Open Play griefers

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See, I don't really see the problem there.

The issue is that griefers harass player who aren't interested in PvP.
If they're kept busy fighting with NPC police ships, so what?
The griefers get something to keep them occupied and the other players aren't forced to become an object for their amusement.
Win/win.

And, of course, if FDev ever got the incentive to create a way for the game to detect griefers and send a hit-squad of ships after them, I'm sure they'd also be able to "adjust" the ships' effectiveness specifically for that task.

I'd find it hilarious if a serial killer attacked me in his uber nodded ship, only to be dropped in on by a wing of Super Elite Vettes/Cutters/FDLs, etc, modded to the absolute maximum. :p

I'd join in with the beating. :D
Or use the distraction to escape. :p
 
See, I don't really see the problem there.

The issue is that griefers harass player who aren't interested in PvP.
If they're kept busy fighting with NPC police ships, so what?
The griefers get something to keep them occupied and the other players aren't forced to become an object for their amusement.
Win/win.

The issue is that it's easy to ignore the NPCs and gank the target then leave.

[/QUOTE] And of course, if FDev ever got the incentive to create a way for the game to detect griefers and send a hit-squad of ships after them, I'm sure they'd also be able to "adjust" the ships' effectiveness specifically for that task.[/QUOTE]

I personally would like the challenge of that.

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Yes, to some perhaps, but I hated the lack of RP'ing in open. Spoils the fun tbh. ;)

Yeah to be fair if someone has good rp I'll let them go, or join in.
 
Not really it's just a vocal minority here on the fourms that after 2 years still can't handle that they may be exploded by other plays in a multiplayer game. Not sure why they struggle with this concept but I do enjoy their reactions to my own.

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It is because I really liked the challenges they gave. Now NPC combat is boring and skill less grind.

Its not about PVP. Its about pointless ruining of other players fun. What role play or thought goes into ramming people entering a station? How is three FDL's attacking a Sidewinder anything interesting? Its boring.
 
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For the last two years, since Gamma, I have played exclusively in Open Play, but with a heavy heart I have now decided to switch to Solo. Playing in Open doesn't bring me anything but trouble anymore. It doesn't add anything to my enjoyment, and unfortunately a lot of players I see now who are still left playing the game are just griefers.

I am constantly being interdicted by Commanders with the sole intention of destroying my ship, and for no other reason than just to destroy it. No chit chat, no piracy, just open fire, death! I'm not even carrying any cargo most of the time. Piracy I get, indeed I enjoy a human pirate trying to steal my wares. This is a fun and legitimate part of the game. But griefers are no fun - it takes hours to recover from it, and is simply not a good use of my limited game time.

I am wondering whether other Commanders have noticed a trend in increasing griefers?

It is a real shame to go from Open to Solo. The more people who play Solo it makes the game poorer for everyone, but until something is done to stop the increase in griefing, I am afraid I have little choice. My game time is limited, and I am no longer prepared to spend it recovering from some tool destroying my ship for no reason.

It's a sad day...

Have I noticed an increase in griefers? No. You're using the term incorrectly btw. At worst what you are seeing are gankers which is a whole different thing. I'd be happy to see more of those because as it stands right now they're the most interesting aspect of the game that we have left, and even then you only see them hunting at CG's for the most part. Perhaps if SJA were unleashed to bring the NPC's back up to snuff to start competing with us again, or more content and mechanics were added such as a gladiatorial arena where bloodsport matches were setup to settle scores and earn fame and fortune, or engaging exploration content, for instance, things might be different, but as of right now the hunters that prowl the CG's are the best entertainment to be found.
 
Its not about PVP. Its about pointless ruining of other players fun. What role play or thought goes into ramming people entering a station? How is three FDL's attacking a Sidewinder anything interesting? Its boring.

That's not PvP this is ganking or as you may call it griefing. Both of which can be avoided if we're honest. As for how they are interesting I wouldn't know because I don't do them or know people that do. My guess would be they picked a fight against someone capable and lost so they go for low skill kills, or in force station speed limits.
 

stormyuk

Volunteer Moderator
At worst what you are seeing are gankers which is a whole different thing. I'd be happy to see more of those because as it stands right now they're the most interesting aspect of the game that we have left, and even then you only see them hunting at CG's for the most part.

Serious question, you'd be happy to see more people ganking in open? Wont that just lead to more people being killed who don't want it and then just result in more people like the OP going to solo?

Another question I assume ganking didn't just begin with Engineers. Has Engineers lead to more ganking? I wonder if there are actual stats. :) Pre and Post Engineer ganks. :)
 
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Apparently the advice of the day is "git gud" or yeh go Solo. Sad state of affairs imo but it is unlikely to change anytime soon it seems.

It would change overnight if players took it upon themselves to group together to chase off griefers. In a game with open pvp, self policing is the only policing that is practical, and it has been very effective in other games where ducking into solo or a private group is not an option. Unfortunately, in ED, it is much easier to go hide from the threat, than seek out others to group with. A number of player factions do work to keep their own corner of the galaxy safe from this sort of behaviour, but they are only a small part of the larger community and the play space is vast.

It could help in some small measure if there were incentives for playing in open, and a more robust player bounty hunting system. Something some players have been advocating for quite some time. However, there are others so worried by the threat of pvp or so safe and secure in their own little play space, that they would rather complain against the introduction of incentives, than take the time to see their potential for improving the situation.

Ultimately, it is ED's community at large that is responsible for the continuing situation, and only they have the ability to really change it, however, they simply cannot be bothered or would rather point the finger of blame elsewhere.
 
Simply expel griefers from the Pilot's Federation (they're attacking its members after all).

Non-members don't get IFF on their radar and no "CMDR" tag shown in the target pilot's name, so they can't differentiate CMDRs from NPCs - that would ruin their fun. Add in the loss of Pilot's Federation re-buy insurance and maybe increase the 15 second CL time-out to 2 minutes for non-members, that would go a long way towards curing the griefer problem.
 
I've thought about what could fix this issue, and trying to make people good is a fool's errand.

What just came to me is NPC bounty hunter "gank squads" who pop in with say, four corvettes, mass lock, and attack wanted players/NPCs under special circumstances. Serious troublemakers, like.

Thats the problem with current beta. 'griefers' are way too OP with engineered shields, no amount of system authority will do anything. So FD is bringing the shields down a notch, only for the massive uber-builds of the big three. But people dont like it, because they claim they need the big shields to protect themselves against griefers. They also dont like to have strong police force, because its not fair to be shot at by strong cops 'when you accidentally shoot one when grinding hi-res'. :) Basically people want to keep their OP ships, want to keep sysAuth weak, and then complain griefers are a problem. Its hilarious.

FWIW: Saw a number of 'griefers' today, which is a somewhat rare thing for me. Went to Wyrd in my asp to grab some mods for my Viper. In Wyrd I saw two hollow triangles chasing two hollow squares, with a mean looking hollow triangle staring at me. I just went full-speed at the engineer-planet and crashed into the OC zone full-speed. Take some minor damage, wait for the FSD to reactivate and jump immediately to OC. Mr. Triangle is looking at me, so I race to the base and when he is getting a bit too close I go down at an 90degrees angle, so drop out into normal space bypassing glide, 50km from the base. I casually fly there to see if any numbnut is hovering there, and keep a hi-wake system ready. Its all good, I land and get my mods. Go back to Sol where my fleet is, and another FdL, aligned to some impy pp and wanted comes straight after me. I select a high-wake point and spool the FSD while staring at the FdL, with my back to the jump point. He thinks I am already alligned to jump and tries to fly around me. I just trun with him and jump. :)

It was fun, to be honest.
 
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Serious question, you'd be happy to see more people ganking in open? Wont that just lead to more people being killed who don't want it and then just result in more people like the OP going to solo?

Another question I assume ganking didn't just begin with Engineers. Has Engineers lead to more ganking? I wonder if there are actual stats. :) Pre and Post Engineer ganks. :)

Well, if people don't want to be subjected to hostile player attention then of course they're going to migrate to easy mode. And if that's where they feel comfortable then more power to them. What I'm saying is that I wish more people were into it in the first place. All that changed with engineers was that now there are known player "watering holes" for the hyenas/dingoes/lions to stake out waiting for wildebeast to come in looking for a drink.
 
It would change overnight if players took it upon themselves to group together to chase off griefers. In a game with open pvp, self policing is the only policing that is practical, and it has been very effective in other games where ducking into solo or a private group is not an option. Unfortunately, in ED, it is much easier to go hide from the threat, than seek out others to group with. A number of player factions do work to keep their own corner of the galaxy safe from this sort of behaviour, but they are only a small part of the larger community and the play space is vast.

It could help in some small measure if there were incentives for playing in open, and a more robust player bounty hunting system. Something some players have been advocating for quite some time. However, there are others so worried by the threat of pvp or so safe and secure in their own little play space, that they would rather complain against the introduction of incentives, than take the time to see their potential for improving the situation.

Ultimately, it is ED's community at large that is responsible for the continuing situation, and only they have the ability to really change it, however, they simply cannot be bothered or would rather point the finger of blame elsewhere.

Ugh, its not. The instancing system and the speed of ganking makes 'self-policing' totally non-viable. I can jump in and kill a trader before you ever can come to his rescue.

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Well, if people don't want to be subjected to hostile player attention then of course they're going to migrate to easy mode. And if that's where they feel comfortable then more power to them. What I'm saying is that I wish more people were into it in the first place. All that changed with engineers was that now there are known player "watering holes" for the hyenas/dingoes/lions to stake out waiting for wildebeast to come in looking for a drink.

The problem is that 'normal builds' are pointless for PvP. And most dont want to go 100% pvp for obvious reasons. If there was a chance to fight off a 'griefer' in your T7 people would do it, but the chance is pretty much 0%. Give or take 0%.
 
Thats the problem with current beta. 'griefers' are way too OP with engineered shields, no amount of system authority will do anything. So FD is bringing the shields down a notch, only for the massive uber-builds of the big three. But people dont like it, because they claim they need the big shields to protect themselves against griefers. They also dont like to have strong police force, because its not fair to be shot at by strong cops 'when you accidentally shoot one when grinding haszres'. :) Basically people want to keep their OP ships, want to keep sysAuth weak, and then complain griefers are a problem. Its hilarious.

FWIW: Saw a number of 'griefers' today, which is a somewhat rare thing for me. Went to Wyrd in my asp to grab some mods for my Viper. In Wyrd I saw two hollow triangles chasing two hollow squares, with a mean looking hollow triangle staring at me. I just went full-speed at the engineer-planet and crashed into the OC zone full-speed. Take some minor damage, wait for the FSD to reactivate and jump immediately to OC. Mr. Triangle is looking at me, so I race to the base and when he is getting a bit too close I go down at an 90degrees angle, so drop out into normal space bypassing glide, 50km from the base. I casually fly there to see if any numbnut is hovering there, and keep a hi-wake system ready. Its all good, I land and get my mods. Go back to Sol where my fleet is, and another FdL, aligned to some impy pp and wanted comes straight after me. I select a high-wake point and spool the FSD while staring at the FdL, with my back to the jump point. He thinks I am already alligned to jump and tries to fly around me. I just trun with him and jump. :)

It was fun, to be honest.

See, this is what I'm talking about. Having gankers hanging out provides for some damn interesting gameplay options. Sounds like you handled it exactly right in that scenario.
 
9 posts. That's how long it took from the OP raising a concern, to the PvP White Knights riding in to derail the thread.

Vocal minority? YOU are the minority, not those who don't enjoy being ganked. Frontier have already confirmed PvP players ARE the minority.

And calling anything that isn't Open 'easy mode' is just another typical put down of those players who don't wish to take part in your crapshoot.

OP.. try to look past these people - your concerns are shared by a lot of players - if they were not, Mobius would never exist.

I astounds me just how every post that mentions ganking, PvP or Open is swarmed upon by the same posters over and over - do they have a keyword alert or something?
 
9 posts. That's how long it took from the OP raising a concern, to the PvP White Knights riding in to derail the thread.

Vocal minority? YOU are the minority, not those who don't enjoy being ganked. Frontier have already confirmed PvP players ARE the minority.

And calling anything that isn't Open 'easy mode' is just another typical put down of those players who don't wish to take part in your crapshoot.

OP.. try to look past these people - your concerns are shared by a lot of players - if they were not, Mobius would never exist.

I astounds me just how every post that mentions ganking, PvP or Open is swarmed upon by the same posters over and over - do they have a keyword alert or something?

Yeah, I hate it too when on a public forum not everyone agrees with me.
 
The problem is that 'normal builds' are pointless for PvP. And most dont want to go 100% pvp for obvious reasons. If there was a chance to fight off a 'griefer' in your T7 people would do it, but the chance is pretty much 0%. Give or take 0%.

Sure, and I didn't mean to suggest otherwise. My point was really to just say that engineers themselves provide target areas for gank squads. Of course fully modded ships themselves are game changers, too. Incidentally, here's a video about a modded T7 that I helped MassiveD film surviving a gank a few months back. I only include this because it does pretty ably demonstrate that if a player is willing to spend a few hours engineering they can make their T7 waaay too big a pain in the posterior for gankers to even bother with.
[video=youtube;_QCWTDpFChk]https://www.youtube.com/watch?v=_QCWTDpFChk[/video]

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9 posts. That's how long it took from the OP raising a concern, to the PvP White Knights riding in to derail the thread.

Vocal minority? YOU are the minority, not those who don't enjoy being ganked. Frontier have already confirmed PvP players ARE the minority.

And calling anything that isn't Open 'easy mode' is just another typical put down of those players who don't wish to take part in your crapshoot.

OP.. try to look past these people - your concerns are shared by a lot of players - if they were not, Mobius would never exist.

I astounds me just how every post that mentions ganking, PvP or Open is swarmed upon by the same posters over and over - do they have a keyword alert or something?

And it only took 4 posts before the Mobius advertisers chimed in:)
 
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stormyuk

Volunteer Moderator
Sure, and I didn't mean to suggest otherwise. My point was really to just say that engineers themselves provide target areas for gank squads. Of course fully modded ships themselves are game changers, too. Incidentally, here's a video about a modded T7 that I helped MassiveD film surviving a gank a few months back. I only include this because it does pretty ably demonstrate that if a player is willing to spend a few hours engineering they can make their T7 waaay too big a pain in the posterior for gankers to even bother with.
https://www.youtube.com/watch?v=_QCWTDpFChk

Yeh I saw that video at the time, and it really is going to take a lot of time investment (more than a few hours) to get that ship. Do people want to go to that length when they can just click "easy mode" as you suggest. Probably not.

Edit: It would be nice if someone could do a similar level of testing with not quite so uber ships to see what can be done for people who want to play open but can't invest that much time in the game for one ship.
 
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