Interesting PAX East Write Up

Hyped might be a bit to strong but I'm definitely excited for 2.4.
I know a lot of you might not agree with me but when I look at ED when I bought it in GPP and how it is now then yes I'm definitely excited.
Maybe it's not to a lot of you but ED is the best space game or game in general to me, I enjoy it immensely.

I'm not blind for it's twirks and hick ups but still........

o7
 

stormyuk

Volunteer Moderator
Yes they have:

From Newsletter 154:
plus 2.3: The Commanders which we’ll be launching before the PlayStation 4 release next year

Hmm, re-read the bit you quoted. That implies the PS4 release will be after 2.3 potentially not released at the same time as 2.3. This is my question, and has not been answered officially yet.
 
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Jex =TE=

Banned
When boss asks what you been up to, just tell him "loads and it's gonna be great, innovative and the people will love it"
then he will go away happy thinking we been busy.... sssssh......

if he asks for title of the next release tell him "its secret!" .... ssssssh....

Wait a sec....


It's going to be great...... we're going to do this so good and so well...... We are going to have an unbelievable game..... nobody builds games better than me, believe me.....








how-much-donald-trump-makes-in-speaking-fees-compared-to-everyone-else.jpg


Did the Don buy shares in the game? Is this why it's going the way it is?
 
Hmm, re-read the bit you quoted. That implies the PS4 release will be after 2.3 potentially not released at the same time as 2.3. This is my question, and has not been answered officially yet.

Yes it will be sometime after 2.3 but before 2.4 I think.
 
During the kick-starter i believed Everything Mr Braben said.
Almost three years later, i believe nothing he says.
He must re earn my trust after all the fake hype.

Given how long we have been hearing how great it is all "going to be" I no longer hang on the developers words . . .
 

Deleted member 110222

D
They won't be saying anything about 2.4 until after 2.3 is released, 2.3 will probably be release sometime in early April.

I know, and personally, I think that's a bad business move.
 
thanks for the article, an interesting read but that`s simply more of David`s classic "Imagine how great it would bee..." speech that I have been hearing since he first spoke about Elite 4 some 15 years ago

after a year, when they again will not deliver what was promised, but instead the most basic thing possible, he will say "the team has done a wonderfull job but" obviously "certain things were left on the cutting room floor" "development is very unpredictable" "it was a lot of work" "but we are excited to talk about what the future holds for Elite dangerous, Imagine how great it would feel to..."

Same old same old
 
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thanks for the article, an interesting read but that`s simply more of David`s classic "Imagine how great it would bee..." speech that I have been hearing since he first spoke about Elite 4 some 15 years ago

after a year, when they again will not deliver what was promised, but instead the most basic thing possible,

They've delivered most of what they planned for the Horizons season up to now.
 
"Listen, 2.4 is gonna be heuuge. It really is. Really great stuff. I mean, no one can deliver 2.4 better than us. Believe me. It's gonna be great--so full of the things you want. You're gonna look at 2.4 and it's gonna blow your mind. Heuuuge."

Excerpt from a 3302 Hudson campaign rally.
 
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The article talks at some point about Elite Dangerous providing a deep and substantial experience when it first launched. That goes against any criticism made at the time, and fairly some criticism nowadays. It is advertising, a pseudo-article. About the "amazing thing to come" and their plans about things never seen before, we have been here long enough. There is no reason to trust him anymore; I would rather listen to Sandro talking about what is not going to come, than to Braben talking about all the 'exciting' things that are going to come.

They've delivered most of what they planned for the Horizons season up to now.

What if I sell you a bottle of wine, but you have to pay it in advance, and once you pay, I give you this:
cutting-back-on-booze-landscape.jpeg
It is empty, but still a bottle of wine. What would you think of that? This is an exaggeration, but it does illustrate a bit what is going on with Season 2.
 
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Here's my ideas for Huge Ships. I also posted it in a thread.

Based on the hint of a new flyable Huge Ship class that will come in the future (maybe update 2.4), here's some gameplay ideas for how Huge Ships can function in-game:

  • Huge Ships have a size between the biggest regular ships that fit inside stations and Mega Ships. So Huge Ships cannot dock inside stations.
  • They're an end-game goal and expensive money-sink. So players with billions of credits who already have regular ships, can purchase a Huge Ship.
  • Huge ships can have supportive roles such as a flyable carrier where regular ships can dock.
  • It's flyable by one or more players with multicrew. So it uses the same functionality as multicrew.
  • Huge Ships can function like mobile Guild Housing. This means players of the same guild can dock and socialize together in the Huge Ship. For example in a special room, the Holo-me or actual characters can sit together and socialize. Space legs can be added later.
  • Players can buy fancy cosmetics to customize their Huge Ship such as guild symbols and ship interiors. Basic cosmetics like plain color customization should be free.
  • Huge Ships cannot dock in stations so players use drones or Ship Launched Fighters with cargo-racks to transport cargo from the Huge Ship to sell inside a station.

Huge Ships don't require as much development time other than designing the new ship model. Because the technical functionality uses multicrew and holome which was already developed for update 2.3.

The Panther Clipper or Boa could be the first of the Huge Ships class.

Huge Ships have much potential to fulfill many wishes of players who have requested these types of huge flyable ships with deeper multiplayer.
 
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Hmm, re-read the bit you quoted. That implies the PS4 release will be after 2.3 potentially not released at the same time as 2.3. This is my question, and has not been answered officially yet.

PS4 they have always said after 2.3, I would assume they need to take the final version of 2.3 and then PS4-ise it.

I think May/June for PS4, assuming 2.3 drops 1st/2nd week of April into live for PC/Xbox.

From my memory of the 1st PAX stream ED/sandy only said PS4 soon and said commitments on exact date yet.
 
They've delivered most of what they planned for the Horizons season up to now.

Yes they sure have. On paper, in a lawyerly way, they have managed to deliver exactly what they need to deliver in order to have technically sort of kind of mostly kept the promises they made when they were pitching and hyping up and pre-selling Horizons. Nobody can say that they didn't more or less, pretty much, mostly do the things that they said they would do. Nobody can claim that we didn't get something kind of vaguely resembling a looting and crafting system in 2.1. It's verifiably true that 2.2 provided the ability to launch a single remote-controlled drone out of certain ships. That's "ship-launched fighters" and no-one can say that it's not. And 2.3 definitely for sure 100% adds multicrew, because if you can look to your right and see another person sitting in the chair next to you, and if that person has the ability to control even one single thing on your ship, then it's multicrew and there's nothing else to discuss. Frontier did nothing wrong. They didn't lie. They didn't break any promises, none that mattered anyway.

But that's the best thing I can say about how Horizons has shaped up. And again - Frontier didn't do anything wrong. *I* was the stupid one for getting excited and imagining a game where we launch sidewinders out of our Anacondas, where 4 people can really get on the same ship and participate in dynamic, important, and well developed crew duties which when done correctly multiply the capability of the ship. It's my own dumb fault for hearing words like "salvage" or "looting and crafting," and then imagining a scenario where we pull apart wrecked ships, and have some kind of workshop system or an added layer of outfitting depth akin to what we see for ships, but this time at the scale of the modules themselves. It's all my falult for listening to vague promises and looking at concept art and then imagining, speculating, and hoping for the best version of what those ideas could be like. It was super-naive of me to hope and believe that Frontier, as visionaries and professional games devlopers, might even come up with something *better* than what I could imagine. All my fault. I was dumb.

I'm not as dumb anymore, though, because i've seen how things turned out. So when Frontier or David Braben or whoever makes a vague allusion to how cool something at some point in the future might be, I don't care. It doesn't register. It's as though they had said nothing at all. And when Frontier makes a promise or says that they're working on feature X or tries to sell something that they haven't actually made yet, I don't get excited for it. I don't imagine or speculate or wonder or hope. I anticipate. And what i anticipate is the most barebones, minimal implementation of the idea that they can possibly get away with. I don't imagine the best version of the idea or hope for an implementation that surprises me by exceeding my hopes. I imagine something that would in some way technically mostly kind of fulfill a majority of the concrete obligations that they said they would fulfill, and absolutely nothing more. And maybe even a little less if they think they can get away with it.

And they still manage to surprise me. Even in my lowest imagination, I could never have predicted that 2.3 would rely on *holograms*, or that it would launch without SRV functionality. But that's the thing. I'm not a game designer. A devoted team of game designers can create something which confounds my highest *or* lowest expectations.

Frontier have done nothing wrong. What they have done is reveal themselves to be the kind of company you shouldn't get excited about. And when people express skepticism or disintrerest about something like this PAX article, It's not cynical or snarky it's exactly what they should be doing.

I'm still onboard with Frontier and with Elite. I'm all theirs if they want me. But I'm not going to praise them for things they haven't done, and I'm not going to convince myself that something I don't like is good, based on the premise that it lays the groundwork for something better, or is a "first step" towards something I really want, or any other speculative nonsense. They get my applause and my money when they make things that I actually like. I don't think that's snarky or cynical I think it's fair.
 
Yes they sure have. On paper, in a lawyerly way, they have managed to deliver exactly what they need to deliver in order to have technically sort of kind of mostly kept the promises they made when they were pitching and hyping up and pre-selling Horizons. Nobody can say that they didn't more or less, pretty much, mostly do the things that they said they would do. Nobody can claim that we didn't get something kind of vaguely resembling a looting and crafting system in 2.1. It's verifiably true that 2.2 provided the ability to launch a single remote-controlled drone out of certain ships. That's "ship-launched fighters" and no-one can say that it's not. And 2.3 definitely for sure 100% adds multicrew, because if you can look to your right and see another person sitting in the chair next to you, and if that person has the ability to control even one single thing on your ship, then it's multicrew and there's nothing else to discuss. Frontier did nothing wrong. They didn't lie. They didn't break any promises, none that mattered anyway.

But that's the best thing I can say about how Horizons has shaped up. And again - Frontier didn't do anything wrong. *I* was the stupid one for getting excited and imagining a game where we launch sidewinders out of our Anacondas, where 4 people can really get on the same ship and participate in dynamic, important, and well developed crew duties which when done correctly multiply the capability of the ship. It's my own dumb fault for hearing words like "salvage" or "looting and crafting," and then imagining a scenario where we pull apart wrecked ships, and have some kind of workshop system or an added layer of outfitting depth akin to what we see for ships, but this time at the scale of the modules themselves. It's all my falult for listening to vague promises and looking at concept art and then imagining, speculating, and hoping for the best version of what those ideas could be like. It was super-naive of me to hope and believe that Frontier, as visionaries and professional games devlopers, might even come up with something *better* than what I could imagine. All my fault. I was dumb.

I'm not as dumb anymore, though, because i've seen how things turned out. So when Frontier or David Braben or whoever makes a vague allusion to how cool something at some point in the future might be, I don't care. It doesn't register. It's as though they had said nothing at all. And when Frontier makes a promise or says that they're working on feature X or tries to sell something that they haven't actually made yet, I don't get excited for it. I don't imagine or speculate or wonder or hope. I anticipate. And what i anticipate is the most barebones, minimal implementation of the idea that they can possibly get away with. I don't imagine the best version of the idea or hope for an implementation that surprises me by exceeding my hopes. I imagine something that would in some way technically mostly kind of fulfill a majority of the concrete obligations that they said they would fulfill, and absolutely nothing more. And maybe even a little less if they think they can get away with it.

And they still manage to surprise me. Even in my lowest imagination, I could never have predicted that 2.3 would rely on *holograms*, or that it would launch without SRV functionality. But that's the thing. I'm not a game designer. A devoted team of game designers can create something which confounds my highest *or* lowest expectations.

Frontier have done nothing wrong. What they have done is reveal themselves to be the kind of company you shouldn't get excited about. And when people express skepticism or disintrerest about something like this PAX article, It's not cynical or snarky it's exactly what they should be doing.

I'm still onboard with Frontier and with Elite. I'm all theirs if they want me. But I'm not going to praise them for things they haven't done, and I'm not going to convince myself that something I don't like is good, based on the premise that it lays the groundwork for something better, or is a "first step" towards something I really want, or any other speculative nonsense. They get my applause and my money when they make things that I actually like. I don't think that's snarky or cynical I think it's fair.

They also delivered way, way more than they promised. Go ahead, compile all the patch notes into one document. Remove the promises. Count the hundreds of pages left.

But nah, bashing is easier. Take everything for granted and go straight for tyhe whining. :)
 
Yes they sure have. On paper, in a lawyerly way.
(...)
They get my applause and my money when they make things that I actually like. I don't think that's snarky or cynical I think it's fair.
My thoughts exactly. It's a pity I can only rep you once, will rep again after quota replenishes...

They also delivered way, way more than they promised. Go ahead, compile all the patch notes into one document. Remove the promises. Count the hundreds of pages left.

Excuse me while I remain non-excited about the normal development process of bug squashing, to which every publisher signed up as duty by overusing the "deliver the game broken/unfinished on release, fix with online patches later" paradigm. Sorry, too old to buy that. Also being a developer I know a bit or two about the QoL things, which are usually crunched in when a major part of the code is modified due to a feature being worked on. They are almost never a priority before the features. Not to mention, reading the patch notes looks like somebody took the git log of the development branch and squashed individual commit messages in the "patch notes". A good way to fool non-programming folk, but it only looks good on paper. With that of the way, could you show which horizons feature was overdelivered?
 
They also delivered way, way more than they promised. Go ahead, compile all the patch notes into one document. Remove the promises. Count the hundreds of pages left.

But nah, bashing is easier. Take everything for granted and go straight for tyhe whining. :)
If anything was added that was not officially part of Horizons, is because the game was seriously incomplete from the start. That doesn't count as delivering more than promised, that counts as patching up empty holes. He was so much not bashing the game, nor whining. He emphasized he still appreciates the game. You are confusing criticizing Frontier with criticizing Elite, or criticizing with hating. Anyway, I wont be reading from you anymore. You have a compulsion to be all over the forum, objecting randomly to people around, without reading what they say. You obviously have so much free time, that it shocks me you don't use it to actually understand what people say. It is either that you don't try, or you have a miserable mind.
 
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