If people do that, then they're plain daft.
Welcome to the internet.
If people do that, then they're plain daft.
The game is a time eater though. You spend most of your time undocking, going into supercruise/jumping to another system then docking again. If you're the sort inclined towards exploration or taking screenshots and making video's then you'll have a better time of it than people who aren't that way inclined, but for those people who like to fight or run missions a lot of the game is pretty humdrum. You can't do anything quickly in ED. Even compared to FE2, one of it's predecessors, the time it takes to do anything is stretched to the limit.
I do get where you're coming from, but at the same time I don't think anybody could give a fair review of ED without putting at least tens, if not over 100 hours into it.
- - - Updated - - -
Really? Well, I'm willing to bet cash money that they will and I wouldn't be at all surprised if this was the main use of multicrew. People will seek out any kind of mechanism (exploit if you like) to get ahead in games and FD are essentially selling extra pips for £25 a piece. Who wouldn't want to be able to stick 4 pips into SYS while still being able to manoeuvre at the limits of the ships ability or pour out firepower ceaselessly?
OH. As in, In space, no one can hear you waiting.All i need is for ED to keep going until the other open world space games in development are released, then I dont mind if they throw in the towel.
The game is a time eater though. You spend most of your time undocking, going into supercruise/jumping to another system then docking again. If you're the sort inclined towards exploration or taking screenshots and making video's then you'll have a better time of it than people who aren't that way inclined, but for those people who like to fight or run missions a lot of the game is pretty humdrum. You can't do anything quickly in ED. Even compared to FE2, one of it's predecessors, the time it takes to do anything is stretched to the limit.
I do get where you're coming from, but at the same time I don't think anybody could give a fair review of ED without putting at least tens, if not over 100 hours into it.
Granted - BUT (and I think that this is a pretty significant but) there has been something that has kept you hooked, the process of getting from one point to another or grinding HAS to have a pay off that makes you say "yep worth it" at the end. When you reach a point of saying "nope not worth it" and you step away then it hasn't suddenly become a bad game, it's just lost it's pay off for you.
You pay $60 for a new game (I wish - we actually pay $100 AUD for new games here in AUS) and you play it and finish it. A case in point would be Mass Effect when you reach the end, after 50hrs as a completionist, and there is no more content to experience do you say "boo it's a terrible game"?
Why is it ok for you to reach 2000 (40 times the gameplay) hours where it has kept you engaged to only pay it out when it loses it's shine? If I simply had to pay $50-$100 for 2000 hours of entertainment I'd do it every time and I'd hold out my hand to the people who created that environment and say that they've done a cracking job. Moreover they're still generating content which comes to you at a reduced rate if you didn't back Kickstarter or free if you did.
Frankly it's a blooming bargain IMO
Granted - BUT (and I think that this is a pretty significant but) there has been something that has kept you hooked, the process of getting from one point to another or grinding HAS to have a pay off that makes you say "yep worth it" at the end. When you reach a point of saying "nope not worth it" and you step away then it hasn't suddenly become a bad game, it's just lost it's pay off for you.
You pay $60 for a new game (I wish - we actually pay $100 AUD for new games here in AUS) and you play it and finish it. A case in point would be Mass Effect when you reach the end, after 50hrs as a completionist, and there is no more content to experience do you say "boo it's a terrible game"?
Why is it ok for you to reach 2000 (40 times the gameplay) hours where it has kept you engaged to only pay it out when it loses it's shine? If I simply had to pay $50-$100 for 2000 hours of entertainment I'd do it every time and I'd hold out my hand to the people who created that environment and say that they've done a cracking job. Moreover they're still generating content which comes to you at a reduced rate if you didn't back Kickstarter or free if you did.
Frankly it's a blooming bargain IMO
Or could be that they purchased the game as it is and accepted it and played it on that basis. With the bonus that it might be progressed in a manner that they personally find progressive or significant. Or not.
Could be...
Someone hasnt been reading
Maybe it's me, but "quitting" a game that doesn't have a subscription and can be played solo just as easily as it can be played online feels like just a fancy way of saying, "I'm not going to use that thing I already bought".
Your statement ("could be people put the hours in expecting development of a game that was promised but has yet failed to materialise, or even progress in a significant manner") doesn't detract from the point though, if the game was awful on its own merits then 'most' people would put it down and walk away. What's the saying "the definition of insanity is doing the same thing over and over and expecting a different outcome"? The development progress and/or path is good for some, not for others. Objectively if you're entertained enough to keep going for hundreds of hours then the game has positive merits, subjectively if you reach a point where you've gotten bored and walked away you might hate the game and FDev for it but objectively I don't think it's fare to slate the game off the back of your feelings at the time.
Plenty of people have
And others have put some trust in Frontier which has been misplaced
Others do enjoy the game as you say but there is a significant amount who are unhappy.
Myself, I feel the game has potential but its far from being a finished product, and it's development is very much on the slow side.
I've come to terms with this but can understand why some people are upset
Plenty of people have
And others have put some trust in Frontier which has been misplaced
Others do enjoy the game as you say but there is a significant amount who are unhappy.
Myself, I feel the game has potential but its far from being a finished product, and it's development is very much on the slow side.
I've come to terms with this but can understand why some people are upset
What I find amusing is the number of people that talk about how terrible the game is and how broken it is and how they're quitting the game. Meanwhile they have 2000+ hours in the game and are clearly majorly addicted. It's like watching a heroin addict ing to their dealer that the product sucks and they're going to quit. Yeah, sure you will and I'm going to be the next president.
Ive more or less quit the game. I have 1000+ hours so I've gotten my money's worth. But at this point I've done all there is to do in this game. Like the saying goes its a mile wide and an inch deep. I had fun but I haven't played in weeks (longest stretch thus far) and I don't miss it one bit. There is nothing in 2.3 that interests me enough to go back. Maybe I'll pick it up this summer and see whats what, but Im certainly not spending any more money on this game.