It´s time to forget about online?

Is Virgin Media generally bad?

I fixed that for you and yes. They are known for having limits on their unlimited plans, using traffic shaping and a poor contention ratio.

I am a fuel rat. Believe me, we know all about instancing and network issues. Last I checked, I still can't rescue any client who happens to be in australia. Found that lovely fact on my drill. Just ask some fuel rats about these issues.

Have you tried recently? One of the recent patches improved instancing issues a lot and a player I know from New Zealand can now instance with Europeans and North Americans when he often couldn't before. I'm in the UK and was in a wing with him and a North American without any issues a few weeks ago.
 
I fixed that for you and yes. They are known for having limits on their unlimited plans, using traffic shaping and a poor contention ratio.



Have you tried recently? One of the recent patches improved instancing issues a lot and a player I know from New Zealand can now instance with Europeans and North Americans when he often couldn't before. I'm in the UK and was in a wing with him and a North American without any issues a few weeks ago.

I haven't tried explicitly to instance with someone in Australia recently. I may have done so without knowing it. I honestly don't know for sure.
 
I don't particularly mind the always on thing.

However, it is annoying when your internet takes a collosal dump.
I ended up playing NMS again, this morning because of it.
Still waiting for Arma 3's 4gb update to finish.

I started it Monday.
 

Jex =TE=

Banned
FD's networking design and implementation is actually really quite impressive.

Of course, that doesn't fix poor consumer equipment, thieving ISP's, horribly configured home networks or the horrors of wifi.

I think you opened the airlock and are starved of oxygen lol
 
in the first 2 minutes FDev admit they went from absolute 0 experience in online.... and that couldn't be an issue here?

It's entirely possible - but given that we have a game that largely functions over the open internet without issue for many people, and can be configured to work over the open internet for people with some types of connection issues - I don't think it's completely broken.
 
You must go through life being constantly amazed by people who criticise films, having never directed a movie in their lives, or criticise music having never written a song in their life or criticised football managers, having never managed a football team in their life and so on and so on. You don't need to be a programmer to recognise poor or unreliable network performance in a video game. I can't believe I'm even having to explain this. How can you not already understand this simple concept?

I used to feel that way, cursing FD because other games had no noticable issues. Then, after deciding to try the advice that it is issues with my kit and line and 3 months of demanding my ISP fix problems they denied existed and 5 engineers they finally sent a good guy out (randomly I guess). I had a chat with him explained my frustration and all of a sudden he found a fault 5prev ones had not and fixed it.

I have gone from that guy who can't see people in wings, slow hyperjumps, long galmap loading time and discons all the time to having a flawless connection. Elite has performed flawlessly since. Go figure.
 

Jex =TE=

Banned
It's entirely possible - but given that we have a game that largely functions over the open internet without issue for many people, and can be configured to work over the open internet for people with some types of connection issues - I don't think it's completely broken.

You make it sound like they pulled off some feat lol. We've had networked gaming for decades, nobody else is finding it hard to do because we'd see issues all over the place. Flight sims from decades ago didn't suffer these issues, FPS's do just fine so do combined ops games (Armed Assault will give you some rubber banding lag in vehicles to passengers sometimes but it's pretty solid).

I don't think the claim was that it's completely broken, the OP said it was broken but keep wings so I'm not sure what's being said tbh. He seems to say don't work anymore on MP but I thought they already were'nt working on MP lol. Isn't that the running joke? ;)
 
FD's networking design and implementation is actually really quite impressive.

Of course, that doesn't fix poor consumer equipment, thieving ISP's, horribly configured home networks or the horrors of wifi.

No. The problem is FD. It's their responsibility to make sure the features in their game work. If we need to alter router settings, fine, tell us which ones.

I've got 150MB down, regularly speed tested
100MB/s cabling, router and NIC. A current gen core i7, 16GB RAM and an 8GB 1070.

Those long load times and instancing issues...They are NOT my problem. Everything else web bases that I'd, from Amazon to Netflix to other games, works fine.
 
FD's networking design and implementation is actually really quite impressive.

Of course, that doesn't fix poor consumer equipment, thieving ISP's, horribly configured home networks or the horrors of wifi.

You pretty much summed up everything I was going to say.

Anyone who plays ED using a Wi-Fi connection to their PC has no right to complain about anything regarding their online performance in this game. The same would go for every single friend they want to play with. Wi-Fi SUCKS for online gaming, and I don't care what latest version you use. The packet loss from the technology sucks out of the box compared to a Cat-6 ethernet cable.

If you are all cabled up, including all your friends and are still having issues THEN you can start yelling at Frontier... MAYBE. ;)

But everyone you play with would have to pass a basic Router Configuration 101 test before I would let them off the hook as not being the cause of the issues. ;)
 
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LOL, FD dropped the single player off-line mode because the background simulation wouldn't work right. load of horse if you ask me, someone at FD is obsessed with "play together" although it's hardly unique to FD these days.

Online multiplayer games are always ruined by other humans even if the networking is perfect though so just play in solo and forget it.
 
Yup

"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt". - Bertrand Russell

Networking is complicated ... networking in a multiplayer game bears a lot of similarity to the theory of general relativity in its complexity of relating different clients interacting over different delays. While it is possible to develop robust systems in a development environment or over a network infrastructure where you have total control, once you are on the internet ... all bets are off.

Elite is no different to pretty much every other game out there in terms of the kinds of problems that you see, and thats because these problems are fundamental to networked games. A simpler game might have simpler problems, which on the surface makes it seem like it copes with better. But its all smoke and mirrors at the end of the day .... smoke and mirrors.

I could accept all of that if I didn't play literally 100's of other multiplayer games, using various implementations from client-server to pure peer to peer with no problems whatsoever 99.99% of the time. I don't know what the actual issues are with ED having never performed any analysis or examined the source code , but the instancing in the game is tragically unreliable and I'm not the only person to have issues with it. Also, complexity of networking comparable to general relativity? Dial it back a bit eh ;)
 
Have you tried recently? One of the recent patches improved instancing issues a lot and a player I know from New Zealand can now instance with Europeans and North Americans when he often couldn't before. I'm in the UK and was in a wing with him and a North American without any issues a few weeks ago.
I live in Japan; all my regular wingmates live in Europe. I can count the instancing issues I've had with them on three fingers.
 
You pretty much summed up everything I was going to say.

Anyone who plays ED using a Wi-Fi connection to their PC has no right to complain about anything regarding their online performance in this game. The same would go for every single friend they want to play with. Wi-Fi SUCKS for online gaming, and I don't care what latest version you use. The packet loss from the technology sucks out of the box compared to a Cat-6 ethernet cable.

If you are all cabled up, including all your friends and are still having issues THEN you can start yelling at Frontier... MAYBE. ;)

But everyone you play with would have to pass a basic Router Configuration 101 test before I would let them off the hook as not being the cause of the issues. ;)

wifi doesn't sucks in other MP games i play, if FD networking is impressive shouldn't it supposed to work on average client networking,why did it all started with 2.2 update and why did it happen in multicrew stream?
 
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