Patch Notes Update 2.3 Beta 4 Changelog

rootsrat

Volunteer Moderator
Nice one, lots of fixes!

* Fix cabin escape pods not always being used when passengers eject

Interesting. So cabins actually have some sort of their own escape pods.
 
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Has anyone else noticed a problem with the HONK ?

The advanced discovery scanner is now, silent . . . no more hooooooooonk

I will try a reload and test again.

Can confirm that all audio for discovery scanner has gone AWOL. Also did a reboot, no change.
 
Hi everyone,

Beta 4 has just gone live... please see the changelog below!

Stability Fixes
• Fixed crash with contract destination does not coming through correctly
• Prevent crash when two players attempt to switch to fighter at same time
• Crash fix when supercruising with fighter out
• Crashfix: when opening the system map in rare circumstances
• Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource
• Fix a crash if a user quits the game during a multicrew location transition
• Fix a crash if a multicrew crew member disconnects from the host while loading
• Fixed cockpit crash in SRV
• Crash fix for various Multicrew edge cases

General Fixes/Tweaks
• Fixed the brightness of dust clouds in the main galaxy background
• Terrain shader minor optimisation for 700 series Geforce
• Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered
• Fixed missing progress bars on scanning reticle
• Fix asteroids sometimes not rendering into the far shadow views
• Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around
• Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps
• Fix for credits not being taken when purchasing exploration data
• Speed up CQC matchmaking when players of significantly different ratings join the game

Multicrew
• Made NPC voice and messages work in multicrew
• Fixing visibility issues for HUD rings and quick slots behaviour
• Added collision sounds for Multicrew seated players
• Audio: "Asteroid depleted" vessel voice line now audible to all members of a multicrew session
• Each player in a multicrew session can now see the boost gained for supercharging your fsd
• Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm
• Fix an issue where if a local player's ship's cockpit component is destroyed, ie if a player enters a fighter, all crew would be detached from their chairs
• Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity
• Removing wing icon from the galaxy map view and from the left hand panel when in multicrew
• Fix for: In the commander interaction history make sure the player can't have themselves in their own history.
• Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members)
• Fix for 2 players trying to switch to fighter at the same time
• Audio:Tweaks to crew voice mix
• Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player
• Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet
• Increase the delay after launching fighters so that they shouldn't clip the parent ship on the way out (0.5 -> 0.8 seconds)
• Disband crews more forcefully when the captain disconnects

Avatars/Commander Creator
• Exit and Cancel popups are now displayed only after changes are made in Holo-Me.
• Fixed issue where Russian text would not be displayed on stepper in Holo-Me
• Fixed occasional blank images in avatar portraits
• Added VR backdrop to Holo-Me
• Tab bar in holo-me no longer repeats input when tab button is held down
• Fix the avatar portraits using lower res resources in some instances

Camera Suite
• Further fixes to various camera positions to avoid obscured angles
• Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just "Camera {number}"
• Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle

Starports/Bases
• Fixes for popping sounds in loops inside stations
• Fixed hitcheck issues with asteroid base

Missions
• Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on
• Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1
• Disparity between text and audio logs now fixed
• Fix cabin escape pods not always being used when passengers eject

POIs/USSs/Megaships
• Fixed Texture Seam on space Dredger

Weapons
• Audio:Fixing silent Pulselaserburst_Huge
• Audio:Fix missing hold events pulselaserburst huge
• Audio:Fix silent LOD1 heatsink launcher
• Audio:Fixing a weird sound on the large pulslaser turrets

Ships
• Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing
• Added new ship naming popup in livery
• Fixed being unable to activate/deactivate colour customisation modules on the right hand panel
• Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered
• Audio:fixing waste pod volume issues.
• Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn't sound rubbish.
• Audio:Tweak to engine launch
• Audio:Fixed broken fighter tractor beam event actions
• Fixed Imperial cutters external lights not working

SRV
• Fixed for silent turret guns on other buggys
• Fixed ships not appearing on the SRV's wave scanner
• Fix for turret gui remaining should a srv get shutdown while in turret view
• SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it
• Fixed SRV's decal slot names

Station Services
• Fixed flow issues when opening Station Services for the first time
• Fix fighter paintjobs not appearing in outfitting

More specifically; "Added new ship naming popup in livery".

Does this mean players will get basic font for/and ship naming in the Livery without having to pay for it when it goes live? A mate of mine said that if basic ship naming isn't provided for free (no fancy stuff, just basic font and ship naming on the hull), then he will not be making any further purchases in the Frontier store, nor will he be buying the next expansion (whenever that is after 2.4) - I do agree with him myself, and would also boycott any further purchases if this isn't the case.
 
Does this mean players will get basic font for/and ship naming in the Livery without having to pay for it when it goes live? A mate of mine said that if basic ship naming isn't provided for free (no fancy stuff, just basic font and ship naming on the hull), then he will not be making any further purchases in the Frontier store, nor will he be buying the next expansion (whenever that is after 2.4) - I do agree with him myself, and would also boycott any further purchases if this isn't the case.

No wish to belittle your opinion, clearly it matters to you, but your ship name not showing up on your ship seems like such as small thing for you to never support the game again. Happy to take a bashing over this - maybe that would make me understand.
 
Just an innocent question: Over how many iterations does the stupid 45% srv fuel (display) bug persist for now?
I mean it's just a minor display bug but really so minor to never get fixed at all?
One of the reasons I stopped beta testing. It's too frustrating to care about all the formalities on bug reporting only to see them ignored in the end.

+1 ... yes, really frustrating!
 
Just an innocent question: Over how many iterations does the stupid 45% srv fuel (display) bug persist for now?
I mean it's just a minor display bug but really so minor to never get fixed at all?
One of the reasons I stopped beta testing. It's too frustrating to care about all the formalities on bug reporting only to see them ignored in the end.

I totally agree, the patch fixing policies are FDev are really frustrating, there are so many known bugs in the game for a long time, and as long as they are not totally game breaking, mostly ignored :(
 
No wish to belittle your opinion, clearly it matters to you, but your ship name not showing up on your ship seems like such as small thing for you to never support the game again. Happy to take a bashing over this - maybe that would make me understand.

You are right, it does seem excessive for such a small thing that we haven't had up until now anyway.
.
 
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