It´s time to forget about online?

No idea how it all works (Thanks for the youtube link Asp Explorer) All I know is my high speed Virgin Media fibre optic connection in London has delays in SC dropouts, glide entry, occasional wing connection issues.

My Mena telecom connection in Bahrain (10MB) Wireless connection is pretty much instant with SC/Glide dropouts and rock solid with Elite in general.. Doesn't make any sense to me.

Is Virgin Media generally bad for gaming in the UK?

I've investigated poor connectivity on my Sky Fibre connection & it's turned out to be motorway roadworks 50+ miles from my home. I wonder if British road workers are perhaps a little less concerned about the consequences of their equipment causing interference than in Bahrain? ;)
 
I never cease to be amazed by networking critics ... who have never programmed a socket in their life.

Take it from a Level 99 Cisco Ultra Network Programmer Prestige Level 45 guy.. (me)

Network programming is easy.
You plug in the wall thing (socket :)) to make the lights go... Then you plug in the phone cord thingy to the back of that one box with all the holes in it....
Then you plug in the other phone jack thingies and make the lights go happy... You dont even need a keyboard! Peer to pier giggledy swaparoo netcode flim flam automagic!
Bam!! 25 Decibel meter bits per minute download confirmed!!

Take it from me, a real life network thingie programmer dude.

So easy a caveman could do it.
 
No idea how it all works (Thanks for the youtube link Asp Explorer) All I know is my high speed Virgin Media fibre optic connection in London has delays in SC dropouts, glide entry, occasional wing connection issues.

My Mena telecom connection in Bahrain (10MB) Wireless connection is pretty much instant with SC/Glide dropouts and rock solid with Elite in general.. Doesn't make any sense to me.

Is Virgin Media generally bad for gaming in the UK?

Pure bandwidth issues at your locale.
 
FDevs P2P set up for this game is...okay.

I am a fuel rat. Believe me, we know all about instancing and network issues. Last I checked, I still can't rescue any client who happens to be in australia. Found that lovely fact on my drill. Just ask some fuel rats about these issues.
 
I never cease to be amazed by networking critics ... who have never programmed a socket in their life.

You must go through life being constantly amazed by people who criticise films, having never directed a movie in their lives, or criticise music having never written a song in their life or criticised football managers, having never managed a football team in their life and so on and so on. You don't need to be a programmer to recognise poor or unreliable network performance in a video game. I can't believe I'm even having to explain this. How can you not already understand this simple concept?
 
At the moment, in the way that im seen things. i would erase all conectivity between players and focus on all the other features.
online features are broken from root since peer to peer conectivity desition, just keep the features that are "working" like wings.

just give us atmosferic planetary landing, cities, nature and strange worlds to explore. strange singularities on empty space.
Give us better trade mechanics, a real bounty hunting mechatics off seek and destroy across the bubble.

just forget all the buggy and crappy conectivity scrap and give us all the good things.

sorry my english

[/QUOTE

But then how would the people that cheat and use exploits abuse each other? ;)
 
Ok, just to clarify a little for those that did not watch the 51 minute video.

Peer to Peer networking is only used when you are actually winged up or sharing the instance with another player(s). On PC, each instance will support 34 players, and on Xbox, 16 players.

All other networking is done between you, your ISP, and AWS (Amazon Web Services) - this is for such things as the transaction servers which are needed even in solo, and the BGS, and the Stellar Forge.

The chap that commented about Virgin Media - they are known to be having ongoing problems with Microsoft XBox Live services, and possibly some other gaming servers along the way. It can only be assumed that they will suffer outages between them and AWS.

Also, the XBox does take longer to process the instance drawing when you drop out. I'm on a Virgin 200Mb connection, and even when there is very few others on in the neighbourhood (cable services always use co-habitive bandwidth sharing. Its complicated, but the fibre link has a limit), it can take 15 seconds to drop out.
 
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FD's networking design and implementation is actually really quite impressive.

Of course, that doesn't fix poor consumer equipment, thieving ISP's, horribly configured home networks or the horrors of wifi.

We should all move to NASA and use their internet connection!
How about that isuees started with 2.2 update, for majority of players. is that client network isuee o?
 
You must go through life being constantly amazed by people who criticise

Yup

"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt". - Bertrand Russell

Networking is complicated ... networking in a multiplayer game bears a lot of similarity to the theory of general relativity in its complexity of relating different clients interacting over different delays. While it is possible to develop robust systems in a development environment or over a network infrastructure where you have total control, once you are on the internet ... all bets are off.

Elite is no different to pretty much every other game out there in terms of the kinds of problems that you see, and thats because these problems are fundamental to networked games. A simpler game might have simpler problems, which on the surface makes it seem like it copes with better. But its all smoke and mirrors at the end of the day .... smoke and mirrors.
 
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Elite is no different to pretty much every other game out there in terms of the kinds of problems that you see
if that was true, i'd be having disconnection problems with all my other games in singleplayer/solo mode. sorry but no. this kind of crap is unique to Elite, everything else plays fine.

half the reason i'm still hanging around with Elite is because there was mention way back at the beginning of a dedicated server in a couple of years (i.e. now-ish) - which if it is like other dedi servers, means i can run my own personal galaxy on one of my PCs here and the only disconnection happens when i shut down for the night. still waiting...
 
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if that was true, i'd be having disconnection problems with all my other games in singleplayer/solo mode. sorry but no. this kind of crap is unique to Elite, everything else plays fine.

half the reason i'm still hanging around with Elite is because there was mention way back at the beginning of a dedicated server in a couple of years (i.e. now-ish) - which if it is like other dedi servers, means i can run my own personal galaxy on one of my PCs here and the only disconnection happens when i shut down for the night. still waiting...

With all respect - that is simply not how it works.

You can get disconnected from Elite for all sorts of reasons. Bad connection to their servers, connection to a player who uses an old VAX as a router, an inconsistency that the matchmaker or the various other servers have no idea how to deal with and so boot you out, or some giggling lulzbunny thinking it's fun to play with My Little First Firewall.

As for SSCP or PU - actually I'm not familiar with those. Aahhh, sorry I misread - to PU.

I'll raise a RS485.
 
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