In your opinion, do you think this game needs a player market?

  • Thread starter Deleted member 110222
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I suppose what I meant by immaturity (and I knew it wasn't quite the right word when I wrote that) is that I know a lot of ED players are older generation '84 Elite players - husbands and fathers, serious people (LOL), for whom the idea of gold-farming is still something that "da kids" do in other games, but not here, not in Elite, surely? :p

Apologies for any offence caused - none intended. For a thousand a month - WOW - it's pretty darn hard to mock.

No offense was taken. I am also an '84 player myself on the Commodore 64 (sometimes I find myself missing those days). But yeah it is amazing what people will pay, When annihilus charms 1st came out on D2 I sold my 1st one unidentified for $70 and had I done an ID I would have gotten about double that as it was perfect stats. between account rushing and leveling services plus whatever my magic find bot could find to sell I had a pretty steady customer base.
 
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Ok I've had a few beers but here goes. Are you talking about modules? Data? Engineer commodities? Would you have to go to a trade hub? Would you have to go pick it up or pay to have it shipped to you?

You would need to spend a lot of time to implement something like this and it's not something that is just bolted on and forgotten about. A dynamic economy in a multiplayer game needs constant attention. I'm not against the idea but feel this should be a little low on the list.
 
A multiplayer space trading simulator without the ability to trade with other players... something has been missing since day 1... can't quite put my finger on what it is though?
 
Need? No.

Useful... yeah, maybe. Although its not really a credit sink. Those who have would become richer, not poorer. Most materials are easy to get and are unlimited, so there wouldn't be much market for those. Rare stuff, that might generate some trade.
 
I think it does. This game needs a credit sink in my opinion. Buying & selling engineering materials would surely be a good solution, no?

It needs an economy and production chains - from mining to manufacturing a ship and modules. AI-supported, but player driven.
 
I don't know about a player market - seems like everyone with experience with it seems to think it's an bad idea.
With that said I sure as hell wouldn't mind buying pre-Engineered modules.
 
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There already is a black market for modular terminals and Painite... Could you imagine the market for Crack, MEF or Pharmaceutical Isolators?
 
I personally think some kind of in-game auction house would be amazing for the game. FD have stated in the past that they won't do it, never really understood their retiscence.

You need a sane economy for it to work. As money/mats are being pumped into the economy 24/7 with very little sinks being present, a player market would lead to insane hyper-inflation. Espescially with MC allowing to 'farm credits' with 'farm accounts', that would go nasty very fast. I like the idea though. I've got a pile of PIs and not much to do with it...
 
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I think it does. This game needs a credit sink in my opinion. Buying & selling engineering materials would surely be a good solution, no?

Dunno, I guess people would start rambling even more about the grind and how prices aren't logical and whatnot.
I hope the game doesn't go that way.
 
Everyone seems to be afraid of anything that could be even remotely "exploitable". Thank god FDev don't listen to them very often, otherwise the game would be even more barebones than it already is.

I say yay to an auction house. Make several auctions around the bubble and in Colonia (they all share the same stock though, I'm sure by the 33rd century mail companies are still a thing). Make it anonymous, like in WoW. And limit it to mats, data and mission-only commodities (like modular terminals for instance).
 
Nope. A "player market" only leads to "pay-to-win" scenarios where players who have racked up lots of credits by hook or by crook can purchase things they would otherwise have to work for in jobs they simply do not wish to perform. I do not think it is fair if a player can simply buy 50 tons of Painite or 25 unknown fragments when thousands of players before them had to go out and work for those assets.
 
I think it does. This game needs a credit sink in my opinion. Buying & selling engineering materials would surely be a good solution, no?

No, there is no Player Market needed. But an open Market is.
This means Anything you can get should be (dpending on local legislation) sellable or buyable.
If you mine a certain product (e.g. low temp Diamonds) you can sell them to the station.
If you are not mining you can buy (a protion of) what has been delivered by other players to this station.
Same is for data, Materials, Commodities you can get from MIssions. Why not?
Abuse is limited because creation of any of those items is still the same. Only there's a trading thing
across existing Marekts and running through BGS.

Regards,
Miklos
 
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Of course a player market is need. Along with proper storage and the ability to trade with other players, this is what the game needs most!

The reason it's not in the game is the server infrastructure. It's simply not designed to keep track of thousands of assets per player and handle transactions safely.
 

Deleted member 110222

D
Given how frolicky the BGS now is, do we really want to introduce a large and very unreliable parameter into the mix?

My guess is that FD knows their BGS, and knows what kind of exploits are opened up freeing it up to the players.

Here's a radical idea. Don't have the player market affect the BGS. Sorted.

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Nope. A "player market" only leads to "pay-to-win" scenarios where players who have racked up lots of credits by hook or by crook can purchase things they would otherwise have to work for in jobs they simply do not wish to perform. I do not think it is fair if a player can simply buy 50 tons of Painite or 25 unknown fragments when thousands of players before them had to go out and work for those assets.

You'd hate ESO and WoW then.

And both those games are way more successful, financially speaking, than Elite. Frontier could learn something.
 
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