I never cease to be amazed by networking critics ... who have never programmed a socket in their life.
You assumed wrong
I never cease to be amazed by networking critics ... who have never programmed a socket in their life.
No idea how it all works (Thanks for the youtube link Asp Explorer) All I know is my high speed Virgin Media fibre optic connection in London has delays in SC dropouts, glide entry, occasional wing connection issues.
My Mena telecom connection in Bahrain (10MB) Wireless connection is pretty much instant with SC/Glide dropouts and rock solid with Elite in general.. Doesn't make any sense to me.
Is Virgin Media generally bad for gaming in the UK?
I never cease to be amazed by networking critics ... who have never programmed a socket in their life.
I never cease to be amazed by networking critics ... who have never programmed a socket in their life.
Are we to assume you've never critiqued anything you don't fully understand?
No idea how it all works (Thanks for the youtube link Asp Explorer) All I know is my high speed Virgin Media fibre optic connection in London has delays in SC dropouts, glide entry, occasional wing connection issues.
My Mena telecom connection in Bahrain (10MB) Wireless connection is pretty much instant with SC/Glide dropouts and rock solid with Elite in general.. Doesn't make any sense to me.
Is Virgin Media generally bad for gaming in the UK?
You assumed wrong
Pure bandwidth issues at your locale.
I never cease to be amazed by networking critics ... who have never programmed a socket in their life.
At the moment, in the way that im seen things. i would erase all conectivity between players and focus on all the other features.
online features are broken from root since peer to peer conectivity desition, just keep the features that are "working" like wings.
just give us atmosferic planetary landing, cities, nature and strange worlds to explore. strange singularities on empty space.
Give us better trade mechanics, a real bounty hunting mechatics off seek and destroy across the bubble.
just forget all the buggy and crappy conectivity scrap and give us all the good things.
sorry my english
[/QUOTE
But then how would the people that cheat and use exploits abuse each other?![]()
FD's networking design and implementation is actually really quite impressive.
Of course, that doesn't fix poor consumer equipment, thieving ISP's, horribly configured home networks or the horrors of wifi.
You must go through life being constantly amazed by people who criticise
I never cease to be amazed by networking critics ... who have never programmed a socket in their life.
if that was true, i'd be having disconnection problems with all my other games in singleplayer/solo mode. sorry but no. this kind of crap is unique to Elite, everything else plays fine.Elite is no different to pretty much every other game out there in terms of the kinds of problems that you see
I'll see your OSI and raise you an SNA![]()
if that was true, i'd be having disconnection problems with all my other games in singleplayer/solo mode. sorry but no. this kind of crap is unique to Elite
if that was true, i'd be having disconnection problems with all my other games in singleplayer/solo mode. sorry but no. this kind of crap is unique to Elite, everything else plays fine.
half the reason i'm still hanging around with Elite is because there was mention way back at the beginning of a dedicated server in a couple of years (i.e. now-ish) - which if it is like other dedi servers, means i can run my own personal galaxy on one of my PCs here and the only disconnection happens when i shut down for the night. still waiting...