and be at the location you want your ship transferred to (I have ships all over the bubble and a few at Colonia)
 
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Only time I use it is to transfer my travel Sidewinder to my FDL. FDL's jump range sucks, so I use a light weight Sidewinder to get places quickly. Such as the CG, I flew my FDL the endless Ly to my hunting ground and brought the SW to drop off the bounties in the perilous CG. Only 10k if I get ganked in a SW instead of the 4M it costs on my FDL. Pretty clever if I do say so myself.
Recently got a DBX to replace the SW and run Sothis/Ceos light tonnage missions.
...oops, off topic, haha. :]
 
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I personally don't like the argument about being able to do other stuff in game whilst you wait for the transfer. What i end up doing is logging in, moving to where i want to be, then if required, transporting the ship to my location and then log off for however long the time takes. Now what would be really awesome is if you had push transferring ie.

I have a Python at Shinrarta
I'm in Cubeo with my Cobra
I want to go and do something in Kremainn with my Python

If i could tell my Python to meet me at Kremainn (so the transfer time remains the same, but for part of it i will actually be travelling with my Cobra to meet it there), it would be much better.

Its pretty stupid that you have to actually arrive and be at the location you want your ship transferred to (I have ships all over the bubble and a few at Colonia)


I think that is a solid idea. I would like that to be in the game.
 
Been using this feature a lot recently to transfer a combat based FDL from engineer to engineer im working on.

I think its fine price wise the way it is.
 
Somewhere, there's a thread by an NPC complaining about the grind of dropping everything, taking a ship 400ly without a scratch, and having to hitch-hike back, all for a measly 10 mil...

Seriously, if you don't like it, do it the old fashioned way and pick it up yourself.
 
I think the price of shipping ships is fine for normal inhabited space, but there should be a cap. I want to take my cutter to Colonia, and transfer my Cobra. But I know this is going to cost at least hundreds of millions. 100m cr would be a good cap.
 
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