With all of the livestream Q+A's, we keep hearing how certain features, well a lot of them really, are hard to change because of limits in the COBRA development engine. I went looking for info and found this on the Frontier web site:
If accurate, COBRA will be thirty years old next year.
Even with regular refreshes in code, this is still a dated engine. COBRA is doing amazing things with Elite and several other products, but is COBRA restricting development because of age and inflexibility? Is it time to get a new modular engine that can be added to or amended so we can have additional features in missions, on the fly HUD color changes, and the several dozen others things everyone says would be great, but they can't be handled under current technology?
Very little has been released about COBRA and its capabilities (or weaknesses), but I need to ask the question regardless. Is it time for COBRA v2 to take Elite: Dangerous the rest of the way?
VALVe went from Source to Source 2 for similar reasons and Source isn't as old as COBRA, originally coming out in 2004.
I know it's unlikely that the devs can comment in detail, but I invite them to do so, at least in broad strokes.
Cheers.
* - Source: https://www.frontier.co.uk/our_technology/
COBRA Development Technology & Tools
Our development pipeline includes both industry standard packages and our own state-of-the-art in-house COBRA tools and technology.
COBRA has been carefully planned, developed and evolved since 1988. (emphasis mine)
We implement our own cutting-edge techniques and tools, and supplement this with licensed middleware for 'commodity' uses as appropriate.
This offers a stimulating development environment that allows us to maximise the performance we extract from hardware platforms and fully leverage the efforts and talents of our people.
Cobra allows us to deliver industry-leading gameplay innovations and efficient multi-platform development.*
If accurate, COBRA will be thirty years old next year.
Even with regular refreshes in code, this is still a dated engine. COBRA is doing amazing things with Elite and several other products, but is COBRA restricting development because of age and inflexibility? Is it time to get a new modular engine that can be added to or amended so we can have additional features in missions, on the fly HUD color changes, and the several dozen others things everyone says would be great, but they can't be handled under current technology?
Very little has been released about COBRA and its capabilities (or weaknesses), but I need to ask the question regardless. Is it time for COBRA v2 to take Elite: Dangerous the rest of the way?
VALVe went from Source to Source 2 for similar reasons and Source isn't as old as COBRA, originally coming out in 2004.
I know it's unlikely that the devs can comment in detail, but I invite them to do so, at least in broad strokes.
Cheers.
* - Source: https://www.frontier.co.uk/our_technology/