In your opinion, do you think this game needs a player market?

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It needs an economy and production chains - from mining to manufacturing a ship and modules. AI-supported, but player driven.

I totally agree, it adds a ton of player driven content in EVE. It would definitely add a lot of new gameplay mechanics to elite and give players something that is totally different to do but still relies on the basic pillars of elite (trade, bounty Hunt, etc...). I think players also are confusing player markets with the ability to sell credits in game. I view them as two different things. Like the auction house in WoW you put an item up for sale and someone buys it. Frontier could still prevent players from directly transferring credits to another.

I believe a player market would also serve the purpose of allowing players to sell material for engineering upgrades to players who didn't want the grind and give players who love the grind of finding those materials a new way of making credits. As well as a great way to off load old engineering modules that are no longer needed and to make credits off of them for all the trouble a player went through.
 
Nope. A "player market" only leads to "pay-to-win" scenarios where players who have racked up lots of credits by hook or by crook can purchase things they would otherwise have to work for in jobs they simply do not wish to perform. I do not think it is fair if a player can simply buy 50 tons of Painite or 25 unknown fragments when thousands of players before them had to go out and work for those assets.
But a player would only be able to buy 50t of Painite by forking up enough cash to compensate other players for how much they value working to get 50t of Painite.

It takes effort to get credits. It takes effort to get Painite. Credits might be easy relatively, but a market would find an exchange rate driven by how players rate the work of getting Painite.

Ultimately, there's no way out of doing the equivalent amount of in-game work. (Well, there might be ways to involve real money trading, but I'm not even sure that's a bad thing.)
 
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I'd be up for a few materials trade hubs around the bubble (and colonia).
Entirely automated, so it can't be price rigged.

All you do is dock, check the price for what you're selling/buying and away you go. Not a get rich quick scheme, just a way to dispose of materials you don't need, or pick up those easy to find ones you can be bothered to go and get.
Rare ones would likely be snapped up instantly.
 
I personally think some kind of in-game auction house would be amazing for the game. FD have stated in the past that they won't do it, never really understood their retiscence.

Because it can be monetized that would fuel dubious black market de facto pay-to-win. I personally don't understand why this silly idea (honest personal opinion) pops up.
 
Because it can be monetized that would fuel dubious black market de facto pay-to-win. I personally don't understand why this silly idea (honest personal opinion) pops up.
...so? Is that really such a problem? For the many players who aren't in Open, pay to win is irrelevant to the cohesiveness of the game. In Open, the only 'win' is PvP: all other areas, there's no 'winning'. And the state of affairs in Open/PvP seems to be that you need credits, engineering and skill to be competitive, in increasing order of selectiveness. Many players have the credits for A-rated, top tier combat ships. Many players have top engineered modules. 'Many' of, at least, players in PvP. And you can't pay to get skill.

So how would it change the landscape if a small number of players idiotically paid real cash to get in-game credits and engineering materials/modules on a black market? Who cares? They'll fly great ships badly, in a PvP setting where everyone flies great ships.

(Edit: if you want an example of what "pay to win" really is... it's Horizons' Engineers.)
 
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...so? Is that really such a problem? For the many players who aren't in Open, pay to win is irrelevant to the cohesiveness of the game. In Open, the only 'win' is PvP: all other areas, there's no 'winning'. And the state of affairs in Open/PvP seems to be that you need credits, engineering and skill to be competitive, in increasing order of selectiveness. Many players have the credits for A-rated, top tier combat ships. Many players have top engineered modules. 'Many' of, at least, players in PvP. And you can't pay to get skill.

So how would it change the landscape if a small number of players idiotically paid real cash to get in-game credits and engineering materials/modules on a black market? Who cares? They'll fly great ships badly, in a PvP setting where everyone flies great ships.

(Edit: if you want an example of what "pay to win" really is... it's Horizons' Engineers.)

no no real cash for items is bad...
 
no no real cash for items is bad...
Why, and how bad? Horizons is real cash for outright upgrades that a non-Horizons player will never be able to get without forking up real cash. That's what "pay to win" is, and yep, it's a real problem. The only reason it isn't a bigger deal is because for the majority of Elite players, there's no such thing as 'winning' anyway.

I'm suggesting it doesn't hugely matter if a black market operates in Elite because:

1. You won't be paying for anything another Horizons player can't get access to themselves without paying real cash.
2. The only subculture in the game that could possibly be interested in 'winning' already has all the gear you could possibly use real cash to buy.
3. Getting all that gear without putting in game time is going to guarantee you don't have the skill needed to 'win' anyway, and developing that skill is the real timesink.

I'm not saying I approve of it, just that it wouldn't be a crisis if black market groups weren't 100% stopped by FDev, and it shouldn't block introducing a good feature.
 
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Why, and how bad? Horizons is real cash for outright upgrades that a non-Horizons player will never be able to get working forking up real cash. That's what "pay to win" is, and yep, it's a real problem.

I'm suggesting it doesn't hugely matter if a black market operates in Elite because:

1. You won't be paying for anything another Horizons player can't get access to themselves without paying real cash.
2. The only subculture in the game that could possibly be interested in 'winning' already has all the gear you could possibly use real cash to buy.

I'm not saying I approve of it, just that it wouldn't be a crisis if black market groups weren't 100% stopped by FDev, and it shouldn't block introducing a good feature.

horizons is expansion ...if was like p2w thingie same goes for all the expansions on every game...
 
Why, and how bad? Horizons is real cash for outright upgrades that a non-Horizon player will never be able to get working forking up real cash.
Horizons is far from a "pay-to-win" thing, you are not buying the upgrades you are buying a game feature set. It is no more a pay-to-win thing than any other expansion in any other game.

Besides which the opening proposal was that a player market would act as an in-game cash sink, but that is far from the truth in reality.

Ship Repairs, Ship Transfer Fees, Crew Fees - these are the true credit sinks with arguably no real alternative options to achieve the same ends.
 
horizons is expansion ...if was like p2w thingie same goes for all the expansions on every game...
Horizons is textbook definition 'pay to win'. Pay extra money to get access to outright upgrades to your ship that greatly enhance your combat abilities, which are utterly unavailable without paying that extra money. In doing so, gain advantages over other players that significantly unbalance PvP between Horizons and non-Horizons players.

Like I edited in just before you quoted, I'm not particularly fussed about this about Horizons... but then again, I a) bought it, and b) don't play PvP. If someone pops in here who can't afford Horizons and does play PvP, they might have a very valid gripe about it.

But you seem pretty relaxed about this too, so my question is: why would the below really offend you?

1. FDev introduce a player market, allowing deals that can include anything: credits, commodities, materials, modules and ships.
2. Some rich suburban US kid would put in 1000 hours getting a heavily engineered Federal Corvette, but instead he goes behind FDev's back and pays a poor kid in Bangalore to get it for him.
3. The rich kid then goes around with a ship that many others who didn't 'pay to win' have, without the requisite skill to use it, and (maybe) goes to muck around in PvP where he's at best at the minimal level to compete in PvP, and more likely has an expensive ship he doesn't know how to use and might as well have just set fire to the cash.
4. The poor kid puts the money aside for college.

If a very tiny minority of players in the game pull a stunt like this, what does it actually do to your gaming experience?

Horizons is far from a "pay-to-win" thing, you are not buying the upgrades you are buying a game feature set. It is no more a pay-to-win thing than any other expansion in any other game.
Perhaps most game expansions are, to some degree, 'pay to win'. Many game designers doing it doesn't make it any less true. I think for the term to hold though, you need to see the following:

1. Clear power creep in the expansions. Power creep usually happens accidentally: often new material is balanced by itself, but adding more and more stuff means more versatility and more combinations. This is esp. true of stuff like D&D expansions [1], the card game Dominion, etc. But in Elite's Horizons, the power creep is explicit. Engineered ships are better than non-engineered ships.
2. The game has to actually have such a thing a 'winning'.
3. And that 'winning' has to affect other players, or at the very least the power creep has to apply to the existing challenges. (You get stronger in Diablo 3's expansion, but the challenges are harder: it's not 'pay to win', but if you paid to start the normal game at a higher level and have a higher level cap, it would be.)

For Elite's PvP players, Horizons ticks all three boxes.

Edit: but yes, you do actually have to do some in-game work to get access to the stronger ships. This makes it a little less on the nose, sure, but it doesn't change the overall dynamic: buying Horizons will let you fly stronger ships than players that don't.

[1] D&D 3rd Edition had the best example ever. About half a dozen different expansions, all intrinsically reasonably balanced, together gave access to an utterly omnipotent character by 5th level. Of course, D&D isn't really about 'winning' either, so...
 
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Elyss fd had to made a choice....expansion with ability to play the old stuff without it or u couldnt play atall if u didnt get it... :p
 
Elyss fd had to made a choice....expansion with ability to play the old stuff without it or u couldnt play atall if u didnt get it... :p
They made the right choice. I think you've not quite got my position here. I think it qualifies as pay to win for PvP players, but my position here is that 'pay to win' isn't necessarily a disaster. The majority of the game experience isn't about winning, and Engineering is great new content. If I played PvP and couldn't afford Horizons, it'd bother me. I don't and can, so it doesn't.
 
Because it can be monetized that would fuel dubious black market de facto pay-to-win. I personally don't understand why this silly idea (honest personal opinion) pops up.

How is it pay to win? What are you winning exactly? How would people trading ships/modules/ore/commodities between each other affect the game in the way you're implying?
 
How is it pay to win? What are you winning exactly? How would people trading ships/modules/ore/commodities between each other affect the game in the way you're implying?

People could upgrade modules and resell online.
Soon enough dozens of Chinese professional gamers would spend 10 hours daily in game to market upgraded modules.
 
People could upgrade modules and resell online.
Soon enough dozens of Chinese professional gamers would spend 10 hours daily in game to market upgraded modules.
And then when you fight PvP, if if you fight PvP (most players don't), instead of 90% of PvP players having heavily engineered ships, now 92% of players have heavily engineered ships. Though the extra 2% don't really know how to fly them. Meanwhile the global economy is improved. (God, I'm pretty left-wing, I can't believe I'm making the capitalist argument...)
 
Horizons is far from a "pay-to-win" thing, you are not buying the upgrades you are buying a game feature set. It is no more a pay-to-win thing than any other expansion in any other game.

It is pay to win though. In other games, people who don't own expansions aren't instanced with people who do and are therefore not subject to any disadvantage that might bring. In ED they are. A player who is able to engineer their ship can be instanced with another player who isn't able to engineer their ship. The player who spent £20 on Horizons has an advantage that the other player can only even out by paying £20. If they were instanced seperately, fine, but they're not, so it's pay to win.
 
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